public boolean immutableVertices;
public boolean ignorecollision = false;
- public Mesh score_against = null;
- public double score = 0;
+ public Mesh error_against = null;
+ public double error = 0;
public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; }
public void makeVerticesImmutable() { this.immutableVertices = true; }
- public float score() { return (float)score; }
+ public float error() { return (float)error; }
public int size() { return vertices.size(); }
public Iterable<Vertex> vertices() { return vertices; }
Vertex bound_to = this;
public Point getPoint() { return p; }
- public float score() { return oldscore; }
+ public float error() { return olderror; }
private Vertex(Point p) {
this.p = p;
vertices.add(this);
}
- public float oldscore = 0;
- public void setScore(float nscore) {
- score -= oldscore;
- oldscore = nscore;
- score += oldscore;
+ public float olderror = 0;
+ public void setError(float nerror) {
+ error -= olderror;
+ olderror = nerror;
+ error += olderror;
}
public Matrix _recomputeFundamentalQuadric() {
}
public HasQuadric nearest() {
- if (score_against==null) return null;
- return score_against.vertices.nearest(p, this);
+ if (error_against==null) return null;
+ return error_against.vertices.nearest(p, this);
}
- public void unComputeError() { setScore(0); }
+ public void unComputeError() { setError(0); }
public void computeError() {
- float nscore =
+ float nerror =
quadric_count != 0
? (quadric.preAndPostMultiply(p) * 100) / quadric_count
: nearest_in_other_mesh != null
? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
- : score_against != null
+ : error_against != null
? nearest().fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
: 0;
for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
double ang = Math.abs(e.crossAngle());
if (ang > Math.PI) throw new Error();
float minangle = (float)(Math.PI * 0.8);
- if (ang > minangle) nscore += (ang - minangle);
+ if (ang > minangle) nerror += (ang - minangle);
}
- setScore(nscore);
+ setError(nerror);
}
private void removeTrianglesFromRTree() {
public boolean intersects(T t) { return t.intersects(p1.p, p2.p); }
public float comparator() {
- Vertex nearest = score_against.nearest(midpoint());
+ Vertex nearest = error_against.nearest(midpoint());
return (float)Math.max(length(), midpoint().distance(nearest.p));
}
public int compareTo(E e) {