+ public static class X11PixelBuffer implements PixelBuffer {
+ public void fillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, int argb) { throw new Error("not implemented"); }
+
+ public void drawPicture(Picture p, Affine a, Mesh h) { throw new Error("drawPicture() not implemented"); }
+ public void drawGlyph(Font.Glyph source,Affine a,Mesh h,int rgb,int bg) { throw new Error("drawGlyph() not implemented"); }
+
+ public void drawLine(int x1, int y1, int x2, int y2, int color) { }
+ public void drawGlyph(Font.Glyph source, int dx1, int dy1, int cx1, int cy1, int cx2, int cy2, int rgb, int pc){}
+ public void stroke(Mesh p, int color){}
+ public void fill(Mesh p, Paint paint){}