public Constant(Element[] e, Object result) { super(e); this.result = result; }
Sequence _clone() { return new Constant(elements, result); }
public <T> Forest<T> postReduce(Input.Region loc, Forest<T>[] args, Position p) {
- return (Forest<T>)Forest.leaf(loc, result);
+ return (Forest<T>)Forest.create(loc, result, null, false);
}
static class Drop extends Constant {
Sequence _clone() { return new Drop(elements, lame); }