- if (transforms==null) return;
- glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
- Graphics2D g = (Graphics2D)f.getGraphics();
- g.setColor(Color.black);
- g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
- g.setColor(Color.red);
- int top = f.getHeight()-70;
- g.drawString("temperature: "+temps, 10, 30+top);
- g.drawString("acceptance: "+accepts, 10, 50+top);
- g.drawString("vertices: "+vertss, 10, 70+top);
- g.fillRect(140, 25+top, temps, 10);
- g.fillRect(140, 45+top, accepts, 10);
- g.fillRect(140, 65+top, vertss, 10);
+ public synchronized void init(GLAutoDrawable gld) {
+ GL gl = glcanvas.getGL();//gld.getGL();
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glViewport(0, 0, 500, 300);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glClearDepth(1.0);
+ gl.glDepthFunc(GL.GL_LEQUAL);
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+
+ float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+ float mat_shininess[] = { 50.0f };
+ gl.glShadeModel(GL.GL_SMOOTH);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_LIGHT0);
+
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
+ gl.glEnable(GL.GL_COLOR_MATERIAL);
+
+ display(gld);
+
+ // hack to get around Mac OS bug
+ IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
+ gl.glReadPixels(0,0, 1, 1, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+ }
+
+ public synchronized final void display(GLAutoDrawable drawable) {
+ glcanvas.setSize(glcanvas.getParent().getWidth(), glcanvas.getParent().getHeight() - 100);