? nearest().fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
: 0;
for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
double ang = Math.abs(e.crossAngle());
if (ang > Math.PI) throw new Error();
float minangle = (float)(Math.PI * 0.8);
? nearest().fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
: 0;
for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
double ang = Math.abs(e.crossAngle());
if (ang > Math.PI) throw new Error();
float minangle = (float)(Math.PI * 0.8);