-- | Graph coloring register allocator.
--
--- TODO:
--- The function that choosing the potential spills could be a bit cleverer.
--- Colors in graphviz graphs could be nicer.
+-- TODO: The colors in graphviz graphs for x86_64 and ppc could be nicer.
--
{-# OPTIONS -fno-warn-missing-signatures #-}
$ uniqSetToList $ unionManyUniqSets $ eltsUFM regsFree)
$$ text "slotsFree = " <> ppr (sizeUniqSet slotsFree))
-
- -- Brig's algorithm does reckless coalescing for all but the first allocation stage
- -- Doing this seems to reduce the number of reg-reg moves, but at the cost-
- -- of creating more spills. Probably better just to stick with conservative
- -- coalescing in Color.colorGraph for now.
- --
- {- code_coalesced1 <- if (spinCount > 0)
- then regCoalesce code
- else return code -}
-
- let code_coalesced1 = code
-
-- build a conflict graph from the code.
- graph <- {-# SCC "BuildGraph" #-} buildGraph code_coalesced1
+ graph <- {-# SCC "BuildGraph" #-} buildGraph code
-- VERY IMPORTANT:
-- We really do want the graph to be fully evaluated _before_ we start coloring.
-- build a map of the cost of spilling each instruction
-- this will only actually be computed if we have to spill something.
let spillCosts = foldl' plusSpillCostInfo zeroSpillCostInfo
- $ map slurpSpillCostInfo code_coalesced1
+ $ map slurpSpillCostInfo code
-- the function to choose regs to leave uncolored
let spill = chooseSpill spillCosts
= {-# SCC "ColorGraph" #-}
Color.colorGraph
(dopt Opt_RegsIterative dflags)
+ spinCount
regsFree triv spill graph
-- rewrite regs in the code that have been coalesced
let patchF reg = case lookupUFM rmCoalesce reg of
Just reg' -> patchF reg'
Nothing -> reg
- let code_coalesced2
- = map (patchEraseLive patchF) code_coalesced1
+ let code_coalesced
+ = map (patchEraseLive patchF) code
-- see if we've found a coloring
else graph_colored
-- patch the registers using the info in the graph
- let code_patched = map (patchRegsFromGraph graph_colored_lint) code_coalesced2
+ let code_patched = map (patchRegsFromGraph graph_colored_lint) code_coalesced
-- clean out unneeded SPILL/RELOADs
let code_spillclean = map cleanSpills code_patched
-- spill the uncolored regs
(code_spilled, slotsFree', spillStats)
- <- regSpill code_coalesced2 slotsFree rsSpill
+ <- regSpill code_coalesced slotsFree rsSpill
-- recalculate liveness
let code_nat = map stripLive code_spilled
, Eq color, Eq cls, Ord k
, Outputable k, Outputable cls, Outputable color)
=> Bool -- ^ whether to do iterative coalescing
+ -> Int -- ^ how many times we've tried to color this graph so far.
-> UniqFM (UniqSet color) -- ^ map of (node class -> set of colors available for this class).
-> Triv k cls color -- ^ fn to decide whether a node is trivially colorable.
-> (Graph k cls color -> k) -- ^ fn to choose a node to potentially leave uncolored if nothing is trivially colorable.
, UniqFM k ) -- map of regs (r1 -> r2) that were coaleced
-- r1 should be replaced by r2 in the source
-colorGraph iterative colors triv spill graph0
+colorGraph iterative spinCount colors triv spill graph0
= let
- -- If we're not doing iterative coalescing then just do a conservative
- -- coalescing stage at the front.
+ -- If we're not doing iterative coalescing then do an aggressive coalescing first time
+ -- around and then conservative coalescing for subsequent passes.
+ --
+ -- Aggressive coalescing is a quick way to get rid of many reg-reg moves. However, if
+ -- there is a lot of register pressure and we do it on every round then it can make the
+ -- graph less colorable and prevent the algorithm from converging in a sensible number
+ -- of cycles.
+ --
(graph_coalesced, kksCoalesce1)
- = if not iterative
- then coalesceGraph True triv graph0
- else (graph0, [])
+ = if iterative
+ then (graph0, [])
+ else if spinCount == 0
+ then coalesceGraph True triv graph0
+ else coalesceGraph False triv graph0
-- run the scanner to slurp out all the trivially colorable nodes
-- (and do coalescing if iterative coalescing is enabled)