// Licensed under the GNU General Public License version 2 ("the License").
// You may not use this file except in compliance with the License.
-// FIXME
package org.ibex.graphics;
import java.util.*;
import org.ibex.util.*;
public static final float INCHES_PER_CM = (float)0.3937;
public static final float INCHES_PER_MM = INCHES_PER_CM / 10;
private static final int DEFAULT_PATHLEN = 1000;
+ private static final int NUMSTEPS = 10;
private static final float PI = (float)Math.PI;
- // the number of vertices on this path
- int numvertices = 0;
+ boolean closed = false;
+ Curve head = null;
+ Curve tail = null;
+ protected void add(Curve c) {
+ if (head==null) { tail=head=c; return; }
+ c.prev = tail;
+ tail.next = c;
+ tail = c;
+ }
- // the vertices of the path
- float[] x = new float[DEFAULT_PATHLEN];
- float[] y = new float[DEFAULT_PATHLEN];
+ public void addTo(Mesh m, boolean evenOdd) {
+ for(Curve c = head; c != null; c = c.next) c.addTo(m);
+ m.setIn(evenOdd);
+ }
- // the type of each edge; type[i] is the type of the edge from x[i],y[i] to x[i+1],y[i+1]
- byte[] type = new byte[DEFAULT_PATHLEN];
+ abstract class Curve {
+ Curve next, prev;
+ float x, y;
+ float c1x, c1y, c2x, c2y;
+ public Curve() { }
+ public abstract void addTo(Mesh ret);
+ }
- // bezier control points
- float[] c1x = new float[DEFAULT_PATHLEN]; // or rx (arcto)
- float[] c1y = new float[DEFAULT_PATHLEN]; // or ry (arcto)
- float[] c2x = new float[DEFAULT_PATHLEN]; // or x-axis-rotation (arcto)
- float[] c2y = new float[DEFAULT_PATHLEN]; // or large-arc << 1 | sweep (arcto)
+ class Line extends Curve {
+ public void addTo(Mesh ret) {
+ float rx = next.x;
+ float ry = next.y;
+ ret.add(rx,ry);
+ }
+ }
- boolean closed = false;
+ class Move extends Curve {
+ public void addTo(Mesh ret) {
+ ret.newcontour();
+ if (next==null) return;
+ float rx = next.x;
+ float ry = next.y;
+ ret.add(rx, ry);
+ }
+ }
- static final byte TYPE_MOVETO = 0;
- static final byte TYPE_LINETO = 1;
- static final byte TYPE_ARCTO = 2;
- static final byte TYPE_CUBIC = 3;
- static final byte TYPE_QUADRADIC = 4;
+ class Arc extends Curve {
+ public void addTo(Mesh ret) {
+ System.out.println("ARC!");
+ float rx = c1x;
+ float ry = c1y;
+ float phi = c2x;
+ float fa = ((int)c2y) >> 1;
+ float fs = ((int)c2y) & 1;
+ float x1 = x;
+ float y1 = y;
+ float x2 = next.x;
+ float y2 = next.y;
+
+ // F.6.5: given x1,y1,x2,y2,fa,fs, compute cx,cy,theta1,dtheta
+ float x1_ = (float)Math.cos(phi) * (x1 - x2) / 2 + (float)Math.sin(phi) * (y1 - y2) / 2;
+ float y1_ = -1 * (float)Math.sin(phi) * (x1 - x2) / 2 + (float)Math.cos(phi) * (y1 - y2) / 2;
+ float tmp = (float)Math.sqrt((rx * rx * ry * ry - rx * rx * y1_ * y1_ - ry * ry * x1_ * x1_) /
+ (rx * rx * y1_ * y1_ + ry * ry * x1_ * x1_));
+ float cx_ = (fa == fs ? -1 : 1) * tmp * (rx * y1_ / ry);
+ float cy_ = (fa == fs ? -1 : 1) * -1 * tmp * (ry * x1_ / rx);
+ float cx = (float)Math.cos(phi) * cx_ - (float)Math.sin(phi) * cy_ + (x1 + x2) / 2;
+ float cy = (float)Math.sin(phi) * cx_ + (float)Math.cos(phi) * cy_ + (y1 + y2) / 2;
+
+ // F.6.4 Conversion from center to endpoint parameterization
+ float ux = 1, uy = 0, vx = (x1_ - cx_) / rx, vy = (y1_ - cy_) / ry;
+ float det = ux * vy - uy * vx;
+ float theta1 = (det < 0 ? -1 : 1) *
+ (float)Math.acos((ux * vx + uy * vy) /
+ ((float)Math.sqrt(ux * ux + uy * uy) * (float)Math.sqrt(vx * vx + vy * vy)));
+ ux = (x1_ - cx_) / rx; uy = (y1_ - cy_) / ry;
+ vx = (-1 * x1_ - cx_) / rx; vy = (-1 * y1_ - cy_) / ry;
+ det = ux * vy - uy * vx;
+ float dtheta = (det < 0 ? -1 : 1) *
+ (float)Math.acos((ux * vx + uy * vy) /
+ ((float)Math.sqrt(ux * ux + uy * uy) * (float)Math.sqrt(vx * vx + vy * vy)));
+ dtheta = dtheta % (float)(2 * Math.PI);
+
+ if (fs == 0 && dtheta > 0) theta1 -= 2 * PI;
+ if (fs == 1 && dtheta < 0) theta1 += 2 * PI;
+
+ if (fa == 1 && dtheta < 0) dtheta = 2 * PI + dtheta;
+ else if (fa == 1 && dtheta > 0) dtheta = -1 * (2 * PI - dtheta);
+
+ // FIXME: integrate F.6.6
+ // FIXME: isn't quite ending where it should...
+
+ // F.6.3: Parameterization alternatives
+ float theta = theta1;
+ for(int j=0; j<NUMSTEPS; j++) {
+ float rasterx = rx * (float)Math.cos(theta) * (float)Math.cos(phi) -
+ ry * (float)Math.sin(theta) * (float)Math.sin(phi) + cx;
+ float rastery = rx * (float)Math.cos(theta) * (float)Math.sin(phi) +
+ ry * (float)Math.cos(phi) * (float)Math.sin(theta) + cy;
+ ret.add(rasterx, rastery);
+ theta += dtheta / NUMSTEPS;
+ }
+ }
+ }
+
+ class Bezier extends Curve {
+ float cx, cy;
+ public void addTo(Mesh ret) {
+ float ax = next.x - 3 * c2x + 3 * c1x - x;
+ float bx = 3 * c2x - 6 * c1x + 3 * x;
+ float cx = 3 * c1x - 3 * x;
+ float dx = x;
+ float ay = next.y - 3 * c2y + 3 * c1y - y;
+ float by = 3 * c2y - 6 * c1y + 3 * y;
+ float cy = 3 * c1y - 3 * y;
+ float dy = y;
+
+ float x0 = x;
+ float y0 = y;
+ float x1 = next.x;
+ float y1 = next.y;
+ float steps = (float)Math.sqrt( (x1-x0) * (x1-x0) + (y1-y0) * (y1-y0) );
+
+ //for(float t=0; t<1; t += 0.5) {
+ for(float t=0; t<1; t += 1/(steps/20)) {
+ float rx = ax * t * t * t + bx * t * t + cx * t + dx;
+ float ry = ay * t * t * t + by * t * t + cy * t + dy;
+ ret.add(rx,ry);
+ }
+ }
+ }
- // FIXME: hack
- private String toString;
- public String toString() { return toString; }
+ class QuadBezier extends Curve {
+ float cx, cy, cx2, cy2;
+ public void addTo(Mesh ret) {
+ throw new Error("doesn't work yet");
+ /*
+ float bx = next.x - 2 * c1x + x;
+ float cx = 2 * c1x - 2 * x;
+ float dx = x;
+ float by = next.y - 2 * c1y + y;
+ float cy = 2 * c1y - 2 * y;
+ float dy = y;
+
+ float x0 = a.multiply_px(x, y);
+ float y0 = a.multiply_py(x, y);
+ float x1 = a.multiply_px(next.x, next.y);
+ float y1 = a.multiply_py(next.x, next.y);
+ float steps = (float)Math.sqrt( (x1-x0) * (x1-x0) + (y1-y0) * (y1-y0) );
+
+ for(float t=0; t<1; t += 1 / (steps/20)) {
+ float rx = bx * t * t + cx * t + dx;
+ float ry = by * t * t + cy * t + dy;
+ ret.add(a.multiply_px(rx, ry), a.multiply_py(rx, ry));
+ }
+ */
+ }
+ }
public Path(String s) {
- this.toString = s;
+ //this.toString = s;
Tokenizer t = new Tokenizer(s);
char last_command = 'M';
boolean first = true;
}
}
+ public long boundingBox(Affine a) {
+ long hb = horizontalBounds(a);
+ long vb = verticalBounds(a);
+ return Encode.twoFloatsToLong(Math.abs(Encode.longToFloat1(hb) - Encode.longToFloat2(hb)),
+ Math.abs(Encode.longToFloat1(vb) - Encode.longToFloat2(vb)));
+ }
+
+ //#repeat width/height multiply_px/multiply_py horizontalBounds/verticalBounds
+ public long horizontalBounds(Affine a) {
+ // FIXME wrong
+ float min = Float.MAX_VALUE;
+ float max = Float.MIN_VALUE;
+ for(Curve c = head; c != null; c = c.next) {
+ min = Math.min(min, a.multiply_px(c.x, c.y));
+ max = Math.max(max, a.multiply_px(c.x, c.y));
+ }
+ return Encode.twoFloatsToLong(max, min);
+ }
+ //#end
+
public long transform(Affine a, boolean forReal) { return transform(a, forReal, true); }
public long transform(Affine a, boolean forReal, boolean widthheight) {
float minx = Integer.MAX_VALUE; float miny = Integer.MAX_VALUE;
float maxx = Integer.MIN_VALUE; float maxy = Integer.MIN_VALUE;
- for(int i=0; i<numvertices; i++) {
- if (type[i] == TYPE_ARCTO) { /* FIXME!!! WRONG!!!! */ continue; }
- float x = a.multiply_px(this.x[i], this.y[i]); if (x>maxx) maxx = x; if (x<minx) minx = x;
- float y = a.multiply_py(this.x[i], this.y[i]); if (y>maxy) maxy = y; if (y<miny) miny = y;
- float c1x = a.multiply_px(this.c1x[i], this.c1y[i]); if (c1x>maxx) maxx = c1x; if (c1x<minx) minx = c1x;
- float c1y = a.multiply_py(this.c1x[i], this.c1y[i]); if (c1y>maxy) maxy = c1y; if (c1y<miny) miny = c1y;
- float c2x = a.multiply_px(this.c2x[i], this.c2y[i]); if (c2x>maxx) maxx = c2x; if (c2x<minx) minx = c2x;
- float c2y = a.multiply_py(this.c2x[i], this.c2y[i]); if (c2y>maxy) maxy = c2y; if (c2y<miny) miny = c2y;
+ for(Curve c = head; c != null; c = c.next) {
+ if (c instanceof Arc) { /* FIXME!!! WRONG!!!! */ continue; }
+ float x = a.multiply_px(c.x, c.y); if (x>maxx) maxx = x; if (x<minx) minx = x;
+ float y = a.multiply_py(c.x, c.y); if (y>maxy) maxy = y; if (y<miny) miny = y;
+ float c1x = a.multiply_px(c.c1x, c.c1y); if (c1x>maxx) maxx = c1x; if (c1x<minx) minx = c1x;
+ float c1y = a.multiply_py(c.c1x, c.c1y); if (c1y>maxy) maxy = c1y; if (c1y<miny) miny = c1y;
+ float c2x = a.multiply_px(c.c2x, c.c2y); if (c2x>maxx) maxx = c2x; if (c2x<minx) minx = c2x;
+ float c2y = a.multiply_py(c.c2x, c.c2y); if (c2y>maxy) maxy = c2y; if (c2y<miny) miny = c2y;
if (forReal) {
- this.x[i] = x; this.y[i] = y;
- this.c1x[i] = c1x; this.c1y[i] = c1y;
- this.c2x[i] = c2x; this.c2y[i] = c2y;
+ c.x = x; c.y = y;
+ c.c1x = c1x; c.c1y = c1y;
+ c.c2x = c2x; c.c2y = c2y;
}
}
if (widthheight) return ((((long)Float.floatToIntBits(maxx - minx)) << 32) | ((long)Float.floatToIntBits(maxy - miny)));
public void alignToOrigin() {
float minx = Integer.MAX_VALUE; float miny = Integer.MAX_VALUE;
- for(int i=0; i<numvertices; i++) { if (x[i] < minx) minx = x[i]; if (y[i] < miny) miny = y[i]; }
- for(int i=0; i<numvertices; i++) {
- x[i] -= minx; y[i] -= miny;
- if (type[i] == TYPE_ARCTO) continue;
- c1x[i] -= minx; c2x[i] -= minx; c1y[i] -= miny; c2y[i] -= miny;
+ for(Curve c = head; c != null; c = c.next) { if (c.x < minx) minx = c.x; if (c.y < miny) miny = c.y; }
+ for(Curve c = head; c != null; c = c.next) {
+ c.x -= minx; c.y -= miny;
+ if (c instanceof Arc) continue;
+ c.c1x -= minx; c.c2x -= minx; c.c1y -= miny; c.c2y -= miny;
}
}
-
- // FIXME: hack
- private String toString;
- private Path(String s) { this.toString = s; }
- public String toString() { return toString; }
-
public static class Tokenizer {
// FIXME: check array bounds exception for improperly terminated string
String s;
if (s == null) return null;
Tokenizer t = new Tokenizer(s);
Path ret = new Path(s);
+ return ret;/*
char last_command = 'M';
boolean first = true;
while(t.hasMoreTokens()) {
ret.parseSingleCommandAndArguments(t, command, relative);
last_command = command;
}
- return ret;
+ return ret;*/
}
-
private void consumeWhitespace() {
while(i < s.length() && (Character.isWhitespace(s.charAt(i)))) i++;
if (i < s.length() && s.charAt(i) == ',') i++;
}
}
- /** Creates a concrete vector path transformed through the given matrix. */
- public void addTo(Polygon ret, Affine a) {
- long start = System.currentTimeMillis(); try {
- float NUMSTEPS = 5; // FIXME
- ret.x[0] = a.multiply_px(x[0], y[0]);
- ret.y[0] = a.multiply_py(x[0], y[0]);
-
- for(int i=0; i<numvertices; i++) {
- if (type[i] == TYPE_LINETO) {
- float rx = x[i+1];
- float ry = y[i+1];
- ret.add(a.multiply_px(rx, ry), a.multiply_py(rx, ry));
-
- } else if (type[i] == TYPE_MOVETO) {
- float rx = x[i+1];
- float ry = y[i+1];
- ret.newcontour();
- ret.add(a.multiply_px(rx, ry), a.multiply_py(rx, ry));
-
- } else if (type[i] == TYPE_ARCTO) {
- float rx = c1x[i];
- float ry = c1y[i];
- float phi = c2x[i];
- float fa = ((int)c2y[i]) >> 1;
- float fs = ((int)c2y[i]) & 1;
- float x1 = x[i];
- float y1 = y[i];
- float x2 = x[i+1];
- float y2 = y[i+1];
-
- // F.6.5: given x1,y1,x2,y2,fa,fs, compute cx,cy,theta1,dtheta
- float x1_ = (float)Math.cos(phi) * (x1 - x2) / 2 + (float)Math.sin(phi) * (y1 - y2) / 2;
- float y1_ = -1 * (float)Math.sin(phi) * (x1 - x2) / 2 + (float)Math.cos(phi) * (y1 - y2) / 2;
- float tmp = (float)Math.sqrt((rx * rx * ry * ry - rx * rx * y1_ * y1_ - ry * ry * x1_ * x1_) /
- (rx * rx * y1_ * y1_ + ry * ry * x1_ * x1_));
- float cx_ = (fa == fs ? -1 : 1) * tmp * (rx * y1_ / ry);
- float cy_ = (fa == fs ? -1 : 1) * -1 * tmp * (ry * x1_ / rx);
- float cx = (float)Math.cos(phi) * cx_ - (float)Math.sin(phi) * cy_ + (x1 + x2) / 2;
- float cy = (float)Math.sin(phi) * cx_ + (float)Math.cos(phi) * cy_ + (y1 + y2) / 2;
-
- // F.6.4 Conversion from center to endpoint parameterization
- float ux = 1, uy = 0, vx = (x1_ - cx_) / rx, vy = (y1_ - cy_) / ry;
- float det = ux * vy - uy * vx;
- float theta1 = (det < 0 ? -1 : 1) *
- (float)Math.acos((ux * vx + uy * vy) /
- ((float)Math.sqrt(ux * ux + uy * uy) * (float)Math.sqrt(vx * vx + vy * vy)));
- ux = (x1_ - cx_) / rx; uy = (y1_ - cy_) / ry;
- vx = (-1 * x1_ - cx_) / rx; vy = (-1 * y1_ - cy_) / ry;
- det = ux * vy - uy * vx;
- float dtheta = (det < 0 ? -1 : 1) *
- (float)Math.acos((ux * vx + uy * vy) /
- ((float)Math.sqrt(ux * ux + uy * uy) * (float)Math.sqrt(vx * vx + vy * vy)));
- dtheta = dtheta % (float)(2 * Math.PI);
-
- if (fs == 0 && dtheta > 0) theta1 -= 2 * PI;
- if (fs == 1 && dtheta < 0) theta1 += 2 * PI;
-
- if (fa == 1 && dtheta < 0) dtheta = 2 * PI + dtheta;
- else if (fa == 1 && dtheta > 0) dtheta = -1 * (2 * PI - dtheta);
-
- // FIXME: integrate F.6.6
- // FIXME: isn't quite ending where it should...
-
- // F.6.3: Parameterization alternatives
- float theta = theta1;
- for(int j=0; j<NUMSTEPS; j++) {
- float rasterx = rx * (float)Math.cos(theta) * (float)Math.cos(phi) -
- ry * (float)Math.sin(theta) * (float)Math.sin(phi) + cx;
- float rastery = rx * (float)Math.cos(theta) * (float)Math.sin(phi) +
- ry * (float)Math.cos(phi) * (float)Math.sin(theta) + cy;
- ret.add(a.multiply_px(rasterx, rastery), a.multiply_py(rasterx, rastery));
- theta += dtheta / NUMSTEPS;
- }
-
- } else if (type[i] == TYPE_CUBIC) {
-
- float ax = x[i+1] - 3 * c2x[i] + 3 * c1x[i] - x[i];
- float bx = 3 * c2x[i] - 6 * c1x[i] + 3 * x[i];
- float cx = 3 * c1x[i] - 3 * x[i];
- float dx = x[i];
- float ay = y[i+1] - 3 * c2y[i] + 3 * c1y[i] - y[i];
- float by = 3 * c2y[i] - 6 * c1y[i] + 3 * y[i];
- float cy = 3 * c1y[i] - 3 * y[i];
- float dy = y[i];
-
- float x0 = a.multiply_px(x[i], y[i]);
- float y0 = a.multiply_py(x[i], y[i]);
- float x1 = a.multiply_px(x[i+1], y[i+1]);
- float y1 = a.multiply_py(x[i+1], y[i+1]);
- float steps = (float)Math.sqrt( (x1-x0) * (x1-x0) + (y1-y0) * (y1-y0) );
-
- for(float t=0; t<1; t += 1 / (steps/20)) {
- float rx = ax * t * t * t + bx * t * t + cx * t + dx;
- float ry = ay * t * t * t + by * t * t + cy * t + dy;
- ret.add(a.multiply_px(rx, ry), a.multiply_py(rx, ry));
- }
-
-
- } else if (type[i] == TYPE_QUADRADIC) {
-
- float bx = x[i+1] - 2 * c1x[i] + x[i];
- float cx = 2 * c1x[i] - 2 * x[i];
- float dx = x[i];
- float by = y[i+1] - 2 * c1y[i] + y[i];
- float cy = 2 * c1y[i] - 2 * y[i];
- float dy = y[i];
-
- float x0 = a.multiply_px(x[i], y[i]);
- float y0 = a.multiply_py(x[i], y[i]);
- float x1 = a.multiply_px(x[i+1], y[i+1]);
- float y1 = a.multiply_py(x[i+1], y[i+1]);
- float steps = (float)Math.sqrt( (x1-x0) * (x1-x0) + (y1-y0) * (y1-y0) );
-
- for(float t=0; t<1; t += 1 / (steps/20)) {
- float rx = bx * t * t + cx * t + dx;
- float ry = by * t * t + cy * t + dy;
- ret.add(a.multiply_px(rx, ry), a.multiply_py(rx, ry));
- }
-
- }
- }
- } finally { Scheduler.rasterizing += System.currentTimeMillis() - start; }
- }
-
protected void parseSingleCommandAndArguments(Tokenizer t, char command, boolean relative) {
- if (numvertices == 0 && command != 'm')
- throw new RuntimeException("first command MUST be an 'm', not a " + command);
- if (numvertices > x.length - 2) {
- float[] new_x = new float[x.length * 2]; System.arraycopy(x, 0, new_x, 0, x.length); x = new_x;
- float[] new_y = new float[y.length * 2]; System.arraycopy(y, 0, new_y, 0, y.length); y = new_y;
- }
+ if (tail==null && command!='m') throw new RuntimeException("first command MUST be an 'm', not a " + command);
switch(command) {
case 'z': {
- int where;
- type[numvertices-1] = TYPE_LINETO;
- for(where = numvertices-2; where >= 0 && type[where] != TYPE_MOVETO; where--);
- x[numvertices] = x[where+1];
- y[numvertices] = y[where+1];
- numvertices++;
+ Curve c;
+ for(c = tail.prev; c != null && !(c instanceof Move); c = c.prev);
+ Line ret = new Line();
+ ret.x = c.x;
+ ret.y = c.y;
+ add(ret);
+ Move mov = new Move();
+ mov.x = ret.x;
+ mov.y = ret.y;
+ add(mov);
closed = true;
// FIXME: actually, we should search back to the last 'z' or 'm', not just 'm'
break;
}
case 'm': {
- if (numvertices > 0) type[numvertices-1] = TYPE_MOVETO;
- x[numvertices] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- y[numvertices] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- if (numvertices > 2 && type[numvertices-2] == TYPE_MOVETO) {
- x[numvertices-1] = x[numvertices];
- y[numvertices-1] = y[numvertices];
- } else {
- numvertices++;
- }
+ // feature: collapse consecutive movetos
+ Move ret = new Move();
+ ret.x = t.parseFloat() + (relative ? tail.y : 0);
+ ret.y = t.parseFloat() + (relative ? tail.y : 0);
+ add(ret);
break;
}
case 'l': case 'h': case 'v': {
- type[numvertices-1] = TYPE_LINETO;
float first = t.parseFloat(), second;
- if (command == 'h') {
- second = relative ? 0 : y[numvertices - 1];
- } else if (command == 'v') {
- second = first; first = relative ? 0 : x[numvertices - 1];
- } else {
- second = t.parseFloat();
- }
- x[numvertices] = first + (relative ? x[numvertices - 1] : 0);
- y[numvertices] = second + (relative ? y[numvertices - 1] : 0);
- numvertices++;
+ if (command == 'h') second = relative ? 0 : tail.y;
+ else if (command == 'v') { second = first; first = relative ? 0 : tail.x; }
+ else second = t.parseFloat();
+ Line ret = new Line();
+ ret.x = first + (relative ? tail.x : 0);
+ ret.y = second + (relative ? tail.y : 0);
+ add(ret);
break;
}
case 'a': {
- type[numvertices-1] = TYPE_ARCTO;
- c1x[numvertices-1] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- c1y[numvertices-1] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- c2x[numvertices-1] = (t.parseFloat() / 360) * 2 * PI;
- c2y[numvertices-1] = (((int)t.parseFloat()) << 1) | (int)t.parseFloat();
- x[numvertices] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- y[numvertices] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- numvertices++;
+ Arc ret = new Arc();
+ ret.c1x = t.parseFloat() + (relative ? tail.x : 0);
+ ret.c1y = t.parseFloat() + (relative ? tail.y : 0);
+ ret.c2x = (t.parseFloat() / 360) * 2 * PI;
+ ret.c2y = t.parseFloat();
+ ret.x = t.parseFloat() + (relative ? tail.x : 0);
+ ret.y = t.parseFloat() + (relative ? tail.y : 0);
+ add(ret);
break;
}
case 's': case 'c': {
- type[numvertices-1] = TYPE_CUBIC;
+ Bezier ret = new Bezier();
if (command == 'c') {
- c1x[numvertices-1] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- c1y[numvertices-1] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- } else if (numvertices > 1 && type[numvertices-2] == TYPE_CUBIC) {
- c1x[numvertices-1] = 2 * x[numvertices - 1] - c2x[numvertices-2];
- c1y[numvertices-1] = 2 * y[numvertices - 1] - c2y[numvertices-2];
+ tail.c1x = t.parseFloat() + (relative ? tail.x : 0);
+ tail.c1y = t.parseFloat() + (relative ? tail.y : 0);
+ } else if (head != null && tail instanceof Bezier) {
+ tail.c1x = 2 * tail.x-((Bezier)tail).c2x;
+ tail.c1y = 2 * tail.y-((Bezier)tail).c2x;
} else {
- c1x[numvertices-1] = x[numvertices-1];
- c1y[numvertices-1] = y[numvertices-1];
+ tail.c1x = tail.x;
+ tail.c1y = tail.y;
}
- c2x[numvertices-1] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- c2y[numvertices-1] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- x[numvertices] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- y[numvertices] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- numvertices++;
+ tail.c2x = t.parseFloat() + (relative ? tail.x : 0);
+ tail.c2y = t.parseFloat() + (relative ? tail.y : 0);
+ ret.x = t.parseFloat() + (relative ? tail.x : 0);
+ ret.y = t.parseFloat() + (relative ? tail.y : 0);
+ add(ret);
break;
}
case 't': case 'q': {
- type[numvertices-1] = TYPE_QUADRADIC;
+ QuadBezier ret = new QuadBezier();
if (command == 'q') {
- c1x[numvertices-1] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- c1y[numvertices-1] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- } else if (numvertices > 1 && type[numvertices-2] == TYPE_QUADRADIC) {
- c1x[numvertices-1] = 2 * x[numvertices - 1] - c1x[numvertices-2];
- c1y[numvertices-1] = 2 * y[numvertices - 1] - c1y[numvertices-2];
+ tail.c1x = t.parseFloat() + (relative ? tail.x : 0);
+ tail.c1y = t.parseFloat() + (relative ? tail.y : 0);
+ } else if (head != null && tail instanceof QuadBezier) {
+ tail.c1x = 2 * tail.x-((QuadBezier)tail).c1x;
+ tail.c1y = 2 * tail.y-((QuadBezier)tail).c1y;
} else {
- c1x[numvertices-1] = x[numvertices-1];
- c1y[numvertices-1] = y[numvertices-1];
+ tail.c1x = tail.x;
+ tail.c1y = tail.y;
}
- x[numvertices] = t.parseFloat() + (relative ? x[numvertices - 1] : 0);
- y[numvertices] = t.parseFloat() + (relative ? y[numvertices - 1] : 0);
- numvertices++;
+ ret.x = t.parseFloat() + (relative ? tail.x : 0);
+ ret.y = t.parseFloat() + (relative ? tail.y : 0);
+ add(ret);
break;
}
default:
- // FIXME
- }
-
- /*
- // invariant: after this loop, no two lines intersect other than at a vertex
- // FIXME: cleanup
- int index = numvertices - 2;
- for(int i=0; i<Math.min(numvertices - 3, index); i++) {
- for(int j = index; j < numvertices - 1; j++) {
-
- // I'm not sure how to deal with vertical lines...
- if (x[i+1] == x[i] || x[j+1] == x[j]) continue;
-
- float islope = (y[i+1] - y[i]) / (x[i+1] - x[i]);
- float jslope = (y[j+1] - y[j]) / (x[j+1] - x[j]);
- if (islope == jslope) continue; // parallel lines can't intersect
-
- float _x = (islope * x[i] - jslope * x[j] + y[j] - y[i]) / (islope - jslope);
- float _y = islope * (_x - x[i]) + y[i];
-
- if (_x > Math.min(x[i+1], x[i]) && _x < Math.max(x[i+1], x[i]) &&
- _x > Math.min(x[j+1], x[j]) && _x < Math.max(x[j+1], x[j])) {
- // FIXME: something's not right in here. See if we can do without fracturing line 'i'.
- for(int k = ++numvertices; k>i; k--) { x[k] = x[k - 1]; y[k] = y[k - 1]; }
- x[i+1] = _x;
- y[i+1] = _y;
- x[numvertices] = x[numvertices - 1]; x[numvertices - 1] = _x;
- y[numvertices] = y[numvertices - 1]; y[numvertices - 1] = _y;
- edges[numedges++] = numvertices - 1; numvertices++;
- index++;
- break; // actually 'continue' the outermost loop
- }
- }
}
- */
}