checkpoint
[anneal.git] / src / edu / berkeley / qfat / Mesh.java
index 42f03d2..f63bd1d 100644 (file)
@@ -76,7 +76,6 @@ public class Mesh implements Iterable<Mesh.T> {
 
     /** a vertex in the mesh */
     public final class Vertex extends HasQuadric implements Visitor {
-        public String toString() { return p.toString(); }
         public Point p;
         E e;                // some edge *leaving* this point
 
@@ -92,47 +91,32 @@ public class Mesh implements Iterable<Mesh.T> {
             vertices.add(this);
         }
 
-        private void glNormal(GL gl) {
-            Vec norm = norm();
-            gl.glNormal3f(norm.x, norm.y, norm.z);
+        public float oldscore = 0;
+        public void setScore(float nscore) {
+            score -= oldscore;
+            oldscore = nscore;
+            score += oldscore;
         }
 
-        public void _recomputeFundamentalQuadric() {
+        public Matrix _recomputeFundamentalQuadric() {
             Matrix m = Matrix.ZERO;
             int count = 0;
             for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
-                T t = e.t;
-                m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
+                m = m.plus(e.t.norm().fundamentalQuadric(e.t.centroid()));
                 count++;
             }
-            quadricStale = false;
-            fundamentalQuadric = m.times(1/(float)count);
+            return m.times(1/(float)count);
         }
 
-        public void reComputeErrorAround() {
-            reComputeError();
-            if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError();
-            for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
-                e.p2.reComputeError();
-        }
-        public void reComputeError() {
-            unComputeError();
-            computeError();
-        }
-        public void unComputeError() {
-            score -= oldscore;
-            oldscore = 0;
-        }
         public HasQuadric nearest() {
             if (score_against==null) return null;
             return score_against.vertices.nearest(p, this);
         }
+        public void unComputeError() { setScore(0); }
         public void computeError() {
-            oldscore =
+            float nscore =
                 quadric_count != 0
                 ? (quadric.preAndPostMultiply(p) * 100) / quadric_count
-                : immutableVertices
-                ? oldscore
                 : nearest_in_other_mesh != null
                 ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
                 : score_against != null
@@ -142,10 +126,9 @@ public class Mesh implements Iterable<Mesh.T> {
                 double ang = Math.abs(e.crossAngle());
                 if (ang > Math.PI) throw new Error();
                 float minangle = (float)(Math.PI * 0.8);
-                if (ang > minangle)
-                    oldscore += (ang - minangle);
+                if (ang > minangle) nscore += (ang - minangle);
             }
-            score += oldscore;
+            setScore(nscore);
         }
 
         private void removeTrianglesFromRTree() {
@@ -187,9 +170,17 @@ public class Mesh implements Iterable<Mesh.T> {
             if (!ignorecollision && good) triangles.range(oldp, this.p, (Visitor<T>)this);
 
             reComputeErrorAround();
+
             return good;
         }
 
+        public void reComputeErrorAround() {
+            reComputeError();
+            if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError();
+            for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
+                e.p2.reComputeError();
+        }
+
         public boolean visit(Object o) {
             if (o instanceof T) {
                 T t = (T)o;
@@ -249,6 +240,10 @@ public class Mesh implements Iterable<Mesh.T> {
             return null;
         }
 
+        private void glNormal(GL gl) {
+            Vec norm = norm();
+            gl.glNormal3f(norm.x, norm.y, norm.z);
+        }
         public Vec norm() {
             Vec norm = new Vec(0, 0, 0);
             for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)