oldscore = 0;
}
public void computeError() {
- if (quadric_count == 0) {
- if (immutableVertices) {
- } else if (nearest_in_other_mesh == null) {
- if (score_against != null) {
- Vertex ne = score_against.nearest(p);
- oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- } else {
- oldscore = 0;
- }
- } else {
- oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
- }
- } else {
- oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count;
- }
-
- oldscore = oldscore;
-
- int numaspects = 0;
- float aspects = 0;
+ oldscore =
+ quadric_count != 0
+ ? (quadric.preAndPostMultiply(p) * 100) / quadric_count
+ : immutableVertices
+ ? oldscore
+ : nearest_in_other_mesh != null
+ ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
+ : score_against != null
+ ? score_against.nearest(p).fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
+ : 0;
for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
- //double ang = Math.abs(e.crossAngle());
double ang = Math.abs(e.crossAngle());
if (ang > Math.PI) throw new Error();
- /*
- if (e.t != null) {
- numaspects++;
- aspects += e.t.aspect()*e.t.aspect();
- }
- */
-
float minangle = (float)(Math.PI * 0.8);
if (ang > minangle)
oldscore += (ang - minangle);
- }
- if (numaspects > 0) oldscore += (aspects / numaspects);
-
- //System.out.println(oldscore);
- //oldscore = oldscore*oldscore;
+ }
score += oldscore;
}
E ret = getFreeIncident(e, e);
if (ret != null) return ret;
ret = getFreeIncident(e.pair.next, e.pair.next);
- if (ret == null) {
- E ex = e;
- do {
- System.out.println(ex + " " + ex.t);
- ex = ex.pair.next;
- } while (ex != e);
- throw new Error("unable to find free incident to " + this);
- }
- return ret;
+ if (ret != null) return ret;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ System.out.println(e + " " + e.t);
+ throw new Error("unable to find free incident to " + this);
}
public E getFreeIncident(E start, E before) {
- E e = start;
- do {
- if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) return e.pair;
- e = e.pair.next;
- } while(e != before);
+ for(E e = start; e!=null; e=e.pair.next==before?null:e.pair.next)
+ if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null)
+ return e.pair;
return null;
}
return getE(v);
}
public E getE(Vertex p2) {
- E e = this.e;
- do {
- if (e==null) return null;
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
if (e.p1 == this && e.p2 == p2) return e;
- e = e.pair.next;
- } while (e!=this.e);
return null;
}
public Vec norm() {
Vec norm = new Vec(0, 0, 0);
- E e = this.e;
- do {
- if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
- e = e.pair.next;
- } while(e != this.e);
+ for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+ if (e.t != null)
+ norm = norm.plus(e.t.norm().times((float)e.prev.angle()));
return norm.norm();
}