public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
- public Mesh tile = new Mesh();
- public Mesh goal = new Mesh();
+ public Mesh tile = new Mesh(false);
+ public Mesh goal = new Mesh(false);
public Matrix[] translations;
- public Mesh.Vert[] points;
+ public Mesh.Vertex[] points;
public boolean tileon = true;
Vec normal = t.norm();
pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
pw.println(" outer loop");
- for(Mesh.Vert v : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
}
pw.println(" endloop");
for(Matrix m : translations) {
//if (v1.z==0 && v1.y==0) continue;
i++;
- //if (i != 7 && i!=4) continue;
+ if (i!=2&&i!=5) continue;
Point p = new Point(0, 0, 0).times(m);
Vec v = new Vec(p.x, p.y, p.z);
v = v.times((float)1.04);
gl.glTranslatef(v.x, v.y, v.z);
- //draw(gl, false, tile);
+ //draw(gl, false, safeTriangles);
gl.glTranslatef(-v.x, -v.y, -v.z);
}
//gl.glEnable(GL.GL_DEPTH_TEST);
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
+ synchronized(safeTriangles) {
for(Mesh.T t : tris) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
*/
/*
if (mesh==goal)
- for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) {
+ for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
gl.glDisable(GL.GL_LIGHTING);
gl.glBegin(GL.GL_LINES);
gl.glColor3f(1, 1, 1);
}
*/
gl.glEnd();
-
+ }
}
}