Immediately
- do Forest/Tree still need a Region?
- - the unwrap bit in Forest makes it really hard to expose an API for forests
+ - Forest needs a "manual access" API
+ - the unwrap bit in Forest makes it really hard to expose an API for forests
- evil problems with (x y? z /ws)
- ParseFailed, GSS, Walk, Parser, Sequence, Forest
private final Tree<T>[] children;
private final boolean lift;
+ /** the element at the head of the tree */
public T head() { return head; }
private Tree<T> lifted() { return children[children.length-1]; }
+ /** the number of children the tree has */
public int numChildren() {
return lift
? (children.length-1)+lifted().numChildren()
: children.length;
}
+
+ /** the tree's children */
public Iterable<Tree<T>> children() { return this; }
+
+ /** the tree's children */
public Iterator<Tree<T>> iterator() {
return lift
? new ConcatenateIterator(new ArrayIterator(children, 0, children.length-1),
: new ArrayIterator(children);
}
+ /** get the <tt>i</t>th child */
public Tree<T> child(int i) {
return lift && i >= children.length-1
? children[children.length-1].child(i-(children.length-1))
: children[i];
}
+ /** get the input region that this tree was parsed from */
public Input.Region getRegion() { return location; }
public Tree(Input.Region loc, T head) { this(loc, head, null); }
public Tree(Input.Region loc, T head, Tree<T>[] children) { this(loc, head, children, false); }
- public Tree(Input.Region loc, T head, Tree<T>[] children, boolean lift) {
+ Tree(Input.Region loc, T head, Tree<T>[] children, boolean lift) {
this.location = loc;
this.head = head;
this.lift = lift && children != null && children.length > 0;