checkpoint
[anneal.git] / src / edu / berkeley / qfat / MeshViewer.java
index c943565..2b6ba8e 100644 (file)
@@ -96,8 +96,17 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     public void mouseClicked(MouseEvent e) { }
     public void mouseEntered(MouseEvent e) { }
     public void mouseExited(MouseEvent e) { }
-    public void mousePressed(MouseEvent e) { }
-    public void mouseReleased(MouseEvent e) { }
+    public void mousePressed(MouseEvent e) {
+        clickPoint = getMouse();
+        clickClosest = closest == null ? null : closest.getPoint();
+    }
+    public void mouseReleased(MouseEvent e) {
+        clickPoint = null;
+        clickClosest = null;
+    }
+
+    Point clickPoint = null;
+    Point clickClosest = null;
 
     int mousex;
     int mousey;
@@ -113,8 +122,19 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     float angley = 0;
     public void mouseDragged(MouseEvent e) {
         if (shift) {
+            /*
             tx += (mousex - e.getX())/(float)20;
             ty += (mousey - e.getY())/(float)20;
+            */
+            if (closest != null && lastGL != null && projection != null && clickClosest != null) {
+                synchronized(safeTriangles) {
+                    Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
+                    Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
+                    //System.out.println(delta + " " + closest.getPoint());
+                    System.out.println(getMouse().minus(clickPoint));
+                    closest.move(Matrix.translate(delta), true);
+                }
+            }
         } else {
             anglex -= mousex - e.getX();
             angley += mousey - e.getY();
@@ -165,6 +185,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         display(gld);
     }
 
+    private GL lastGL = null;
+
     public int temps;
     public int accepts;
     public    int vertss;
@@ -189,6 +211,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         g.fillRect(140, 65+top, vertss, 10);
 
         GL gl = drawable.getGL();
+        lastGL = gl;
         GLU glu = new GLU();
         gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
         gl.glPointSize(5.0f);
@@ -271,11 +294,13 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             gl.glBegin(gl.GL_POINTS);
             closest.getPoint().glVertex(gl);
             gl.glEnd();
+            /*
             Mesh.Vertex v2 = closest.hack(gl, getMouse());
             gl.glBegin(GL.GL_LINES);        
             closest.getPoint().glVertex(gl);                                                                                                  
             if (v2 != null) v2.getPoint().glVertex(gl);
             gl.glEnd();
+            */
         }
 
         gl.glFlush();
@@ -290,7 +315,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         gl.glColor3f(0,0,0);
         gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
         double dist = Double.MAX_VALUE;
-        closest = null;
+        if (clickPoint==null) closest = null;
+        projection = Matrix.getProjectionMatrix(gl);
         synchronized(safeTriangles) {
             for(Mesh.T t : safeTriangles)
                 t.glTriangle(gl, null);
@@ -302,7 +328,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                 gl.glEnd();
                 gl.glFlush();
 
-                Point projected = p.glProject(gl);
+                Point projected = projection.times(p);
                 int x = (int)projected.x;
                 int y = (int)projected.y;
                 gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
@@ -316,9 +342,11 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                     p.glVertex(gl);
                     gl.glEnd();
                     y = glcanvas.getHeight()-y;
-                    if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
-                        dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
-                        closest = v;
+                    if (clickPoint==null) {
+                        if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+                            dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+                            closest = v;
+                        }
                     }
                 }
             }
@@ -326,80 +354,9 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         gl.glShadeModel(GL.GL_SMOOTH);
         gl.glEnable(GL.GL_LIGHTING);
         gl.glDrawBuffer(GL.GL_FRONT);
-
-
-
-        /*
-        IntBuffer selectionBuffer =
-        ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer();
-        gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer);
-        gl.glInitNames();
-        gl.glRenderMode(GL.GL_SELECT);
-        draw(gl, true, safeTriangles);
-        int hits = gl.glRenderMode(GL.GL_RENDER);
-        synchronized(safeTriangles) {
-            for(Mesh.T t : safeTriangles) {
-                t.occluded = true;
-            }
-            processHits(hits, selectionBuffer);
-        }
-        */
     }
     Mesh.Vertex closest = null;
-
-    // I copied this method without changes from the mentioned base class.
-    // It extracts the data in the selection buffer and writes it on the console.
-    public void processHits(int hits, IntBuffer buffer) {
-        /*
-        System.out.println("---------------------------------");
-        System.out.println(" HITS: " + hits);
-        */
-        int offset = 0;
-        int names;
-        float z1, z2;
-        for (int i = 0; i < hits; i++) {
-            /*
-            System.out.println("- - - - - - - - - - - -");
-            System.out.println(" hit: " + (i + 1));
-            */
-            names = buffer.get(offset);
-            offset++;
-            z1 = (float) buffer.get(offset) / 0x7fffffff;
-            offset++;
-            z2 = (float) buffer.get(offset) / 0x7fffffff;
-            offset++;
-            /*
-            System.out.println(" number of names: " + names);
-            System.out.println(" z1: " + z1);
-            System.out.println(" z2: " + z2);
-            System.out.println(" names: ");
-            */
-
-            for (int j = 0; j < names; j++) {
-                int who = buffer.get(offset);
-                for(Mesh.T t : safeTriangles) {
-                    if (t.serial==who) {
-                        t.occluded = false;
-                    }
-                }
-                /*
-                System.out.print("  " + who);
-                if (j == (names - 1)) {
-                    System.out.println("<-");
-                } else {
-                    System.out.println();
-                    }
-                */
-                offset++;
-            }
-            /*
-            System.out.println("- - - - - - - - - - - -");
-            */
-        }
-        /*
-        System.out.println("--------------------------------- ");
-        */
-    }
+    Matrix projection = null;
 
     protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
 
@@ -417,7 +374,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             green -= .12f;
             blue -= .15f;
 
-            if (triangles) switch(t.color/*class*/) {
+            /*
+            if (triangles) switch(t.color) {
                 case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
                 case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
                 case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
@@ -426,8 +384,12 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                 case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
                 case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
             }
+            */
             
-            gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); 
+            gl.glColor4f((float)(0.25+(0.05*t.color)),
+                         (float)(0.25+(0.05*t.color)),
+                         (float)(0.75+(0.05*t.color)),
+                         (float)0.3); 
             //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
 
             /*
@@ -478,8 +440,6 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         }
     }
 
-
-    //private JTextArea ocanvas = new JTextArea();
     private JFrame f;
     private GLCanvas glcanvas;
     public MeshViewer(JFrame f) {
@@ -498,7 +458,4 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     public void repaint() {
         glcanvas.repaint();
     }
-
-
-
 }
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