float max_x = Float.MIN_VALUE;
float max_y = Float.MIN_VALUE;
float max_z = Float.MIN_VALUE;
float max_x = Float.MIN_VALUE;
float max_y = Float.MIN_VALUE;
float max_z = Float.MIN_VALUE;
if (p.x < min_x) min_x = p.x;
if (p.y < min_y) min_y = p.y;
if (p.z < min_z) min_z = p.z;
if (p.x < min_x) min_x = p.x;
if (p.y < min_y) min_y = p.y;
if (p.z < min_z) min_z = p.z;
float max_x = Float.MIN_VALUE;
float max_y = Float.MIN_VALUE;
float max_z = Float.MIN_VALUE;
float max_x = Float.MIN_VALUE;
float max_y = Float.MIN_VALUE;
float max_z = Float.MIN_VALUE;
if (p.x < min_x) min_x = p.x;
if (p.y < min_y) min_y = p.y;
if (p.z < min_z) min_z = p.z;
if (p.x < min_x) min_x = p.x;
if (p.y < min_y) min_y = p.y;
if (p.z < min_z) min_z = p.z;