}
// FIXME: texture
} else {
- if (mesh == null) mesh = new Mesh(new Polygon(path, Affine.identity()));
+ if (mesh == null) {
+ Log.warn(this, "generating mesh...");
+ mesh = new Mesh(new Polygon(path, Affine.identity()));
+ Log.warn(this, " done generating mesh.");
+ }
mesh.fill(buf, a, fillcolor, true, false);
mesh.stroke(buf, a, strokecolor);
//mesh.fill(buf, a, fillcolor, true, true);