- public Mesh tile = new Mesh();
- public Mesh goal = new Mesh();
- public Matrix[] translations;
- public Mesh.Vert[] points;
-
-
- public boolean breaks = false;
- boolean alt = false;
- boolean shift = false;
- boolean control = false;
-
- public void mouseWheelMoved(MouseWheelEvent e) {
- tz -= e.getWheelRotation();
- }
-
- public void keyTyped(KeyEvent e) { }
- public void keyPressed(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = true; break;
- case KeyEvent.VK_ALT: alt = true; break;
- case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks = true; break;
- }
- }
- public void keyReleased(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = false; break;
- case KeyEvent.VK_ALT: alt = false; break;
- case KeyEvent.VK_SHIFT: shift = false; break;
- }
- }
-
- public void mouseClicked(MouseEvent e) { }
- public void mouseEntered(MouseEvent e) { }
- public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) { }
- public void mouseReleased(MouseEvent e) { }
-
- int mousex;
- int mousey;
- public void mouseMoved(MouseEvent e) {
- mousex = e.getX();
- mousey = e.getY();
- }
-
- float tx = 0;
- float ty = 0;
- float tz = 0;
- float anglex = 0;
- float angley = 0;
- public void mouseDragged(MouseEvent e) {
- if (shift) {
- tx += (mousex - e.getX())/(float)20;
- ty += (mousey - e.getY())/(float)20;
- } else {
- anglex -= mousex - e.getX();
- angley += mousey - e.getY();
- }
- mousex = e.getX();
- mousey = e.getY();
- }
-
- /**
- * Take care of initialization here.
- */
- public void init(GLAutoDrawable gld) {
- GL gl = gld.getGL();
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl.glViewport(0, 0, 500, 300);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glClearDepth(1.0);
- gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
- float mat_shininess[] = { 50.0f };
- gl.glShadeModel(GL.GL_SMOOTH);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- gl.glEnable(GL.GL_LIGHT1);
- gl.glEnable(GL.GL_LIGHT2);
- gl.glEnable(GL.GL_LIGHT3);
- gl.glEnable(GL.GL_LIGHT4);
- gl.glEnable(GL.GL_LIGHT5);
-
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
-
- display(gld);
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public synchronized void display(GLAutoDrawable drawable) {
- if (translations==null) return;
- GL gl = drawable.getGL();