iVertex = a2iTriangleConnectionTable[iFlagIndex][3*iTriangle+iCorner];
points[iCorner] = new Point(asEdgeVertex[iVertex].fX, asEdgeVertex[iVertex].fY, asEdgeVertex[iVertex].fZ);
iVertex = a2iTriangleConnectionTable[iFlagIndex][3*iTriangle+iCorner];
points[iCorner] = new Point(asEdgeVertex[iVertex].fX, asEdgeVertex[iVertex].fY, asEdgeVertex[iVertex].fZ);