2003/09/23 08:24:59
[org.ibex.core.git] / src / org / xwt / Message.java
index 30eec80..ba856cb 100644 (file)
 // Copyright 2003 Adam Megacz, see the COPYING file for licensing [GPL]
 package org.xwt;
 
+import java.util.*;
+import org.xwt.util.*;
+
+
 /** A simple interface that must be supported by any object inserted into the MessageQueue. */
 public interface Message {
 
     /** Invoked when the Message is dequeued. */
     public void perform();
 
+
+    /** 
+     *  A singleton class (one instance per JVM) that implements a queue
+     *  for XWT events and threads; this is the main action-scheduling
+     *  loop for the engine.
+     *
+     *  This <i>is</i> the foreground thread -- it
+     *  dequeues Messages when they arrive in the queue. Using this
+     *  thread ensures that the messages are executed in a synchronous,
+     *  in-order fashion.
+     */
+    public static class Q extends Thread {
+
+        /** a do-nothing message enqueued to trigger Surfaces to refresh themselves */
+        private static Message refreshMessage = new Message() { public void perform() { } };
+
+        /** enqueues a do-nothing message to get the Surfaces to refresh themselves */
+        public static void refresh() { add(refreshMessage); }
+
+        /** true iff latency-sensitive UI work is being done; signals the networking code to yield */
+        public static volatile boolean working = false;
+
+        private Q() { start(); }
+
+        /** pending events */
+        private static Queue events = new Queue(50);
+
+        /** the number of objects in the queue that are not subclasses of ThreadMessage */
+        public static volatile int nonThreadEventsInQueue = 0;
+
+        /** the message currently being performed */    
+        static Message currentlyPerforming = null;
+
+        private static Q singleton = new Q();
+        private static Watcher watcher = new Watcher();
+
+        /**
+         *  The message loop. Note that non-ThreadMessage Messages get
+         *  priority, and that the queue is emptied in passes -- first we
+         *  look at how many events are in the queue, then perform that
+         *  many events, then render. This has the effect of throttling
+         *  render requests to the appropriate frequency -- when many
+         *  messages are in the queue, refreshes happen less frequently.
+         */
+        public void run() {
+            Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
+            while(true) {
+                try {
+                    int size = events.size();
+                    for(int i=0; i<Math.max(1, size); i++) {
+                        Message e = (Message)events.remove();
+
+                        // if there are non-ThreadMessage events, perform them first
+                        // we check against Thread instead of ThreadMessage so we don't get link failures in the Shoehorn
+                        if (!(e instanceof Thread)) nonThreadEventsInQueue--;
+                        else if (nonThreadEventsInQueue > 0) {
+                            add(e);
+                            i--;
+                            continue;
+                        }
+                        if (!(e instanceof Thread)) working = true;
+                        currentlyPerforming = e;
+                        e.perform();
+                        currentlyPerforming = null;
+                        working = false;
+                    }
+                    working = true;
+                    for(int i=0; i<Surface.allSurfaces.size(); i++)
+                        ((Surface)Surface.allSurfaces.elementAt(i)).render();
+                    working = false;
+
+                } catch (Throwable t) {
+                    if (Log.on) Log.log(this, "caught throwable in Q.run(); this should never happen");
+                    if (Log.on) Log.log(this, "    currentlyPerforming == " + currentlyPerforming);
+                    if (Log.on) Log.log(this, "    working             == " + working);
+                    // FIXME - this currently calls compiledfunction.toString which gives more info than we need
+                    if (Log.on) Log.log(this, t);
+                    if (Log.on) Log.log(this, "resuming Q loop");
+                }
+            }
+        }
+
+        /** Adds an event to the queue */
+        public static void add(Message e) {
+            // Even though we don't synchronize around these two statements, it is not a race condition. In the worst case,
+            // nonThreadEventsInQueue undercounts -- it never overcounts.
+            events.append(e);
+            if (!(e instanceof Thread)) nonThreadEventsInQueue++;
+        }
+
+        /** a simple thread that logs a warning if too much time is spent in any given message -- helpful for debugging infinite loops */
+        private static class Watcher extends Thread {
+            long t = System.currentTimeMillis();
+            Message m = null;
+            public Watcher() { start(); }
+            public void run() {
+                while(true) {
+                    if ((m != null && m == Q.currentlyPerforming) || Q.working) {
+                        String what, where;
+                        if (m != null && m instanceof ThreadMessage) {
+                            where = org.xwt.js.JS.Thread.fromJavaThread((ThreadMessage)m).getSourceName();
+                            what = "background thread";
+                        } else if (m != null) {
+                            where = org.xwt.js.JS.Thread.fromJavaThread(Q.singleton).getSourceName();
+                            what = "event trap";
+                        } else {
+                            where = org.xwt.js.JS.Thread.fromJavaThread(Q.singleton).getSourceName();
+                            what = "script";
+                        }
+                        long howlong = (System.currentTimeMillis() - t) / 1000;
+                        if (howlong >= 5)
+                            if (Log.on) Log.log(this, "note: executing same " + what + " for " + howlong + "s" + " at " + where);
+                    } else {
+                        m = Q.currentlyPerforming;
+                        t = System.currentTimeMillis();
+                    }
+                    try { Thread.sleep(1000); } catch (Exception e) { }
+                }
+            }
+        }
+    
+    }
+
 }