- private int mousex;
- private int mousey;
- private Matrix projection = null;
- private Point clickPoint = null;
- private GLCanvas glcanvas;
- private boolean updateVisibilities = false;
+ private Mesh.Vertex closest = null;
+ private int mousex;
+ private int mousey;
+ private Matrix projection = null;
+ private Point clickPoint = null;
+ private GLCanvas glcanvas;
+ private boolean updateVisibilities = false;
+ private boolean mouseInside = false;