/** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */
Matrix quadric = Matrix.ZERO;
- Vertex bound_to = this;
Matrix binding = Matrix.ONE;
+ Vertex bound_to = this;
float oldscore = 0;
boolean quadricStale = false;
public E getFreeIncident() {
E ret = getFreeIncident(e, e);
if (ret != null) return ret;
- ret = getFreeIncident(e.pair.next, e.pair.next);
+ //ret = getFreeIncident(e.pair.next, e.pair.next);
if (ret != null) return ret;
for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next)
System.out.println(e + " " + e.t);