import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
-public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
-
- public boolean force = false;
- public Mesh tile = new Mesh(false);
- public Mesh goal = new Mesh(false);
- public Matrix[] transforms;
- public Mesh.Vertex[] points;
+public class MeshViewer extends Viewer {
public int whichNeighbor = 1;
public boolean neighborsWireOne = false;
public boolean errorNormals = false;
+ public boolean force = false;
+ public Matrix[] transforms;
+ public Mesh.Vertex[] points;
public int breaks = 0;
- boolean alt = false;
- boolean shift = false;
- boolean control = false;
-
- public Point getMouse() {
- return new Point(mousex, glcanvas.getHeight()-mousey, 0);
- }
- public void mouseWheelMoved(MouseWheelEvent e) {
- tz -= e.getWheelRotation();
- }
-
- public void keyTyped(KeyEvent e) { }
- public void keyPressed(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = true; break;
- case KeyEvent.VK_ALT: alt = true; break;
- case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks++; force = true; break;
- case KeyEvent.VK_UP: temp = temp * 2; break;
- case KeyEvent.VK_ENTER: temp = 10; break;
- case KeyEvent.VK_LEFT: whichNeighbor--; break;
- case KeyEvent.VK_RIGHT: whichNeighbor++; break;
- case KeyEvent.VK_D: dump(); break;
- case KeyEvent.VK_E: errorNormals = !errorNormals; break;
- case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
- case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
- case KeyEvent.VK_N: neighbors = !neighbors; break;
- case KeyEvent.VK_T: tileon = !tileon; break;
- case KeyEvent.VK_G: goalon = !goalon; break;
- case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
- }
- }
- public synchronized void dump() {
- try {
- PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
- pw.println("solid dump");
- for(Mesh.T t : tile) {
- Vec normal = t.norm();
- pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
- pw.println(" outer loop");
- for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
- pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
- }
- pw.println(" endloop");
- pw.println("endfacet");
- }
- pw.println("endsolid dump");
- pw.flush();
- pw.close();
- } catch (Exception e) { throw new RuntimeException(e); }
- }
- public void keyReleased(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = false; break;
- case KeyEvent.VK_ALT: alt = false; break;
- case KeyEvent.VK_SHIFT: shift = false; break;
- }
- }
-
- public void mouseClicked(MouseEvent e) { }
- public void mouseEntered(MouseEvent e) { }
- public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) { }
- public void mouseReleased(MouseEvent e) { }
-
- int mousex;
- int mousey;
- public void mouseMoved(MouseEvent e) {
- mousex = e.getX();
- mousey = e.getY();
- }
+ public int temps;
+ public int accepts;
+ public int vertss;
+ protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
- float tx = 0;
- float ty = 0;
- float tz = 0;
- float anglex = 0;
- float angley = 0;
- public void mouseDragged(MouseEvent e) {
- if (shift) {
- tx += (mousex - e.getX())/(float)20;
- ty += (mousey - e.getY())/(float)20;
- } else {
- anglex -= mousex - e.getX();
- angley += mousey - e.getY();
- }
- mousex = e.getX();
- mousey = e.getY();
- }
+ public MeshViewer(JFrame f) { super(f); }
/**
* Take care of initialization here.
display(gld);
}
- public int temps;
- public int accepts;
- public int vertss;
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public void display(GLAutoDrawable drawable) {
+ public void _display(GLAutoDrawable drawable, GL gl) {
if (transforms==null) return;
-
-
glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
Graphics2D g = (Graphics2D)f.getGraphics();
g.setColor(Color.black);
g.fillRect(140, 45+top, accepts, 10);
g.fillRect(140, 65+top, vertss, 10);
- GL gl = drawable.getGL();
GLU glu = new GLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glPointSize(5.0f);
gl.glBegin(gl.GL_POINTS);
closest.getPoint().glVertex(gl);
gl.glEnd();
+ /*
Mesh.Vertex v2 = closest.hack(gl, getMouse());
gl.glBegin(GL.GL_LINES);
closest.getPoint().glVertex(gl);
if (v2 != null) v2.getPoint().glVertex(gl);
gl.glEnd();
+ */
}
gl.glFlush();
gl.glColor3f(0,0,0);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
double dist = Double.MAX_VALUE;
- closest = null;
- synchronized(safeTriangles) {
+ if (clickPoint==null) closest = null;
+ synchronized(this) {
for(Mesh.T t : safeTriangles)
t.glTriangle(gl, null);
for(Mesh.Vertex v : tile.vertices()) {
gl.glEnd();
gl.glFlush();
- Point projected = p.glProject(gl);
+ Point projected = projection.times(p);
int x = (int)projected.x;
int y = (int)projected.y;
gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
p.glVertex(gl);
gl.glEnd();
y = glcanvas.getHeight()-y;
- if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
- dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
- closest = v;
+ if (clickPoint==null) {
+ if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+ dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+ closest = v;
+ }
}
}
}
gl.glShadeModel(GL.GL_SMOOTH);
gl.glEnable(GL.GL_LIGHTING);
gl.glDrawBuffer(GL.GL_FRONT);
-
-
-
- /*
- IntBuffer selectionBuffer =
- ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer();
- gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer);
- gl.glInitNames();
- gl.glRenderMode(GL.GL_SELECT);
- draw(gl, true, safeTriangles);
- int hits = gl.glRenderMode(GL.GL_RENDER);
- synchronized(safeTriangles) {
- for(Mesh.T t : safeTriangles) {
- t.occluded = true;
- }
- processHits(hits, selectionBuffer);
- }
- */
}
- Mesh.Vertex closest = null;
- // I copied this method without changes from the mentioned base class.
- // It extracts the data in the selection buffer and writes it on the console.
- public void processHits(int hits, IntBuffer buffer) {
- /*
- System.out.println("---------------------------------");
- System.out.println(" HITS: " + hits);
- */
- int offset = 0;
- int names;
- float z1, z2;
- for (int i = 0; i < hits; i++) {
- /*
- System.out.println("- - - - - - - - - - - -");
- System.out.println(" hit: " + (i + 1));
- */
- names = buffer.get(offset);
- offset++;
- z1 = (float) buffer.get(offset) / 0x7fffffff;
- offset++;
- z2 = (float) buffer.get(offset) / 0x7fffffff;
- offset++;
- /*
- System.out.println(" number of names: " + names);
- System.out.println(" z1: " + z1);
- System.out.println(" z2: " + z2);
- System.out.println(" names: ");
- */
-
- for (int j = 0; j < names; j++) {
- int who = buffer.get(offset);
- for(Mesh.T t : safeTriangles) {
- if (t.serial==who) {
- t.occluded = false;
- }
- }
- /*
- System.out.print(" " + who);
- if (j == (names - 1)) {
- System.out.println("<-");
- } else {
- System.out.println();
- }
- */
- offset++;
- }
- /*
- System.out.println("- - - - - - - - - - - -");
- */
- }
- /*
- System.out.println("--------------------------------- ");
- */
- }
-
- protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
- synchronized(safeTriangles) {
+ synchronized(this) {
for(Mesh.T t : tris) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
green -= .12f;
blue -= .15f;
- if (triangles) switch(t.color/*class*/) {
+ /*
+ if (triangles) switch(t.color) {
case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
}
+ */
- gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ gl.glColor4f((float)(0.25+(0.05*t.color)),
+ (float)(0.25+(0.05*t.color)),
+ (float)(0.75+(0.05*t.color)),
+ (float)0.3);
//if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
/*
}
}
-
- //private JTextArea ocanvas = new JTextArea();
- private JFrame f;
- private GLCanvas glcanvas;
- public MeshViewer(JFrame f) {
- this.f = f;
-
- GLCapabilities glcaps = new GLCapabilities();
- glcanvas = new GLCanvas();
- glcanvas.addGLEventListener(this);
- f.add(glcanvas, BorderLayout.CENTER);
-
- glcanvas.addMouseListener(this);
- glcanvas.addMouseMotionListener(this);
- glcanvas.addMouseWheelListener(this);
- glcanvas.addKeyListener(this);
- }
- public void repaint() {
- glcanvas.repaint();
+ public synchronized void dump() {
+ try {
+ PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+ pw.println("solid dump");
+ for(Mesh.T t : tile) {
+ Vec normal = t.norm();
+ pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+ pw.println(" outer loop");
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+ }
+ pw.println(" endloop");
+ pw.println("endfacet");
+ }
+ pw.println("endsolid dump");
+ pw.flush();
+ pw.close();
+ } catch (Exception e) { throw new RuntimeException(e); }
}
-
+ public void keyPressed(KeyEvent e) {
+ super.keyPressed(e);
+ switch(e.getKeyCode()) {
+ case KeyEvent.VK_SPACE: breaks++; force = true; break;
+ case KeyEvent.VK_UP: temp = temp * 2; break;
+ case KeyEvent.VK_ENTER: temp = 10; break;
+ case KeyEvent.VK_LEFT: whichNeighbor--; break;
+ case KeyEvent.VK_RIGHT: whichNeighbor++; break;
+ case KeyEvent.VK_D: dump(); break;
+ case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+ case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+ case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
+ case KeyEvent.VK_N: neighbors = !neighbors; break;
+ case KeyEvent.VK_T: tileon = !tileon; break;
+ case KeyEvent.VK_G: goalon = !goalon; break;
+ case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
+ }
+ }
}
\ No newline at end of file