if (bindingGroup!=null && this != bindingGroup.getMaster()) {
Matrix m2 = getBindingMatrix(bindingGroup.getMaster());
Vec v2 = m2.times(vv.plus(getPoint())).minus(m2.times(getPoint()));
return ((Vertex)bindingGroup.getMaster()).move(v2, ignoreProblems);
}
if (bindingGroup!=null && this != bindingGroup.getMaster()) {
Matrix m2 = getBindingMatrix(bindingGroup.getMaster());
Vec v2 = m2.times(vv.plus(getPoint())).minus(m2.times(getPoint()));
return ((Vertex)bindingGroup.getMaster()).move(v2, ignoreProblems);
}