+
+ public float aspect() {
+ float max = Math.max(Math.max(p1().distance(p2()),
+ p2().distance(p3())),
+ p3().distance(p1())) / 2;
+ return 1/(1+area()/(max*max));
+ }
+ public float aspect0() {
+ float max = Math.max(Math.max(p1().distance(p2()),
+ p2().distance(p3())),
+ p3().distance(p1())) / 2;
+ return (area()/(max*max));
+ }
+
+ public float getMaxX() { return Math.max(p1().x, Math.max(p2().x, p3().x)); }
+ public float getMinX() { return Math.min(p1().x, Math.min(p2().x, p3().x)); }
+ public float getMaxY() { return Math.max(p1().y, Math.max(p2().y, p3().y)); }
+ public float getMinY() { return Math.min(p1().y, Math.min(p2().y, p3().y)); }
+ public float getMaxZ() { return Math.max(p1().z, Math.max(p2().z, p3().z)); }
+ public float getMinZ() { return Math.min(p1().z, Math.min(p2().z, p3().z)); }