} else if (e->type == ButtonPress) {
XButtonEvent* xbe = (XButtonEvent*)(e);
+ switch(xbe->button) {
+ case 4: VScroll((jfloat)-1.0); return;
+ case 5: VScroll((jfloat)1.0); return;
+ case 6: HScroll((jfloat)-1.0); return;
+ case 7: HScroll((jfloat)1.0); return;
+ }
if (xbe->button == 2) xbe->button = 3;
else if (xbe->button == 3) xbe->button = 2;
Press(xbe->button);