Vec keywatchers = new Vec();
/** When set to true, render() should abort as soon as possible and restart the rendering process */
- volatile boolean abort = false;
+ static volatile boolean abort = false;
/** a solid red 10x10 double buffer */
private DoubleBuffer showRenderBuf = null;
/** Indicates that the backbuffer region x,y,w,h is no longer correct and must be regenerated */
public void dirty(int x, int y, int w, int h) {
+ x = 0; y = 0; w = 1000; h = 1000;
backbufferDirtyRegions.dirty(x, y, w, h);
Refresh();
}
// make sure the root is properly sized
do {
- Box.abort = false;
+ abort = false;
root.reflow();
- } while(Box.abort);
+ } while(abort);
// this is a bit dangerous since we're passing ourselves to another method before subclasses' ctors have run...
backbuffer = Platform.createDoubleBuffer(Platform.getScreenWidth(), Platform.getScreenHeight(), this);
public synchronized void render() {
// if the window size changed as a result of a user action, we have to update the root box's size
- if (root.width != width || root.width != height) {
+ if (root.width != width || root.height != height) {
// since the scar will be moving, dirty the place it used to be
if (scarred) dirty(hscar,
// make sure the root is properly sized
do {
- Box.abort = false;
+ abort = false;
root.reflow();
// update mouseinside and trigger Enter/Leave as a result of box size/position changes
String oldcursor = cursor;
cursor = "default";
root.Move(mousex, mousey, mousex, mousey);
if (!cursor.equals(oldcursor)) syncCursor();
- } while(Box.abort);
+ } while(abort);
if (centerSurfaceOnRender) {
centerSurfaceOnRender = false;