public boolean goalon = true;
public boolean anneal = false;
- public boolean breaks = false;
+ public int breaks = 0;
boolean alt = false;
boolean shift = false;
boolean control = false;
case KeyEvent.VK_CONTROL: control = true; break;
case KeyEvent.VK_ALT: alt = true; break;
case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks = true; break;
+ case KeyEvent.VK_SPACE: breaks++; break;
case KeyEvent.VK_D: dump(); break;
case KeyEvent.VK_A: anneal = !anneal; break;
case KeyEvent.VK_T: tileon = !tileon; break;