checkpoint
[anneal.git] / src / edu / berkeley / qfat / MeshViewer.java
index 6bad5eb..5110455 100644 (file)
@@ -11,113 +11,14 @@ import java.util.*;
 import edu.berkeley.qfat.geom.*;
 import edu.berkeley.qfat.geom.Point;
 
-public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener  {
-
-    public boolean force = false;
-    public Mesh tile = new Mesh(false);
-    public Mesh goal = new Mesh(false);
-    public Matrix[] transforms;
-    public Mesh.Vertex[] points;
-
-    public int whichNeighbor = 1;
-
-    public double temp;
-    public boolean tileon = true;
-    public boolean tilemeshon = false;
-    public boolean goalon = true;
-    public boolean anneal = false;
-    public boolean hillclimb = false;
-    public boolean neighbors = false;
-    public boolean neighborsWire = false;
-    public boolean neighborsWireOne = false;
-    public boolean errorNormals = false;
-
-    public int breaks = 0;
-    boolean alt = false;
-    boolean shift = false;
-    boolean control = false;
-
-    public void mouseWheelMoved(MouseWheelEvent e) {
-        tz -= e.getWheelRotation();
-    }
+public class MeshViewer extends Viewer {
 
-    public void keyTyped(KeyEvent e)  { }
-    public void keyPressed(KeyEvent e)  {
-        switch(e.getKeyCode()) {
-            case KeyEvent.VK_CONTROL: control = true; break;
-            case KeyEvent.VK_ALT: alt = true; break;
-            case KeyEvent.VK_SHIFT: shift = true; break;
-            case KeyEvent.VK_SPACE: breaks++; force = true; break;
-            case KeyEvent.VK_UP: temp = temp * 2; break;
-            case KeyEvent.VK_ENTER: temp = 10; break;
-            case KeyEvent.VK_LEFT: whichNeighbor--; break;
-            case KeyEvent.VK_RIGHT: whichNeighbor++; break;
-            case KeyEvent.VK_D: dump(); break;
-            case KeyEvent.VK_E: errorNormals = !errorNormals; break;
-            case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
-            case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
-            case KeyEvent.VK_N: neighbors = !neighbors; break;
-            case KeyEvent.VK_T: tileon = !tileon; break;
-            case KeyEvent.VK_G: goalon = !goalon; break;
-            case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
-        }
-    }
-    public synchronized void dump() {
-        try {
-        PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
-        pw.println("solid dump");
-        for(Mesh.T t : tile) {
-            Vec normal = t.norm();
-            pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
-            pw.println("  outer loop");
-            for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
-                pw.println("    vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
-            }
-            pw.println("  endloop");
-            pw.println("endfacet");
-        }
-        pw.println("endsolid dump");
-        pw.flush();
-        pw.close();
-        } catch (Exception e) { throw new RuntimeException(e); }
-    }
-    public void keyReleased(KeyEvent e) {
-        switch(e.getKeyCode()) {
-            case KeyEvent.VK_CONTROL: control = false; break;
-            case KeyEvent.VK_ALT: alt = false; break;
-            case KeyEvent.VK_SHIFT: shift = false; break;
-        }
-    }
-
-    public void mouseClicked(MouseEvent e) { }
-    public void mouseEntered(MouseEvent e) { }
-    public void mouseExited(MouseEvent e) { }
-    public void mousePressed(MouseEvent e) { }
-    public void mouseReleased(MouseEvent e) { }
-
-    int mousex;
-    int mousey;
-    public void mouseMoved(MouseEvent e) {
-        mousex = e.getX();
-        mousey = e.getY();
-    }
+    public int temps;
+    public int accepts;
+    public    int vertss;
+    protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
 
-    float tx = 0;
-    float ty = 0;
-    float tz = 0;
-    float anglex = 0;
-    float angley = 0;
-    public void mouseDragged(MouseEvent e) {
-        if (shift) {
-            tx += (mousex - e.getX())/(float)20;
-            ty += (mousey - e.getY())/(float)20;
-        } else {
-            anglex -= mousex - e.getX();
-            angley += mousey - e.getY();
-        }
-        mousex = e.getX();
-        mousey = e.getY();
-    }
+    public MeshViewer(JFrame f) { super(f); }
 
     /**
      * Take care of initialization here.
@@ -161,12 +62,9 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         display(gld);
     }
 
-    public int temps;
-    public int accepts;
-    public    int vertss;
     public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
     public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
-    public void display(GLAutoDrawable drawable) {
+    public void _display(GLAutoDrawable drawable, GL gl) {
 
         if (transforms==null) return;
 
@@ -184,7 +82,6 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         g.fillRect(140, 45+top, accepts, 10);
         g.fillRect(140, 65+top, vertss, 10);
 
-        GL gl = drawable.getGL();
         GLU glu = new GLU();
         gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
         gl.glPointSize(5.0f);
@@ -260,6 +157,23 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         }
         //gl.glEnable(GL.GL_DEPTH_TEST);
 
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+        if (closest != null) {
+            gl.glColor3f(1,1,1);
+            gl.glBegin(gl.GL_POINTS);
+            closest.getPoint().glVertex(gl);
+            gl.glEnd();
+            /*
+            Mesh.Vertex v2 = closest.hack(gl, getMouse());
+            gl.glBegin(GL.GL_LINES);        
+            closest.getPoint().glVertex(gl);                                                                                                  
+            if (v2 != null) v2.getPoint().glVertex(gl);
+            gl.glEnd();
+            */
+        }
+
+        gl.glFlush();
         gl.glDrawBuffer(GL.GL_BACK);
         gl.glReadBuffer( GL.GL_BACK );
         gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
@@ -267,18 +181,12 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         gl.glDisable(GL.GL_LIGHTING);
         gl.glShadeModel(GL.GL_FLAT);
 
-        int viewport[] = new int[4];
-        double mvmatrix[] = new double[16];
-        double projmatrix[] = new double[16];
-        double wcoord[] = new double[4];
-        gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);
-        gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, mvmatrix, 0);
-        gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, projmatrix, 0);
-
         IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
         gl.glColor3f(0,0,0);
         gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-        synchronized(safeTriangles) {
+        double dist = Double.MAX_VALUE;
+        if (clickPoint==null) closest = null;
+        synchronized(this) {
             for(Mesh.T t : safeTriangles)
                 t.glTriangle(gl, null);
             for(Mesh.Vertex v : tile.vertices()) {
@@ -289,14 +197,11 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                 gl.glEnd();
                 gl.glFlush();
 
-                glu.gluProject(p.x, 
-                               p.y, 
-                               p.z,
-                               mvmatrix, 0, projmatrix, 0, viewport, 0, wcoord, 0);
-                int x = (int)Math.round(wcoord[0]);
-                int y = (int)Math.round(wcoord[1]);
-
+                Point projected = projection.times(p);
+                int x = (int)projected.x;
+                int y = (int)projected.y;
                 gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+
                 boolean vis = false;
                 for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
                 v.visible = vis;
@@ -305,92 +210,28 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                     gl.glBegin(gl.GL_POINTS);
                     p.glVertex(gl);
                     gl.glEnd();
+                    y = glcanvas.getHeight()-y;
+                    if (clickPoint==null) {
+                        if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+                            dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+                            closest = v;
+                        }
+                    }
                 }
             }
         }
         gl.glShadeModel(GL.GL_SMOOTH);
         gl.glEnable(GL.GL_LIGHTING);
         gl.glDrawBuffer(GL.GL_FRONT);
-        /*
-        IntBuffer selectionBuffer =
-        ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer();
-        gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer);
-        gl.glInitNames();
-        gl.glRenderMode(GL.GL_SELECT);
-        draw(gl, true, safeTriangles);
-        int hits = gl.glRenderMode(GL.GL_RENDER);
-        synchronized(safeTriangles) {
-            for(Mesh.T t : safeTriangles) {
-                t.occluded = true;
-            }
-            processHits(hits, selectionBuffer);
-        }
-        */
     }
 
 
-    // I copied this method without changes from the mentioned base class.
-    // It extracts the data in the selection buffer and writes it on the console.
-    public void processHits(int hits, IntBuffer buffer) {
-        /*
-        System.out.println("---------------------------------");
-        System.out.println(" HITS: " + hits);
-        */
-        int offset = 0;
-        int names;
-        float z1, z2;
-        for (int i = 0; i < hits; i++) {
-            /*
-            System.out.println("- - - - - - - - - - - -");
-            System.out.println(" hit: " + (i + 1));
-            */
-            names = buffer.get(offset);
-            offset++;
-            z1 = (float) buffer.get(offset) / 0x7fffffff;
-            offset++;
-            z2 = (float) buffer.get(offset) / 0x7fffffff;
-            offset++;
-            /*
-            System.out.println(" number of names: " + names);
-            System.out.println(" z1: " + z1);
-            System.out.println(" z2: " + z2);
-            System.out.println(" names: ");
-            */
-
-            for (int j = 0; j < names; j++) {
-                int who = buffer.get(offset);
-                for(Mesh.T t : safeTriangles) {
-                    if (t.serial==who) {
-                        t.occluded = false;
-                    }
-                }
-                /*
-                System.out.print("  " + who);
-                if (j == (names - 1)) {
-                    System.out.println("<-");
-                } else {
-                    System.out.println();
-                    }
-                */
-                offset++;
-            }
-            /*
-            System.out.println("- - - - - - - - - - - -");
-            */
-        }
-        /*
-        System.out.println("--------------------------------- ");
-        */
-    }
-
-    protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
-
     private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
     private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
         float red = 0.0f;
         float green = 0.0f;
         float blue = 0.0f;
-        synchronized(safeTriangles) {
+        synchronized(this) {
         for(Mesh.T t : tris) {
             if (red < 0.15) red = 1.0f;
             if (green < 0.15) green = 1.0f;
@@ -399,7 +240,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             green -= .12f;
             blue -= .15f;
 
-            if (triangles) switch(t.color/*class*/) {
+            /*
+            if (triangles) switch(t.color) {
                 case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
                 case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
                 case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
@@ -408,8 +250,13 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                 case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
                 case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
             }
+            */
             
-            if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
+            gl.glColor4f((float)(0.25+(0.05*t.color)),
+                         (float)(0.25+(0.05*t.color)),
+                         (float)(0.75+(0.05*t.color)),
+                         (float)0.3); 
+            //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
 
             /*
             if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
@@ -459,27 +306,43 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         }
     }
 
-
-    //private JTextArea ocanvas = new JTextArea();
-    private JFrame f;
-    private GLCanvas glcanvas;
-    public MeshViewer(JFrame f) {
-        this.f = f;
-
-        GLCapabilities glcaps = new GLCapabilities();
-        glcanvas = new GLCanvas();
-        glcanvas.addGLEventListener(this);
-        f.add(glcanvas, BorderLayout.CENTER);
-
-        glcanvas.addMouseListener(this);
-        glcanvas.addMouseMotionListener(this);
-        glcanvas.addMouseWheelListener(this);
-        glcanvas.addKeyListener(this);
-    }
-    public void repaint() {
-        glcanvas.repaint();
+    public synchronized void dump() {
+        try {
+        PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+        pw.println("solid dump");
+        for(Mesh.T t : tile) {
+            Vec normal = t.norm();
+            pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+            pw.println("  outer loop");
+            for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+                pw.println("    vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+            }
+            pw.println("  endloop");
+            pw.println("endfacet");
+        }
+        pw.println("endsolid dump");
+        pw.flush();
+        pw.close();
+        } catch (Exception e) { throw new RuntimeException(e); }
     }
 
-
+    public void keyPressed(KeyEvent e)  {
+        super.keyPressed(e);
+        switch(e.getKeyCode()) {
+            case KeyEvent.VK_SPACE: breaks++; force = true; break;
+            case KeyEvent.VK_UP: temp = temp * 2; break;
+            case KeyEvent.VK_ENTER: temp = 10; break;
+            case KeyEvent.VK_LEFT: whichNeighbor--; break;
+            case KeyEvent.VK_RIGHT: whichNeighbor++; break;
+            case KeyEvent.VK_D: dump(); break;
+            case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+            case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+            case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
+            case KeyEvent.VK_N: neighbors = !neighbors; break;
+            case KeyEvent.VK_T: tileon = !tileon; break;
+            case KeyEvent.VK_G: goalon = !goalon; break;
+            case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
+        }
+    }
 
 }
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