*/
public interface PixelBuffer {
public abstract void drawLine(int x1, int y1, int x2, int y2, int color);
- public abstract void fillTrapezoid(int x1, int x2, int y1, int x3, int x4, int y2, int color);
- public abstract void drawGlyph(Font.Glyph source, int dx1, int dy1, int cx1, int cy1, int cx2, int cy2, int rgb, int bg);
- public abstract void stroke(Polygon p, int color);
- public abstract void fill(Polygon p, Paint paint);
+ public abstract void fillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, int color);
+
+ public abstract void drawPicture(Picture p, Affine a, Mesh h);
+ public abstract void drawGlyph(Font.Glyph source, Affine a, Mesh h, int rgb, int bg);
+
+ //public abstract void stroke(Mesh p, int color);
+ //public abstract void fill(Mesh p, Paint paint);
}