quadricStale = false;
unApplyQuadricToNeighbor();
Matrix m = Matrix.ZERO;
- E e = this.e;
int count = 0;
- do {
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
T t = e.t;
m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
count++;
- e = e.pair.next;
- } while(e != this.e);
+ }
fundamentalQuadric = m.times(1/(float)count);
applyQuadricToNeighbor();
}
public void reComputeErrorAround() {
reComputeError();
if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError();
- E e = this.e;
- do {
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
e.p2.reComputeError();
- e = e.pair.next;
- } while (e != this.e);
}
public void reComputeError() {
unComputeError();
oldscore = 0;
}
public void computeError() {
- if (quadric_count == 0) {
- if (immutableVertices) {
- } else if (nearest_in_other_mesh == null) {
- if (score_against != null) {
- Vertex ne = score_against.nearest(p);
- oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- } else {
- oldscore = 0;
- }
- } else {
- oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- }
- } else {
- oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count;
- }
-
- oldscore = oldscore;
-
- int numaspects = 0;
- float aspects = 0;
- E e = this.e;
- do {
- //double ang = Math.abs(e.crossAngle());
+ oldscore =
+ quadric_count != 0
+ ? (quadric.preAndPostMultiply(p) * 100) / quadric_count
+ : immutableVertices
+ ? oldscore
+ : nearest_in_other_mesh != null
+ ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
+ : score_against != null
+ ? score_against.nearest(p).fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
+ : 0;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
double ang = Math.abs(e.crossAngle());
if (ang > Math.PI) throw new Error();
- /*
- if (e.t != null) {
- numaspects++;
- aspects += e.t.aspect()*e.t.aspect();
- }
- */
-
float minangle = (float)(Math.PI * 0.8);
if (ang > minangle)
oldscore += (ang - minangle);
-
- e = e.pair.next;
- } while (e != this.e);
- if (numaspects > 0) oldscore += (aspects / numaspects);
-
- //System.out.println(oldscore);
- //oldscore = oldscore*oldscore;
+ }
score += oldscore;
}
private void removeTrianglesFromRTree() {
- E e = this.e;
- do {
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
if (e.t != null) e.t.removeFromRTree();
- e = e.pair.next;
- } while(e != this.e);
}
private void addTrianglesToRTree() {
- E e = this.e;
- do {
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
if (e.t != null) e.t.addToRTree();
- e = e.pair.next;
- } while(e != this.e);
}
/** does NOT update bound pairs! */
public boolean transform(Matrix m) {
if (immutableVertices) throw new Error();
+
unApplyQuadricToNeighbor();
Point oldp = this.p;
- try {
- if (vertices.get(this.p)==null) throw new Error();
- vertices.remove(this);
- removeTrianglesFromRTree();
- float newx = m.a*p.x + m.b*p.y + m.c*p.z + m.d;
- float newy = m.e*p.x + m.f*p.y + m.g*p.z + m.h;
- float newz = m.i*p.x + m.j*p.y + m.k*p.z + m.l;
- this.p = new Point(newx, newy, newz);
- addTrianglesToRTree();
- vertices.add(this);
- } catch (Exception e) {
- throw new RuntimeException(e);
- }
+
+ if (vertices.get(this.p)==null) throw new Error();
+ vertices.remove(this);
+ removeTrianglesFromRTree();
+ float newx = m.a*p.x + m.b*p.y + m.c*p.z + m.d;
+ float newy = m.e*p.x + m.f*p.y + m.g*p.z + m.h;
+ float newz = m.i*p.x + m.j*p.y + m.k*p.z + m.l;
+ this.p = new Point(newx, newy, newz);
+ addTrianglesToRTree();
+ vertices.add(this);
+
applyQuadricToNeighbor();
- // FIXME: intersection test needed?
good = true;
- // should recompute fundamental quadrics of all vertices sharing a face, but we defer...
- E e = this.e;
- do {
- /*
- if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) ||
- Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) {
- good = false;
- }
- if (e.t.aspect() < 0.1) {
- good = false;
- }
- */
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+ if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) || Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) good = false;
+ if (e.t.aspect() < 0.1) good = false;
e.p2.quadricStale = true;
- e = e.pair.next;
- } while(e != this.e);
+ }
if (!ignorecollision && good) triangles.range(oldp, this.p, (Visitor<T>)this);
public void visit(T t) {
if (!good) return;
- E e = Vertex.this.e;
- do {
+ for(E e = Vertex.this.e; e!=null; e=e.pair.next==Vertex.this.e?null:e.pair.next) {
if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; }
if (e.t != null) {
if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; }
if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; }
if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; }
}
- e = e.pair.next;
- } while(e != Vertex.this.e);
+ }
}
private boolean good;
E ret = getFreeIncident(e, e);
if (ret != null) return ret;
ret = getFreeIncident(e.pair.next, e.pair.next);
- if (ret == null) {
- E ex = e;
- do {
- System.out.println(ex + " " + ex.t);
- ex = ex.pair.next;
- } while (ex != e);
- throw new Error("unable to find free incident to " + this);
- }
- return ret;
+ if (ret != null) return ret;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ System.out.println(e + " " + e.t);
+ throw new Error("unable to find free incident to " + this);
}
public E getFreeIncident(E start, E before) {
- E e = start;
- do {
- if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) return e.pair;
- e = e.pair.next;
- } while(e != before);
+ for(E e = start; e!=null; e=e.pair.next==before?null:e.pair.next)
+ if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null)
+ return e.pair;
return null;
}
return getE(v);
}
public E getE(Vertex p2) {
- E e = this.e;
- do {
- if (e==null) return null;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
if (e.p1 == this && e.p2 == p2) return e;
- e = e.pair.next;
- } while (e!=this.e);
return null;
}
public Vec norm() {
Vec norm = new Vec(0, 0, 0);
- E e = this.e;
- do {
- if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
- e = e.pair.next;
- } while(e != this.e);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ if (e.t != null)
+ norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
return norm.norm();
}