boolean shift = false;
boolean control = false;
+ public Point getMouse() {
+ return new Point(mousex, glcanvas.getHeight()-mousey, 0);
+ }
+
public void mouseWheelMoved(MouseWheelEvent e) {
tz -= e.getWheelRotation();
}
public void mouseClicked(MouseEvent e) { }
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) { }
- public void mouseReleased(MouseEvent e) { }
+ public void mousePressed(MouseEvent e) {
+ clickPoint = getMouse();
+ clickClosest = closest == null ? null : closest.getPoint();
+ }
+ public void mouseReleased(MouseEvent e) {
+ clickPoint = null;
+ clickClosest = null;
+ }
+
+ Point clickPoint = null;
+ Point clickClosest = null;
int mousex;
int mousey;
float angley = 0;
public void mouseDragged(MouseEvent e) {
if (shift) {
+ /*
tx += (mousex - e.getX())/(float)20;
ty += (mousey - e.getY())/(float)20;
+ */
+ if (closest != null && lastGL != null && projection != null && clickClosest != null) {
+ synchronized(safeTriangles) {
+ Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
+ Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
+ //System.out.println(delta + " " + closest.getPoint());
+ System.out.println(getMouse().minus(clickPoint));
+ closest.move(Matrix.translate(delta), true);
+ }
+ }
} else {
anglex -= mousex - e.getX();
angley += mousey - e.getY();
display(gld);
}
+ private GL lastGL = null;
+
public int temps;
public int accepts;
public int vertss;
g.fillRect(140, 65+top, vertss, 10);
GL gl = drawable.getGL();
+ lastGL = gl;
GLU glu = new GLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glPointSize(5.0f);
}
//gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glShadeModel(GL.GL_FLAT);
+ if (closest != null) {
+ gl.glColor3f(1,1,1);
+ gl.glBegin(gl.GL_POINTS);
+ closest.getPoint().glVertex(gl);
+ gl.glEnd();
+ /*
+ Mesh.Vertex v2 = closest.hack(gl, getMouse());
+ gl.glBegin(GL.GL_LINES);
+ closest.getPoint().glVertex(gl);
+ if (v2 != null) v2.getPoint().glVertex(gl);
+ gl.glEnd();
+ */
+ }
+
+ gl.glFlush();
gl.glDrawBuffer(GL.GL_BACK);
gl.glReadBuffer( GL.GL_BACK );
gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
gl.glDisable(GL.GL_LIGHTING);
gl.glShadeModel(GL.GL_FLAT);
- int viewport[] = new int[4];
- double mvmatrix[] = new double[16];
- double projmatrix[] = new double[16];
- double wcoord[] = new double[4];
- gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);
- gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, mvmatrix, 0);
- gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, projmatrix, 0);
-
IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
gl.glColor3f(0,0,0);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ double dist = Double.MAX_VALUE;
+ if (clickPoint==null) closest = null;
+ projection = Matrix.getProjectionMatrix(gl);
synchronized(safeTriangles) {
for(Mesh.T t : safeTriangles)
t.glTriangle(gl, null);
gl.glEnd();
gl.glFlush();
- glu.gluProject(p.x,
- p.y,
- p.z,
- mvmatrix, 0, projmatrix, 0, viewport, 0, wcoord, 0);
- int x = (int)Math.round(wcoord[0]);
- int y = (int)Math.round(wcoord[1]);
-
+ Point projected = projection.times(p);
+ int x = (int)projected.x;
+ int y = (int)projected.y;
gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+
boolean vis = false;
for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
v.visible = vis;
gl.glBegin(gl.GL_POINTS);
p.glVertex(gl);
gl.glEnd();
+ y = glcanvas.getHeight()-y;
+ if (clickPoint==null) {
+ if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+ dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+ closest = v;
+ }
+ }
}
}
}
gl.glShadeModel(GL.GL_SMOOTH);
gl.glEnable(GL.GL_LIGHTING);
gl.glDrawBuffer(GL.GL_FRONT);
- /*
- IntBuffer selectionBuffer =
- ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer();
- gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer);
- gl.glInitNames();
- gl.glRenderMode(GL.GL_SELECT);
- draw(gl, true, safeTriangles);
- int hits = gl.glRenderMode(GL.GL_RENDER);
- synchronized(safeTriangles) {
- for(Mesh.T t : safeTriangles) {
- t.occluded = true;
- }
- processHits(hits, selectionBuffer);
- }
- */
- }
-
-
- // I copied this method without changes from the mentioned base class.
- // It extracts the data in the selection buffer and writes it on the console.
- public void processHits(int hits, IntBuffer buffer) {
- /*
- System.out.println("---------------------------------");
- System.out.println(" HITS: " + hits);
- */
- int offset = 0;
- int names;
- float z1, z2;
- for (int i = 0; i < hits; i++) {
- /*
- System.out.println("- - - - - - - - - - - -");
- System.out.println(" hit: " + (i + 1));
- */
- names = buffer.get(offset);
- offset++;
- z1 = (float) buffer.get(offset) / 0x7fffffff;
- offset++;
- z2 = (float) buffer.get(offset) / 0x7fffffff;
- offset++;
- /*
- System.out.println(" number of names: " + names);
- System.out.println(" z1: " + z1);
- System.out.println(" z2: " + z2);
- System.out.println(" names: ");
- */
-
- for (int j = 0; j < names; j++) {
- int who = buffer.get(offset);
- for(Mesh.T t : safeTriangles) {
- if (t.serial==who) {
- t.occluded = false;
- }
- }
- /*
- System.out.print(" " + who);
- if (j == (names - 1)) {
- System.out.println("<-");
- } else {
- System.out.println();
- }
- */
- offset++;
- }
- /*
- System.out.println("- - - - - - - - - - - -");
- */
- }
- /*
- System.out.println("--------------------------------- ");
- */
}
+ Mesh.Vertex closest = null;
+ Matrix projection = null;
protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
green -= .12f;
blue -= .15f;
- if (triangles) switch(t.color/*class*/) {
+ /*
+ if (triangles) switch(t.color) {
case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
}
+ */
- if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
+ gl.glColor4f((float)(0.25+(0.05*t.color)),
+ (float)(0.25+(0.05*t.color)),
+ (float)(0.75+(0.05*t.color)),
+ (float)0.3);
+ //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
/*
if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
}
}
-
- //private JTextArea ocanvas = new JTextArea();
private JFrame f;
private GLCanvas glcanvas;
public MeshViewer(JFrame f) {
public void repaint() {
glcanvas.repaint();
}
-
-
-
}
\ No newline at end of file