- gl.glRotatef(angley/3, 1, 0, 0);
+ gl.glRotatef(-(angley/3), 1, 0, 0);
+
+
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glColor4f(1, 0, 0, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(.3f,0,0);
+ gl.glEnd();
+ gl.glColor4f(0, 1, 0, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(0,.3f,0);
+ gl.glEnd();
+ gl.glColor4f(0, 0, 1, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(0,0,.3f);
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+