for(Matrix m : translations) {
//if (v1.z==0 && v1.y==0) continue;
i++;
- //if (i != 7 && i!=4) continue;
+ if (i!=2&&i!=5) continue;
Point p = new Point(0, 0, 0).times(m);
Vec v = new Vec(p.x, p.y, p.z);
v = v.times((float)1.04);
gl.glTranslatef(v.x, v.y, v.z);
- //draw(gl, false, tile);
+ //draw(gl, false, safeTriangles);
gl.glTranslatef(-v.x, -v.y, -v.z);
}
//gl.glEnable(GL.GL_DEPTH_TEST);