--- /dev/null
+package edu.berkeley.qfat.bind;
+import edu.berkeley.qfat.geom.*;
+import javax.media.opengl.*;
+
+/** any object associated with a specific point in 3D space */
+public abstract class HasQuadric extends HasPoint {
+
+ public Matrix errorQuadric() { return quadric; }
+ public boolean quadricStale = false;
+ /** the nearest vertex in the "score_against" mesh */
+ public HasQuadric nearest_in_other_mesh;
+
+ /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */
+ public int quadric_count;
+
+ /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */
+ public Matrix quadric = Matrix.ZERO;
+
+ public Matrix fundamentalQuadric = null;
+
+ public void recomputeFundamentalQuadricIfNeighborChanged() {
+ HasQuadric oldv = nearest_in_other_mesh;
+ HasQuadric newv = nearest();
+ if (oldv==newv) return;
+ recomputeFundamentalQuadric();
+ if (oldv!=null) oldv.recomputeFundamentalQuadricIfNeighborChanged();
+ // for some reason this causes an infinite loop
+ //if (newv!=null) newv.recomputeFundamentalQuadricIfNeighborChanged();
+ }
+ public void recomputeFundamentalQuadricIfStale() {
+ if (quadricStale || fundamentalQuadric==null)
+ recomputeFundamentalQuadric();
+ }
+ public void recomputeFundamentalQuadric() {
+ unApplyQuadricToNeighbor();
+ if (quadricStale || fundamentalQuadric==null) {
+ fundamentalQuadric = _recomputeFundamentalQuadric();
+ quadricStale = false;
+ }
+ applyQuadricToNeighbor();
+ }
+ public abstract Matrix _recomputeFundamentalQuadric();
+ public void unComputeError() { setError(0); }
+ public void reComputeError() {
+ unComputeError();
+ computeError();
+ }
+ public abstract void setError(float nerror);
+ public abstract void computeError();
+ public abstract HasQuadric nearest();
+ public void applyQuadricToNeighbor() {
+ HasQuadric new_nearest = nearest();
+ if (nearest_in_other_mesh != null && new_nearest == nearest_in_other_mesh) return;
+
+ if (nearest_in_other_mesh != null) unApplyQuadricToNeighbor();
+ if (nearest_in_other_mesh != null) throw new Error();
+
+ nearest_in_other_mesh = new_nearest;
+
+ if (nearest_in_other_mesh!=null) {
+ nearest_in_other_mesh.unComputeError();
+ nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric());
+ nearest_in_other_mesh.quadric_count++;
+ nearest_in_other_mesh.computeError();
+ }
+
+ reComputeError();
+ }
+ public Matrix fundamentalQuadric() {
+ if (fundamentalQuadric == null) recomputeFundamentalQuadric();
+ return fundamentalQuadric;
+ }
+ public void unApplyQuadricToNeighbor() {
+ if (nearest_in_other_mesh == null) return;
+ if (fundamentalQuadric == null) return;
+ nearest_in_other_mesh.unComputeError();
+ nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric);
+ nearest_in_other_mesh.quadric_count--;
+ if (nearest_in_other_mesh.quadric_count==0)
+ nearest_in_other_mesh.quadric = Matrix.ZERO;
+ nearest_in_other_mesh.computeError();
+ nearest_in_other_mesh = null;
+ }
+}