double x = p.x;
double y = p.y;
double z = p.z;
- x-=0.7;
- y-=0.7;
- z-=0.7;
- return (float)Math.sqrt(x*x+y*y+z*z);
+ x-=1.1;
+ y-=1.1;
+ z-=1.1;
+ return (float)(0.8-Math.sqrt(x*x+y*y+z*z));
}
},
- 0.8, 20, 0.1, mesh);
+ 0, 30, 0.1, mesh);
setTile(mesh);
//fixupTile();
}