for(Vert v : set) v.transform(m);
}
- public Vec diagonal() {
- float min_x = Float.MAX_VALUE;
- float min_y = Float.MAX_VALUE;
- float min_z = Float.MAX_VALUE;
- float max_x = Float.MIN_VALUE;
- float max_y = Float.MIN_VALUE;
- float max_z = Float.MIN_VALUE;
- for(Point p : verts.keySet()) {
- if (p.x < min_x) min_x = p.x;
- if (p.y < min_y) min_y = p.y;
- if (p.z < min_z) min_z = p.z;
- if (p.x > max_x) max_x = p.x;
- if (p.y > max_y) max_y = p.y;
- if (p.z > max_z) max_z = p.z;
- }
- return new Vec(max_x - min_x, max_y - min_y, max_z - min_z);
- }
-
- public Point centroid() {
- float min_x = Float.MAX_VALUE;
- float min_y = Float.MAX_VALUE;
- float min_z = Float.MAX_VALUE;
- float max_x = Float.MIN_VALUE;
- float max_y = Float.MIN_VALUE;
- float max_z = Float.MIN_VALUE;
- for(Point p : verts.keySet()) {
- if (p.x < min_x) min_x = p.x;
- if (p.y < min_y) min_y = p.y;
- if (p.z < min_z) min_z = p.z;
- if (p.x > max_x) max_x = p.x;
- if (p.y > max_y) max_y = p.y;
- if (p.z > max_z) max_z = p.z;
- }
- return new Point((float)(max_x + min_x)/2,
- (float)(max_y + min_y)/2,
- (float)(max_z + min_z)/2);
- }
+ public Vec diagonal() { return pointset.diagonal(); }
+ public Point centroid() { return pointset.centroid(); }
public float volume() {
double total = 0;
}
return (V)results[0];
}
+
+
+ public Vec diagonal() {
+ float min_x = Float.MAX_VALUE;
+ float min_y = Float.MAX_VALUE;
+ float min_z = Float.MAX_VALUE;
+ float max_x = Float.MIN_VALUE;
+ float max_y = Float.MIN_VALUE;
+ float max_z = Float.MIN_VALUE;
+ for(Point p : exact.keySet()) {
+ if (p.x < min_x) min_x = p.x;
+ if (p.y < min_y) min_y = p.y;
+ if (p.z < min_z) min_z = p.z;
+ if (p.x > max_x) max_x = p.x;
+ if (p.y > max_y) max_y = p.y;
+ if (p.z > max_z) max_z = p.z;
+ }
+ return new Vec(max_x - min_x, max_y - min_y, max_z - min_z);
+ }
+
+ public Point centroid() {
+ float min_x = Float.MAX_VALUE;
+ float min_y = Float.MAX_VALUE;
+ float min_z = Float.MAX_VALUE;
+ float max_x = Float.MIN_VALUE;
+ float max_y = Float.MIN_VALUE;
+ float max_z = Float.MIN_VALUE;
+ for(Point p : exact.keySet()) {
+ if (p.x < min_x) min_x = p.x;
+ if (p.y < min_y) min_y = p.y;
+ if (p.z < min_z) min_z = p.z;
+ if (p.x > max_x) max_x = p.x;
+ if (p.y > max_y) max_y = p.y;
+ if (p.z > max_z) max_z = p.z;
+ }
+ return new Point((float)(max_x + min_x)/2,
+ (float)(max_y + min_y)/2,
+ (float)(max_z + min_z)/2);
+ }
}