public boolean tileon = true;
public boolean tilemeshon = false;
public boolean goalon = false;
- public boolean anneal = true;
+ public boolean anneal = false;
public int breaks = 0;
boolean alt = false;
green -= .12f;
blue -= .15f;
- if (triangles) switch(t.colorclass) {
+ if (triangles) switch(t.color/*class*/) {
case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
}
- gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
+ //gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
//gl.glBegin(GL.GL_LINES);
if (triangles) {