public class InteractiveMeshViewer extends MeshViewer {
- public InteractiveMeshViewer(JFrame f) { super(f); }
+ public Mesh tile;
+ public Mesh goal;
+ public InteractiveMeshViewer(JFrame f) {
+ super(f);
+ setTile(new Mesh(false));
+ setGoal(new Mesh(false));
+ }
+
+ public void setTile(Mesh tile) {
+ removeMesh(this.tile);
+ this.tile = tile;
+ addMesh(this.tile);
+ }
+ public void setGoal(Mesh goal) {
+ removeMesh(this.goal);
+ this.goal = goal;
+ goal.option_selectable = false;
+ goal.option_wireframe = true;
+ addMesh(this.goal);
+ }
public synchronized void dump() {
try {
} catch (Exception e) { throw new RuntimeException(e); }
}
+ public int whichNeighbor = 1;
+ public double temp;
+ public boolean tileon = true;
+ public boolean tilemeshon = false;
+ public boolean goalon = true;
+ public boolean anneal = false;
+ public boolean hillclimb = false;
+ public boolean neighbors = false;
+ public boolean neighborsWire = false;
+ public boolean neighborsWireOne = false;
+ public boolean errorNormals = false;
+
+ public boolean force = false;
+ public Mesh.Vertex[] points;
+ public int breaks = 0;
+
+ public int temps;
+ public int accepts;
+ public int vertss;
+
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
switch(e.getKeyCode()) {
public class Main extends InteractiveMeshViewer {
+ public Matrix[] transforms;
public static int verts = 1;
StlFile stlf = new StlFile();
InputStream res = this.getClass().getClassLoader().getResourceAsStream(file);
stlf.readBinaryFile(file, res);
- goal = new Mesh(false);
+ setGoal(new Mesh(false));
for(int i=0; i<stlf.coordArray.length; i+=3) {
Point p0 = new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG);
Point p1 = new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG);
public static void main(String[] s) throws Exception {
JFrame f = new JFrame();
+ f.setLayout(new BorderLayout());
Main main = new Main(f);
f.setJMenuBar(main.new MyMenuBar());
f.pack();
}
public void hexBrick(boolean offset, boolean rotated) {
- tile = new Mesh(false);
+ setTile(new Mesh(false));
float width = (float)0.8;
float depth = (float)0.08;
float height = (float)0.4;
hexBrick(false, true);
}});
tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() {
- tile = new Mesh(false);
+ setTile(new Mesh(false));
float width = (float)0.8;
float depth = (float)0.08;
float height = (float)0.4;
fixupTile();
} });
tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() {
- tile = new Mesh(false);
+ setTile(new Mesh(false));
float width = (float)3.2;
float depth = (float)0.32;
float height = (float)1.6;
fixupTile();
} });
tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() {
- tile = new Mesh(false);
+ setTile(new Mesh(false));
float unit = 0.4f;
float r = unit/2;
float sin = (float)(unit * Math.sin(Math.PI/3));
} });
tileMenu.add(new MyMenuItem("Genus-1") { public void hit() {
synchronized(this) {
- tile = new Mesh(false);
+ setTile(new Mesh(false));
Matrix mm = Matrix.scale(0.1f);
float height = 4;
float width = 4;
}}});
tileMenu.add(new MyMenuItem("Hammerhead") { public void hit() {
synchronized(this) {
- tile = new Mesh(false);
+ setTile(new Mesh(false));
Matrix mm = Matrix.ONE;
float height1 = .1f;
float height2 = .1f;
private RTree<T> triangles = new RTree<T>();
private PointSet<Vertex> vertices = new PointSet<Vertex>();
-
- public boolean option_wireframe = false;
+ public boolean option_wireframe = false;
public boolean option_errorNormals = false;
+ public boolean option_selectable = true;
public void render(GL gl, Matrix m) {
if (option_wireframe) {
import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
-public class MeshViewer extends Viewer {
+public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
- public int whichNeighbor = 1;
- public double temp;
- public boolean tileon = true;
- public boolean tilemeshon = false;
- public boolean goalon = true;
- public boolean anneal = false;
- public boolean hillclimb = false;
- public boolean neighbors = false;
- public boolean neighborsWire = false;
- public boolean neighborsWireOne = false;
- public boolean errorNormals = false;
+ Mesh.Vertex closest = null;
- public boolean force = false;
- public Matrix[] transforms;
- public Mesh.Vertex[] points;
- public int breaks = 0;
+ private HashSet<Mesh> meshes = new HashSet<Mesh>();
+ public synchronized void addMesh(Mesh m) { meshes.add(m); }
+ public synchronized void removeMesh(Mesh m) { meshes.remove(m); }
- public int temps;
- public int accepts;
- public int vertss;
+ private int mousex;
+ private int mousey;
+ private Matrix projection = null;
+ private Point clickPoint = null;
- public MeshViewer(JFrame f) { super(f); }
+ GLCanvas glcanvas;
- public void _display(GLAutoDrawable drawable, GL gl) {
+ Point clickClosest = null;
- if (transforms==null) return;
- glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
+ float tz = 0;
+ float anglex = 0;
+ float angley = 0;
+
+ boolean alt = false;
+ boolean shift = false;
+ boolean control = false;
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
+
+ public synchronized void init(GLAutoDrawable gld) {
+ GL gl = gld.getGL();
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glViewport(0, 0, 500, 300);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glClearDepth(1.0);
+ gl.glDepthFunc(GL.GL_LEQUAL);
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+
+ float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+ float mat_shininess[] = { 50.0f };
+ gl.glShadeModel(GL.GL_SMOOTH);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_LIGHT0);
+
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
+ gl.glEnable(GL.GL_COLOR_MATERIAL);
+
+ display(gld);
+ }
+
+ public synchronized final void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ glcanvas.setSize(glcanvas.getParent().getWidth(), glcanvas.getParent().getHeight() - 100);
GLU glu = new GLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glRotatef(anglex/3, 0, 1, 0);
gl.glRotatef(-(angley/3), 1, 0, 0);
- tile.render(gl, Matrix.ONE);
- goal.render(gl, Matrix.ONE);
+ for(Mesh mesh : meshes)
+ mesh.render(gl, Matrix.ONE);
- // highlight the point closest to the mouse
+ // highlight the point closest to the mouse; we do this here to avoid flicker
gl.glDisable(GL.GL_LIGHTING);
gl.glShadeModel(GL.GL_FLAT);
if (closest != null) {
// update vertex visibilities
// FIXME: only do this when we switch into vertex-finding mode
- updateVisibility(gl, tile);
+ updateVisibility(gl);
Matrix projection = Matrix.getProjectionMatrix(gl);
double dist = Double.MAX_VALUE;
if (getMouseClick() != null) return;
closest = null;
- for(Mesh.Vertex v : tile.vertices()) {
- if (!v.visible) continue;
- Point p = projection.times(v.getPoint());
- int x = (int)p.x;
- int y = (int)p.y;
- //y = glcanvas.getHeight()-y;
- int mousex = (int)getMouse().x;
- int mousey = (int)getMouse().y;
- if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
- dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
- closest = v;
+ for(Mesh mesh : meshes)
+ if (mesh.option_selectable)
+ for(Mesh.Vertex v : mesh.vertices()) {
+ if (!v.visible) continue;
+ Point p = projection.times(v.getPoint());
+ int x = (int)p.x;
+ int y = (int)p.y;
+ int mousex = (int)getMouse().x;
+ int mousey = (int)getMouse().y;
+ if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+ dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+ closest = v;
+ }
+ }
+
+ projection = Matrix.getProjectionMatrix(gl);
+ }
+
+ protected synchronized void updateVisibility(GL gl) {
+ Matrix projection = Matrix.getProjectionMatrix(gl);
+ IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
+ gl.glFlush();
+ gl.glDrawBuffer(GL.GL_BACK);
+ gl.glReadBuffer(GL.GL_BACK);
+ gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
+ gl.glFlush();
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glShadeModel(GL.GL_FLAT);
+ gl.glColor3f(0,0,0);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ for(Mesh mesh : meshes) mesh.render(gl, Matrix.ONE);
+ for(Mesh mesh : meshes)
+ if (mesh.option_selectable)
+ for(Mesh.Vertex v : mesh.vertices()) {
+ Point p = v.getPoint();
+ gl.glColor3f(1,1,1);
+ gl.glBegin(gl.GL_POINTS);
+ p.glVertex(gl);
+ gl.glEnd();
+ gl.glFlush();
+
+ Point projected = projection.times(p);
+ gl.glReadPixels((int)projected.x-1, (int)projected.y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+
+ boolean vis = false;
+ for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
+ v.visible = vis;
+ if (vis) {
+ gl.glColor3f(0,0,0);
+ gl.glBegin(gl.GL_POINTS);
+ p.glVertex(gl);
+ gl.glEnd();
+ }
+ }
+ gl.glShadeModel(GL.GL_SMOOTH);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glDrawBuffer(GL.GL_FRONT);
+ }
+
+ /** return the position of the mouse as a point in window-space */
+ public Point getMouse() {
+ return new Point(mousex, glcanvas.getHeight()-mousey, 0);
+ }
+
+ /** return the position where the mouse button was pressed, or null if it is not currently pressed */
+ public Point getMouseClick() {
+ return clickPoint;
+ }
+
+ public void mouseWheelMoved(MouseWheelEvent e) {
+ tz -= e.getWheelRotation();
+ }
+
+ public void keyTyped(KeyEvent e) { }
+ public void keyPressed(KeyEvent e) {
+ switch(e.getKeyCode()) {
+ case KeyEvent.VK_CONTROL: control = true; break;
+ case KeyEvent.VK_ALT: alt = true; break;
+ case KeyEvent.VK_SHIFT: shift = true; break;
+ }
+ }
+
+ public void keyReleased(KeyEvent e) {
+ switch(e.getKeyCode()) {
+ case KeyEvent.VK_CONTROL: control = false; break;
+ case KeyEvent.VK_ALT: alt = false; break;
+ case KeyEvent.VK_SHIFT: shift = false; break;
+ }
+ }
+
+ public void mouseClicked(MouseEvent e) { }
+ public void mouseEntered(MouseEvent e) { }
+ public void mouseExited(MouseEvent e) { }
+ public void mousePressed(MouseEvent e) {
+ clickPoint = getMouse();
+ clickClosest = closest == null ? null : closest.getPoint();
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ clickPoint = null;
+ clickClosest = null;
+ }
+
+ public void mouseMoved(MouseEvent e) {
+ mousex = e.getX();
+ mousey = e.getY();
+ }
+
+ public void mouseDragged(MouseEvent e) {
+ if (shift) {
+ if (closest != null && projection != null && clickClosest != null) {
+ synchronized(this) {
+ Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
+ Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
+ closest.move(delta, false);
+ }
}
+ } else {
+ anglex -= mousex - e.getX();
+ angley += mousey - e.getY();
}
+ mousex = e.getX();
+ mousey = e.getY();
+ }
+
+ public MeshViewer(JFrame f) {
+ glcanvas = new GLCanvas();
+ glcanvas.addGLEventListener(this);
+ f.add(glcanvas, BorderLayout.CENTER);
+ glcanvas.addMouseListener(this);
+ glcanvas.addMouseMotionListener(this);
+ glcanvas.addMouseWheelListener(this);
+ glcanvas.addKeyListener(this);
+ }
+
+ public void repaint() {
+ glcanvas.repaint();
}
}
\ No newline at end of file
+++ /dev/null
-package edu.berkeley.qfat;
-import java.io.*;
-import java.nio.*;
-import java.awt.*;
-import java.awt.event.*;
-import javax.swing.*;
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.util.*;
-import java.util.*;
-import edu.berkeley.qfat.geom.*;
-import edu.berkeley.qfat.geom.Point;
-
-public abstract class Viewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
-
- Mesh.Vertex closest = null;
-
- public Mesh tile = new Mesh(false);
- public Mesh goal = new Mesh(false);
-
- private int mousex;
- private int mousey;
- private Matrix projection = null;
-
- JFrame f;
- GLCanvas glcanvas;
-
- private Point clickPoint = null;
- Point clickClosest = null;
-
- float tz = 0;
- float anglex = 0;
- float angley = 0;
-
- boolean alt = false;
- boolean shift = false;
- boolean control = false;
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
-
- public void init(GLAutoDrawable gld) {
- GL gl = gld.getGL();
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl.glViewport(0, 0, 500, 300);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glClearDepth(1.0);
- gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
- float mat_shininess[] = { 50.0f };
- gl.glShadeModel(GL.GL_SMOOTH);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
-
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
-
- display(gld);
- }
-
- public abstract void _display(GLAutoDrawable drawable, GL gl);
- public final void display(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
- _display(drawable, gl);
- projection = Matrix.getProjectionMatrix(gl);
- }
-
- protected synchronized void updateVisibility(GL gl, Mesh mesh) {
- Matrix projection = Matrix.getProjectionMatrix(gl);
- IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
- gl.glFlush();
- gl.glDrawBuffer(GL.GL_BACK);
- gl.glReadBuffer( GL.GL_BACK );
- gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
- gl.glFlush();
- gl.glDisable(GL.GL_LIGHTING);
- gl.glShadeModel(GL.GL_FLAT);
- gl.glColor3f(0,0,0);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- for(Mesh.T t : mesh) t.glTriangle(gl, null);
- for(Mesh.Vertex v : mesh.vertices()) {
- Point p = v.getPoint();
- gl.glColor3f(1,1,1);
- gl.glBegin(gl.GL_POINTS);
- p.glVertex(gl);
- gl.glEnd();
- gl.glFlush();
-
- Point projected = projection.times(p);
- gl.glReadPixels((int)projected.x-1, (int)projected.y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
-
- boolean vis = false;
- for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
- v.visible = vis;
- if (vis) {
- gl.glColor3f(0,0,0);
- gl.glBegin(gl.GL_POINTS);
- p.glVertex(gl);
- gl.glEnd();
- }
- }
- gl.glShadeModel(GL.GL_SMOOTH);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glDrawBuffer(GL.GL_FRONT);
- }
-
- /** return the position of the mouse as a point in window-space */
- public Point getMouse() {
- return new Point(mousex, glcanvas.getHeight()-mousey, 0);
- }
-
- /** return the position where the mouse button was pressed, or null if it is not currently pressed */
- public Point getMouseClick() {
- return clickPoint;
- }
-
- public void mouseWheelMoved(MouseWheelEvent e) {
- tz -= e.getWheelRotation();
- }
-
- public void keyTyped(KeyEvent e) { }
- public void keyPressed(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = true; break;
- case KeyEvent.VK_ALT: alt = true; break;
- case KeyEvent.VK_SHIFT: shift = true; break;
- }
- }
-
- public void keyReleased(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = false; break;
- case KeyEvent.VK_ALT: alt = false; break;
- case KeyEvent.VK_SHIFT: shift = false; break;
- }
- }
-
- public void mouseClicked(MouseEvent e) { }
- public void mouseEntered(MouseEvent e) { }
- public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) {
- clickPoint = getMouse();
- clickClosest = closest == null ? null : closest.getPoint();
- }
-
- public void mouseReleased(MouseEvent e) {
- clickPoint = null;
- clickClosest = null;
- }
-
- public void mouseMoved(MouseEvent e) {
- mousex = e.getX();
- mousey = e.getY();
- }
-
- public void mouseDragged(MouseEvent e) {
- if (shift) {
- if (closest != null && projection != null && clickClosest != null) {
- synchronized(this) {
- Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
- Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
- closest.move(delta, false);
- }
- }
- } else {
- anglex -= mousex - e.getX();
- angley += mousey - e.getY();
- }
- mousex = e.getX();
- mousey = e.getY();
- }
-
- public Viewer(JFrame f) {
- this.f = f;
- glcanvas = new GLCanvas();
- glcanvas.addGLEventListener(this);
- f.add(glcanvas, BorderLayout.CENTER);
- glcanvas.addMouseListener(this);
- glcanvas.addMouseMotionListener(this);
- glcanvas.addMouseWheelListener(this);
- glcanvas.addKeyListener(this);
- }
-
- public void repaint() {
- glcanvas.repaint();
- }
-}
\ No newline at end of file