protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
- private synchronized void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) {
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
+ synchronized(safeTriangles) {
for(Mesh.T t : tris) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
}
*/
gl.glEnd();
-
+ }
}
}