+
+ public Point getPoint() { return this; }
+
+ public float getMaxX() { return x; }
+ public float getMinX() { return x; }
+ public float getMaxY() { return y; }
+ public float getMinY() { return y; }
+ public float getMaxZ() { return z; }
+ public float getMinZ() { return z; }
+
+ public Point getProjection(Point p) { return this; }
+ public AffineConstraint intersect(AffineConstraint c, float epsilon) {
+ if (c.getProjection(this).distance(this) <= epsilon) return this;
+ return null;
+ }