public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
- public Mesh tile = new Mesh();
- public Mesh goal = new Mesh();
- public Matrix[] translations;
- public Mesh.Vert[] points;
-
+ public Mesh tile = new Mesh(false);
+ public Mesh goal = new Mesh(false);
+ public Matrix[] transforms;
+ public Mesh.Vertex[] points;
- public boolean goalon = false;
- public boolean anneal = true;
+ public boolean goalon = true;
+ public boolean anneal = false;
+ public boolean neighbors = false;
+ public boolean neighborsWire = false;
+ public boolean neighborsWireOne = false;
case KeyEvent.VK_ALT: alt = true; break;
case KeyEvent.VK_SHIFT: shift = true; break;
case KeyEvent.VK_SPACE: breaks++; break;
case KeyEvent.VK_ALT: alt = true; break;
case KeyEvent.VK_SHIFT: shift = true; break;
case KeyEvent.VK_SPACE: breaks++; break;
case KeyEvent.VK_T: tileon = !tileon; break;
case KeyEvent.VK_G: goalon = !goalon; break;
case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
case KeyEvent.VK_T: tileon = !tileon; break;
case KeyEvent.VK_G: goalon = !goalon; break;
case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
float mat_shininess[] = { 50.0f };
gl.glShadeModel(GL.GL_SMOOTH);
float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
float mat_shininess[] = { 50.0f };
gl.glShadeModel(GL.GL_SMOOTH);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
gl.glEnable(GL.GL_LIGHT1);
gl.glEnable(GL.GL_LIGHT2);
gl.glEnable(GL.GL_LIGHT3);
gl.glEnable(GL.GL_LIGHT4);
gl.glEnable(GL.GL_LIGHT5);
gl.glEnable(GL.GL_LIGHT1);
gl.glEnable(GL.GL_LIGHT2);
gl.glEnable(GL.GL_LIGHT3);
gl.glEnable(GL.GL_LIGHT4);
gl.glEnable(GL.GL_LIGHT5);
public int vertss;
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
public int vertss;
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
Graphics2D g = (Graphics2D)f.getGraphics();
g.setColor(Color.black);
g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
g.setColor(Color.red);
glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
Graphics2D g = (Graphics2D)f.getGraphics();
g.setColor(Color.black);
g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
g.setColor(Color.red);
g.drawString("temperature: "+temps, 10, 30+top);
g.drawString("acceptance: "+accepts, 10, 50+top);
g.drawString("vertices: "+vertss, 10, 70+top);
g.drawString("temperature: "+temps, 10, 30+top);
g.drawString("acceptance: "+accepts, 10, 50+top);
g.drawString("vertices: "+vertss, 10, 70+top);
- glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
- glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0);
- gl.glTranslatef(tx/(float)20, ty/(float)20, 0);
+ glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
+ glu.gluLookAt(0, 0, (tz/10)-1, 0, 0, 0, 0, 1, 0);
gl.glRotatef(anglex/3, 0, 1, 0);
gl.glRotatef(angley/3, 1, 0, 0);
gl.glBegin(GL.GL_TRIANGLES);
if (tileon)
gl.glRotatef(anglex/3, 0, 1, 0);
gl.glRotatef(angley/3, 1, 0, 0);
gl.glBegin(GL.GL_TRIANGLES);
if (tileon)
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
if (goalon)
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
if (goalon)
Point p = new Point(0, 0, 0).times(m);
Vec v = new Vec(p.x, p.y, p.z);
v = v.times((float)1.04);
gl.glTranslatef(v.x, v.y, v.z);
Point p = new Point(0, 0, 0).times(m);
Vec v = new Vec(p.x, p.y, p.z);
v = v.times((float)1.04);
gl.glTranslatef(v.x, v.y, v.z);
- //draw(gl, false, tile);
+ */
+ if (neighbors) draw(gl, true, safeTriangles, m);
+ else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m);
+ /*
- private void draw(GL gl, boolean triangles, Mesh mesh) {
+ protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
if (blue < 0.15) blue = 1.0f;
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
if (blue < 0.15) blue = 1.0f;
case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
}
case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
}
- gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
+ /*
+ if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
+ */
- t.e1().p1.p.glVertex(gl);
- t.e1().p2.p.glVertex(gl);
- t.e2().p1.p.glVertex(gl);
- t.e2().p2.p.glVertex(gl);
- t.e3().p1.p.glVertex(gl);
- t.e3().p2.p.glVertex(gl);
+ m.times(t.e1().p1.goodp).glVertex(gl);
+ m.times(t.e1().p2.goodp).glVertex(gl);
+ m.times(t.e2().p1.goodp).glVertex(gl);
+ m.times(t.e2().p2.goodp).glVertex(gl);
+ m.times(t.e3().p1.goodp).glVertex(gl);
+ m.times(t.e3().p2.goodp).glVertex(gl);
this.f = f;
GLCapabilities glcaps = new GLCapabilities();
glcanvas = new GLCanvas();
glcanvas.addGLEventListener(this);
f.add(glcanvas, BorderLayout.CENTER);
this.f = f;
GLCapabilities glcaps = new GLCapabilities();
glcanvas = new GLCanvas();
glcanvas.addGLEventListener(this);
f.add(glcanvas, BorderLayout.CENTER);
glcanvas.addMouseListener(this);
glcanvas.addMouseMotionListener(this);
glcanvas.addMouseWheelListener(this);
glcanvas.addMouseListener(this);
glcanvas.addMouseMotionListener(this);
glcanvas.addMouseWheelListener(this);