*/
public final class Mesh {
- private static final double epsilon = (double)0.00000001;
- private static final boolean debug = true;
+ //#define Vertex int
- private Vector vertices = new Vector();
- private Vector triangles = new Vector();
+ private static final float epsilon = (float)0.001;
+ private static final boolean debug = false;
- public static double B = 5;
- public static double Q = 0.4;
+ private Vector triangles = new Vector();
- // Utilities //////////////////////////////////////////////////////////////////////////////
+ public static float B = (float)5.0;
+ public static float Q = (float)0.4;
- public static double distance(double x1, double y1, double x2, double y2) {
- return (double)Math.sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
- }
- public static int side(Vertex v1, Vertex v2, Vertex v3) { return side(v1, v2, v3.x, v3.y); }
- public static int side(Vertex v1, Vertex v2, double x, double y) { return side(v1, v2.x, v2.y, x, y); }
- public static int side(Vertex v1, double x, double y, Vertex v3) { return side(v1, x, y, v3.x, v3.y); }
- public static int side(Vertex v1, double x, double y, double x2, double y2) {
- double a = y-v1.y, b = v1.x-x, c = -1 * (a*v1.x+b*v1.y);
- return (- (a*x2+c)/b > y2) ? -1 : (- (a*x2+c)/b < y2) ? 1 : 0;
+ public static Hashtable nexter = new Hashtable();
+ public static LinkedList next(Vertex v) {
+ LinkedList hs = (LinkedList)nexter.get(new Integer(v));
+ if (hs == null) nexter.put(new Integer(v), hs = new LinkedList());
+ return hs;
}
- public boolean isect(Vertex v1, Vertex v2, Vertex v3, Vertex v4) {
- if (v1==v3 || v1==v4 || v2==v3 || v2==v4) return false;
- double a = side(v1,v2,v3);
- double b = side(v1,v2,v4);
- double c = side(v3,v4,v1);
- double d = side(v3,v4,v2);
- return a!=b && c!=d && a!=0 && b!=0 && c!=0 && d!=0;
- }
-
- private void drawLine(PixelBuffer buf, double x1, double y1, double x2, double y2, Affine a, int color) {
- buf.drawLine((int)a.multiply_px((float)x1, (float)y1),
- (int)a.multiply_py((float)x1, (float)y1),
- (int)a.multiply_px((float)x2, (float)y2),
- (int)a.multiply_py((float)x2, (float)y2),
- color);
- }
- public void fill(PixelBuffer buf, Affine a, int color, boolean evenOdd, boolean strokeOnly) {
- for (int i=0; i<triangles.size(); i++) ((Triangle)triangles.elementAt(i)).clear();
- ((Triangle)triangles.elementAt(0)).fill(buf, a, color, evenOdd, 1, strokeOnly);
+ // Vertices //////////////////////////////////////////////////////////////////////////////
+
+ public Vertex v(float x, float y) {
+ if (numvertices >= this.x.length-1) {
+ if (debug) Log.debug(Mesh.class, "expanding vertex arrays from " + this.x.length + " to " + this.x.length*2);
+ float[] newx = new float[this.x.length * 2];
+ float[] newy = new float[this.y.length * 2];
+ System.arraycopy(this.x, 0, newx, 0, this.x.length);
+ System.arraycopy(this.y, 0, newy, 0, this.y.length);
+ this.x = newx;
+ this.y = newy;
+ }
+ this.x[numvertices] = x;
+ this.y[numvertices] = y;
+ return numvertices++;
}
- public void stroke(PixelBuffer buf, Affine a, int color) {
- if (debug)
- for (int i=0; i<vertices.size(); i++) {
- Vertex v = (Vertex)vertices.elementAt(i);
- for(Iterator it = v.next.iterator(); it.hasNext();) {
- Vertex v2 = (Vertex)it.next();
- drawLine(buf, v.x, v.y, v2.x, v2.y, a, 0xffff0000);
+ public int numvertices = 0;
+ public float x[] = new float[255];
+ public float y[] = new float[255];
+ public String s(Vertex v) { return "("+x(v)+","+y(v)+")"; }
+ public float x(Vertex v) { return x[v]; }
+ public float y(Vertex v) { return y[v]; }
+
+ public static final Vertex NULLVERTEX = -1;
+
+ public Vertex newVertex(float x, float y) {
+ Vertex ret = NULLVERTEX;
+ for(int k=0; k<numvertices; k++) {
+ Vertex v = k;
+ if (distance(v,x,y)<epsilon) if (ret==NULLVERTEX || distance(v,x,y) < distance(ret,x,y)) ret = v;
+ }
+ if (ret != NULLVERTEX) return ret;
+ Vector vec = new Vector();
+ boolean interior = false;
+ int edges = 0;
+ Vertex v = v(x,y);
+ if (numvertices<=2) return v;
+ if (numvertices==3) { newTriangle(0, 1, 2, "first three points"); return v; }
+ for(int i=0; i<triangles.size(); i++) {
+ Triangle t = (Triangle)triangles.elementAt(i);
+ if (t.contains(v)) {
+ Triangle t12 = t.t12;
+ Triangle t23 = t.t23;
+ Triangle t31 = t.t31;
+ t.delete();
+ vec.addElement(newTriangle(v, t.v1, t.v2, "vertexinsertion " + v));
+ vec.addElement(newTriangle(v, t.v3, t.v2, "vertexinsertion " + v));
+ vec.addElement(newTriangle(v, t.v1, t.v3, "vertexinsertion " + v));
+ //#repeat t23/t31/t12 v1/v2/v3 v2/v3/v1 v3/v1/v2
+ } else if (t.t23 != null && isect(t.v2, t.v3, v)) {
+ Triangle tt = t.t23;
+ Vertex va = tt.opposingVertex(t);
+ tt.delete();
+ t.delete();
+ vec.addElement(newTriangle(v, t.v1, t.v3, "vertexinsertion " + v));
+ vec.addElement(newTriangle(v, t.v1, t.v2, "vertexinsertion " + v));
+ vec.addElement(newTriangle(v, t.v3, va , "vertexinsertion " + v));
+ vec.addElement(newTriangle(v, t.v2, va , "vertexinsertion " + v));
+ //#end
+ } else {
+ continue;
+ }
+ fixup(vec, v);
+ return v;
+ }
+ boolean good = false;
+ while(true) {
+ for(int j=0; j<triangles.size(); j++) {
+ Triangle t = (Triangle)triangles.elementAt(j);
+ if (t.v1==v || t.v2==v || t.v3==v) continue;
+ //#repeat t12/t23/t31 v3/v1/v2 v2/v3/v1 v1/v2/v3
+ if (t.t12==null) {
+ boolean bad = false;
+ for(int k=0; k<triangles.size(); k++) {
+ Triangle tt = (Triangle)triangles.elementAt(k);
+ if (tt.intersectsSegment(v, t.v1)) { bad = true; break; }
+ if (tt.intersectsSegment(v, t.v2)) { bad = true; break; }
+ }
+ if (!bad) {
+ vec.addElement(newTriangle(v,t.v1,t.v2, "hull expansion"));
+ good = true;
+ }
}
+ //#end
}
- for (int i=0; i<triangles.size(); i++) {
- Triangle t = ((Triangle)triangles.elementAt(i));
- Vertex v1 = t.v1;
- Vertex v2 = t.v2;
- Vertex v3 = t.v3;
- drawLine(buf, v1.x, v1.y, v2.x, v2.y, a, (debug && t.wind(v1,v2)!=0) ? 0xffffffff : color);
- drawLine(buf, v3.x, v3.y, v2.x, v2.y, a, (debug && t.wind(v3,v2)!=0) ? 0xffffffff : color);
- drawLine(buf, v1.x, v1.y, v3.x, v3.y, a, (debug && t.wind(v1,v3)!=0) ? 0xffffffff : color);
+ break;
}
+ if (!good) throw new Error("couldn't figure out where to put " + s(v));
+ fixup(vec, v);
+ return v;
}
- // Static //////////////////////////////////////////////////////////////////////////////
-
- public Vertex newVertex(double x, double y) {
- Vertex ret = null;
- for(int k=0; k<vertices.size(); k++) {
- Vertex v = (Vertex)vertices.elementAt(k);
- if (v.distance(x,y)<epsilon) if (ret==null || v.distance(x,y) < ret.distance(x,y)) ret = v;
+ public void fixup(Vector vec, Vertex v) {
+ while(vec.size() > 0) {
+ Triangle t = (Triangle)vec.lastElement();
+ vec.setSize(vec.size() - 1);
+ if (t.deleted) continue;
+ //if (t.wind(t.nextVertex(v), t.prevVertex(v)) != 0) continue; // FIXME
+ Triangle to = t.opposingTriangle(v);
+ if (to==null) continue; //throw new Error("fixup invoked with a triangle which does not have me as a vertex");
+ if (to.deleted) throw new Error("v should not happen");
+ if (to.r < distance(v,to.ccx, to.ccy)) continue;
+ Vertex v2 = to.opposingVertex(t);
+ t.delete();
+ to.delete();
+ vec.addElement(newTriangle(v, t.nextVertex(v), v2, "fixup"));
+ vec.addElement(newTriangle(v, t.prevVertex(v), v2, "fixup"));
}
- return ret==null ? new Vertex(x,y) : ret;
}
+ // Static //////////////////////////////////////////////////////////////////////////////
+
public Triangle newTriangle(Vertex v1, Vertex v2, Vertex v3, String source) {
if (v1==v2 || v2==v3 || v3==v1) throw new Error("identical vertices");
for(int i=0; i<triangles.size(); i++) {
public void checktri() {
for(int i=0; i<triangles.size(); i++) {
Triangle t = (Triangle)triangles.elementAt(i);
- /*
- for(int j=0; j<vertices.size(); j++) {
- Vertex v = (Vertex)vertices.elementAt(j);
- if (t.contains(v)) {
- t.special = true;
- throw new Error("triangle "+t+" contains vertex " + v);
- }
- }
- */
if (t.t12 != null && (t.t12.t12 != t && t.t12.t23 != t && t.t12.t31 != t)) throw new Error("t12");
if (t.t23 != null && (t.t23.t12 != t && t.t23.t23 != t && t.t23.t31 != t)) throw new Error("t23");
if (t.t31 != null && (t.t31.t12 != t && t.t31.t23 != t && t.t31.t31 != t)) throw new Error("t31");
// Vertex //////////////////////////////////////////////////////////////////////////////
- private final class Vertex {
- final double x, y;
- LinkedList next = new LinkedList();
- boolean forced = false;
- public String toString() { return "("+x+","+y+")"; }
- public double distance(Vertex v) { return distance(v.x, v.y); }
- public double distance(double x, double y) { return Mesh.distance(this.x,this.y,x,y); }
- public Vertex(double x, double y) {
- this.x = x;
- this.y = y;
- vertices.addElement(this);
- Vector vec = new Vector();
- Vector vec2 = new Vector();
- boolean interior = false;
- int edges = 0;
- Vertex v = this;
- boolean good = false;
- for(int i=0; i<triangles.size(); i++) {
- Triangle t = (Triangle)triangles.elementAt(i);
- if (good) throw new Error("impossible: Vertex() -> good twice");
- if (t.contains(this)) {
- System.out.println(t + " contains me");
- Triangle t12 = t.t12;
- Triangle t23 = t.t23;
- Triangle t31 = t.t31;
- t.delete(vec);
- vec2.addElement(newTriangle(this, t.v1, t.v2, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v3, t.v2, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v1, t.v3, "vertexinsertion " + this));
- fixup(vec2);
- good = true;
- break;
- } else if (t.t23 != null && v.intersectsSegment(t.v2, t.v3)) {
- System.out.println("on an edge");
- good = true;
- Triangle tt = t.t23;
- tt.delete(null);
- t.delete(null);
- Vertex va =
- ((tt.v1==t.v3&&tt.v2==t.v2)||(tt.v1==t.v2&&tt.v2==t.v3)) ? tt.v3 :
- ((tt.v2==t.v3&&tt.v3==t.v2)||(tt.v2==t.v2&&tt.v3==t.v3)) ? tt.v1 :
- ((tt.v1==t.v3&&tt.v3==t.v2)||(tt.v1==t.v2&&tt.v3==t.v3)) ? tt.v2 : null;
- vec2.addElement(newTriangle(this, t.v1, t.v3, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v1, t.v2, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v3, va , "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v2, va , "vertexinsertion " + this));
- fixup(vec2);
- break;
- } else if (t.t31 != null && v.intersectsSegment(t.v1, t.v3)) {
- good = true;
- System.out.println("on an edge");
- Triangle tt = t.t31;
- tt.delete(null);
- t.delete(null);
- Vertex va =
- ((tt.v1==t.v1&&tt.v2==t.v3)||(tt.v1==t.v3&&tt.v2==t.v1)) ? tt.v3 :
- ((tt.v2==t.v1&&tt.v3==t.v3)||(tt.v2==t.v3&&tt.v3==t.v1)) ? tt.v1 :
- ((tt.v1==t.v1&&tt.v3==t.v3)||(tt.v1==t.v3&&tt.v3==t.v1)) ? tt.v2 : null;
- vec2.addElement(newTriangle(this, t.v2, t.v1, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v2, t.v3, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v1, va , "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v3, va , "vertexinsertion " + this));
- fixup(vec2);
- break;
- } else if (t.t12 != null && v.intersectsSegment(t.v1, t.v2)) {
- System.out.println("on an edge");
- good = true;
- Triangle tt = t.t12;
- tt.delete(null);
- t.delete(null);
- Vertex va =
- ((tt.v1==t.v1&&tt.v2==t.v2)||(tt.v1==t.v2&&tt.v2==t.v1)) ? tt.v3 :
- ((tt.v2==t.v1&&tt.v3==t.v2)||(tt.v2==t.v2&&tt.v3==t.v1)) ? tt.v1 :
- ((tt.v1==t.v1&&tt.v3==t.v2)||(tt.v1==t.v2&&tt.v3==t.v1)) ? tt.v2 : null;
- vec2.addElement(newTriangle(this, t.v3, t.v1, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v3, t.v2, "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v1, va , "vertexinsertion " + this));
- vec2.addElement(newTriangle(this, t.v2, va , "vertexinsertion " + this));
- fixup(vec2);
- break;
- }
- }
- if (triangles.size() > 2 && !good)
- throw new Error("vertex "+this+" did not fall within a triangle or on the edge of at least two");
- }
- public void fixup(Vector vec) {
- while(vec.size() > 0) {
- Triangle t = (Triangle)vec.lastElement();
- vec.setSize(vec.size() - 1);
- if (t.deleted) continue;
- Triangle to = t.v1==this ? t.t23 : t.v2==this ? t.t31 : t.v3==this ? t.t12 : null;
- if (to==null) continue;
- //throw new Error("fixup invoked with a triangle which does not have me as a vertex");
- if (to.deleted) throw new Error("this should not happen");
- if (to.r < this.distance(to.ccx, to.ccy)) continue;
- if (t.v1==this) {
- //if (t.v2.next.contains(t.v3)) continue;
- //if (t.v3.next.contains(t.v2)) continue;
- Vertex v =
- (to.v1!=t.v2 && to.v1!=t.v3) ? to.v1 :
- (to.v2!=t.v2 && to.v2!=t.v3) ? to.v2 :
- (to.v3!=t.v2 && to.v3!=t.v3) ? to.v3 : null;
- t.delete(null);
- to.delete(null);
- vec.addElement(newTriangle(this, t.v2, v, "fixup"));
- vec.addElement(newTriangle(this, t.v3, v, "fixup"));
- } else if (t.v2==this) {
- //if (t.v3.next.contains(t.v1)) continue;
- //if (t.v1.next.contains(t.v3)) continue;
- Vertex v =
- (to.v1!=t.v1 && to.v1!=t.v3) ? to.v1 :
- (to.v2!=t.v1 && to.v2!=t.v3) ? to.v2 :
- (to.v3!=t.v1 && to.v3!=t.v3) ? to.v3 : null;
- t.delete(null);
- to.delete(null);
- vec.addElement(newTriangle(this, t.v1, v, "fixup"));
- vec.addElement(newTriangle(this, t.v3, v, "fixup"));
-
- } else if (t.v3==this) {
- //if (t.v1.next.contains(t.v2)) continue;
- //if (t.v2.next.contains(t.v1)) continue;
- Vertex v =
- (to.v1!=t.v2 && to.v1!=t.v1) ? to.v1 :
- (to.v2!=t.v2 && to.v2!=t.v1) ? to.v2 :
- (to.v3!=t.v2 && to.v3!=t.v1) ? to.v3 : null;
- t.delete(null);
- to.delete(null);
- vec.addElement(newTriangle(this, t.v2, v, "fixup"));
- vec.addElement(newTriangle(this, t.v1, v, "fixup"));
- } else {
- throw new Error("this should not happen");
- }
- System.out.println("> made a swap");
- }
- }
-
- public boolean makeNonDegenerate(Vector vec) {
- Vertex v1 = this;
- for(int i2 = 0; i2<next.size(); i2++) {
- Vertex v2 = (Vertex)next.get(i2);
- for(int i3 = 0; i3<vertices.size(); i3++) {
- Vertex v3 = (Vertex)vertices.get(i3);
- for(int i4=0; i4<v3.next.size(); i4++) {
- Vertex v4 = (Vertex)v3.next.get(i4);
- if (v1==v3||v1==v4||v2==v3||v2==v4) continue;
- if (isect(v1,v2,v3,v4)) {
- double a1 = v2.y-v1.y;
- double a2 = v4.y-v3.y;
- double b1 = v1.x-v2.x;
- double b2 = v3.x-v4.x;
- double c1 = -1 * (a1*v1.x+b1*v1.y);
- double c2 = -1 * (a2*v3.x+b2*v3.y);
- // a1x+b1y+c1=0
- // y=-(a1x+c1)/b1
- // a2x-(a1x+c1)(b2/b1)+c2=0
- // a2b1x-b2(a1x+c1)+b1c2=0
- // a2b1x-a1b2x-b2c1+b1c2=0
- // x(a2b1-a1b2)-b2c1+b1c2=0
- // x(a2b1-a1b2)=b2c1-b1c2
- // x=(b2c1-b1c2)/(a2b1-a1b2)
- double xq = (b2*c1-c2*b1)/(b1*a2-b2*a1);
- Vertex v0 = newVertex(xq, -1 * (a1*xq+c1) / b1);
- //if (v0==v1||v0==v2||v0==v3||v0==v4) continue;
- System.out.println("inserting new vertex " + v0+" between " + v1+"-"+v2 +" and "+ v3+"-"+v4);
- v1.next.remove(v2);
- v1.next.add(v0);
- v0.next.add(v2);
- v3.next.remove(v4);
- v3.next.add(v0);
- v0.next.add(v4);
- return true;
- }
- }
+ public boolean triangulate(Vertex vv, HashSet orphans, Vertex v, boolean first) {
+ if (first) {
+ HashSet left = new HashSet();
+ HashSet right = new HashSet();
+ for(Iterator it=orphans.iterator(); it.hasNext();) {
+ Vertex o = ((Integer)it.next()).intValue();
+ if (o==v||o==vv) continue;
+ if (side(vv, v, o) == -1) left.add(new Integer(o));
+ else if (side(vv, v, o) == 1) right.add(new Integer(o));
+ else throw new Error("impossible "+vv+" "+v + " " + o);
}
+ triangulate(vv, left, v, false);
+ triangulate(v, right, vv, false);
+ return false;
}
- return false;
- }
-
- public boolean force() {
- if (forced) return false;
- forced = true;
- boolean ret = false;
- OUTER: for(Iterator it=next.iterator(); it.hasNext();) {
- Vertex v = (Vertex)it.next();
-
- for(int k=0; k<vertices.size(); k++) {
- Vertex v2 = (Vertex)vertices.elementAt(k);
- if (v2==this||v2==v) continue;
- //if (next.contains(v2) || v2.next.contains(this)) continue;
- if (v2.intersectsSegment(v,this)) {
- System.out.println("breaking line " + this+"-"+v + " at vertex " + v2);
- next.remove(v);
- next.add(v2);
- v2.next.add(v);
- ret = true;
- break OUTER;
- }
- }
- boolean good = false;
- for (int i=0; i<triangles.size(); i++) {
- Triangle t = ((Triangle)triangles.elementAt(i));
- if (t.v1==this && t.v2==v) { good = true; break; }
- if (t.v3==this && t.v1==v) { good = true; break; }
- if (t.v3==this && t.v2==v) { good = true; break; }
- if (t.v1==v && t.v2==this) { good = true; break; }
- if (t.v3==v && t.v1==this) { good = true; break; }
- if (t.v3==v && t.v2==this) { good = true; break; }
- }
- if (good) continue;
- HashSet orphans = new HashSet();
- for (int i=0; i<triangles.size(); i++) {
- Triangle t = ((Triangle)triangles.elementAt(i));
- if (t.deleted) continue;
- if (t.intersectsSegment(this, v)) {
- System.out.println("removing triangle " + t + " because it intersects segment " + this+"-"+v);
- Vector vec = new Vector();
- orphans.add(t.v1);
- orphans.add(t.v2);
- orphans.add(t.v3);
- orphans.remove(v);
- orphans.remove(this);
- t.delete(vec);
- i--;
- ret = true;
- }
- }
- orphans.remove(this);
- orphans.remove(v);
- triangulate(orphans, v);
- break;
- }
- return ret;
- }
- public void triangulate(HashSet orphans, Vertex v) {
- HashSet left = new HashSet();
- HashSet right = new HashSet();
- for(Iterator it=orphans.iterator(); it.hasNext();) {
- Vertex o = (Vertex)it.next();
- if (o==v||o==this) continue;
- if (side(this, v, o) == -1) left.add(o);
- else if (side(this, v, o) == 1) right.add(o);
- else throw new Error("impossible "+this+" "+v + " " + o);
- }
- triangulate2(left, v, false);
- v.triangulate2(right, this, false);
- }
- public boolean triangulate2(HashSet orphans, Vertex v, boolean skip) {
- Vertex farthest = null;
- double dist = 0;
- System.out.println("orphans: " + orphans.size());
+ Vertex farthest = NULLVERTEX;
+ float dist = 0;
if (orphans.size()==0) return true;
- Vertex o = (Vertex)orphans.iterator().next();
+ Vertex o = ((Integer)orphans.iterator().next()).intValue();
if (orphans.size()==1) {
- Triangle t = newTriangle(this, v, o, "triangulate2 " + v + " " + this);
- if (((t.v1==this && t.v2==v)||(t.v1==v && t.v2==this)) && t.t12==null) return true;
- if (((t.v3==this && t.v2==v)||(t.v3==v && t.v2==this)) && t.t23==null) return true;
- if (((t.v1==this && t.v3==v)||(t.v1==v && t.v3==this)) && t.t31==null) return true;
+ Triangle t = newTriangle(vv, v, o, "triangulate2 " + v + " " + vv);
+ if (((t.v1==vv && t.v2==v)||(t.v1==v && t.v2==vv)) && t.t12==null) return true;
+ if (((t.v3==vv && t.v2==v)||(t.v3==v && t.v2==vv)) && t.t23==null) return true;
+ if (((t.v1==vv && t.v3==v)||(t.v1==v && t.v3==vv)) && t.t31==null) return true;
return false;
}
- Vertex best = null;
+ Vertex best = NULLVERTEX;
OUTER: for(Iterator it=orphans.iterator(); it.hasNext();) {
- o = (Vertex)it.next();
+ o = ((Integer)it.next()).intValue();
if (o==v) continue;
- Triangle t = new Triangle("temp", this, v, o, true);
+ Triangle t = new Triangle("temp", vv, v, o, true);
for(Iterator it2=orphans.iterator(); it2.hasNext();) {
- Vertex z = (Vertex)it2.next();
+ Vertex z = ((Integer)it2.next()).intValue();
if (z==o) continue;
if (z==v) continue;
- if (z==this) continue;
- if (z.distance(t.ccx, t.ccy) < t.r || t.contains(z)) continue OUTER;
+ if (z==vv) continue;
+ if (distance(z,t.ccx,t.ccy) < t.r || t.contains(z)) continue OUTER;
}
- if (best==null || new Triangle("temp",this,v,best,true).area() > new Triangle("temp",this,v,o,true).area())
+ if (best==NULLVERTEX || new Triangle("temp",vv,v,best,true).area() > new Triangle("temp",vv,v,o,true).area())
best = o;
}
- if (best==null) throw new Error("notgood, #orphans = " + orphans.size());
+ if (best==NULLVERTEX) throw new Error("notgood, #orphans = " + orphans.size());
o = best;
HashSet left = new HashSet();
HashSet right = new HashSet();
for(Iterator it2=orphans.iterator(); it2.hasNext();) {
- Vertex x = (Vertex)it2.next();
- if (o==x||this==x||v==x) continue;
- int side_of_x = side(o,(this.x+v.x)/2,(this.y+v.y)/2,x);
- int side_of_v = side(o,(this.x+v.x)/2,(this.y+v.y)/2,v);
- int side_of_this = side(o,(this.x+v.x)/2,(this.y+v.y)/2,this);
- if (side_of_x==side_of_this && side_of_this!=0) right.add(x);
- else if (side_of_x==side_of_v && side_of_v!=0) left.add(x);
- else throw new Error("impossible "+this+" "+v + " " + o + " ==> " + x);
+ Vertex x = ((Integer)it2.next()).intValue();
+ if (o==x||vv==x||v==x) continue;
+ int side_of_x = side(o,(x(vv)+x(v))/2,(y(vv)+y(v))/2,x);
+ int side_of_v = side(o,(x(vv)+x(v))/2,(y(vv)+y(v))/2,v);
+ int side_of_vv = side(o,(x(vv)+x(v))/2,(y(vv)+y(v))/2,vv);
+ if (side_of_x==side_of_vv && side_of_vv!=0) right.add(new Integer(x));
+ else if (side_of_x==side_of_v && side_of_v!=0) left.add(new Integer(x));
+ else throw new Error("impossible "+vv+" "+v + " " + o + " ==> " + x);
}
boolean doit = true;
- doit &= o.triangulate2(left, v, false);
- doit &= o.triangulate2(right, this, false);
+ doit &= triangulate(o, left, v, false);
+ doit &= triangulate(o, right, vv, false);
if (doit) {
- Triangle t = newTriangle(v, this, o,"triangulate 0/0");
- if (((t.v1==this && t.v2==v)||(t.v1==v && t.v2==this)) && t.t12==null) return true;
- if (((t.v3==this && t.v2==v)||(t.v3==v && t.v2==this)) && t.t23==null) return true;
- if (((t.v1==this && t.v3==v)||(t.v1==v && t.v3==this)) && t.t31==null) return true;
+ Triangle t = newTriangle(v, vv, o,"triangulate 0/0");
+ if (((t.v1==vv && t.v2==v)||(t.v1==v && t.v2==vv)) && t.t12==null) return true;
+ if (((t.v3==vv && t.v2==v)||(t.v3==v && t.v2==vv)) && t.t23==null) return true;
+ if (((t.v1==vv && t.v3==v)||(t.v1==v && t.v3==vv)) && t.t31==null) return true;
return false;
}
return true;
}
- public int wind(Vertex v) {
- if (v.next.contains(this) && next.contains(v)) return 0;
- if (v.y < y || (v.y==y && v.x<x)) return v.wind(this);
- if (next.contains(v)) return 1;
- if (v.next.contains(this)) return -1;
- return 0;
+ public void force() {
+ while(true) {
+ boolean redo = false;
+ for(int k=0; k<numvertices; k++) {
+ Vertex v = k;
+ redo |= force(v);
+ }
+ if (!redo) break;
+ }
+ }
+ public boolean force(Vertex vv) {
+ boolean ret = false;
+ OUTER: for(Iterator it=next(vv).iterator(); it.hasNext();) {
+ Vertex v = ((Integer)it.next()).intValue();
+ for(int k=0; k<numvertices; k++) {
+ Vertex v2 = k;
+ if (v2==vv||v2==v) continue;
+ //if (next(vv).contains(v2) || next(v2).contains(vv)) continue;
+ if (isect(v,vv,v2)) {
+ if (debug) Log.debug(Mesh.class,"breaking line " + vv+"-"+v + " at vertex " + v2);
+ next(vv).remove(new Integer(v));
+ next(vv).add(new Integer(v2));
+ next(v2).add(new Integer(v));
+ ret = true;
+ break OUTER;
+ }
+ }
+ boolean good = false;
+ for (int i=0; i<triangles.size(); i++)
+ if (((Triangle)triangles.elementAt(i)).hasEdge(vv,v)) { good = true; break; }
+ if (good) continue;
+ HashSet orphans = new HashSet();
+ for (int i=0; i<triangles.size(); i++) {
+ Triangle t = ((Triangle)triangles.elementAt(i));
+ if (t.deleted) continue;
+ if (t.intersectsSegment(vv, v)) {
+ if (debug) Log.debug(Mesh.class,"removing triangle " + t + " because it intersects segment " + vv+"-"+v);
+ Vector vec = new Vector();
+ orphans.add(new Integer(t.v1));
+ orphans.add(new Integer(t.v2));
+ orphans.add(new Integer(t.v3));
+ orphans.remove(new Integer(v));
+ orphans.remove(new Integer(vv));
+ t.delete();
+ i--;
+ ret = true;
+ }
+ }
+ orphans.remove(new Integer(vv));
+ orphans.remove(new Integer(v));
+ triangulate(vv, orphans, v, true);
+ break;
+ }
+ return ret;
+ }
+
+ public void makeNonDegenerate() {
+ while(true) {
+ boolean redo = false;
+ for(int k=0; k<numvertices; k++) {
+ Vector vec = new Vector();
+ Vertex vx = k;
+ redo |= makeNonDegenerate(vec, vx);
+ }
+ if (!redo) break;
}
- public boolean intersectsSegment(Vertex v1, Vertex v2) {
- return
- side(v1,v2,this)==0 &&
- x - Math.max(v1.x,v2.x) < 0 &&
- x - Math.min(v1.x,v2.x) > 0 &&
- y - Math.max(v1.y,v2.y) < 0 &&
- y - Math.min(v1.y,v2.y) > 0;
+ }
+ public boolean makeNonDegenerate(Vector vec, Vertex v1) {
+ for(int i2 = 0; i2<next(v1).size(); i2++) {
+ Vertex v2 = ((Integer)next(v1).get(i2)).intValue();
+ for(int i3 = 0; i3<numvertices; i3++) {
+ Vertex v3 = i3;
+ for(int i4=0; i4<next(v3).size(); i4++) {
+ Vertex v4 = ((Integer)next(v3).get(i4)).intValue();
+ if (v1==v3||v1==v4||v2==v3||v2==v4) continue;
+ if (isect(v1,v2,v3,v4)) {
+ float a1 = y(v2)-y(v1);
+ float a2 = y(v4)-y(v3);
+ float b1 = x(v1)-x(v2);
+ float b2 = x(v3)-x(v4);
+ float c1 = -1 * (a1*x(v1)+b1*y(v1));
+ float c2 = -1 * (a2*x(v3)+b2*y(v3));
+ // a1x+b1y+c1=0
+ // y=-(a1x+c1)/b1
+ // a2x-(a1x+c1)(b2/b1)+c2=0
+ // a2b1x-b2(a1x+c1)+b1c2=0
+ // a2b1x-a1b2x-b2c1+b1c2=0
+ // x(a2b1-a1b2)-b2c1+b1c2=0
+ // x(a2b1-a1b2)=b2c1-b1c2
+ // x=(b2c1-b1c2)/(a2b1-a1b2)
+ float xq = (b2*c1-c2*b1)/(b1*a2-b2*a1);
+ Vertex v0 = newVertex(xq, -1 * (a1*xq+c1) / b1);
+ //if (v0==v1||v0==v2||v0==v3||v0==v4) continue;
+ if (debug) Log.debug(this,"inserting new vertex " + v0+" between " + v1+"-"+v2 +" and "+ v3+"-"+v4);
+ next(v1).remove(new Integer(v2));
+ next(v1).add(new Integer(v0));
+ next(v0).add(new Integer(v2));
+ next(v3).remove(new Integer(v4));
+ next(v3).add(new Integer(v0));
+ next(v0).add(new Integer(v4));
+ return true;
+ }
+ }
+ }
}
+ return false;
}
// Triangle //////////////////////////////////////////////////////////////////////////////
boolean painted = false;
boolean special = false;
final String source;
- final double ccx, ccy, r;
+ final float ccx, ccy, r;
+ public boolean hasEdge(Vertex a, Vertex b) { return a!=b && (a==v1||a==v2||a==v3) && (b==v1||b==v2||b==v3); }
+ public Vertex opposingVertex(Triangle t) { return t12==t ? v3 : t23==t ? v1 : t31==t ? v2 : NULLVERTEX; }
+ public Triangle opposingTriangle(Vertex v) { return v1==v ? t23 : v2==v ? t31 : v3==v ? t12 : null; }
+ public Vertex nextVertex(Vertex v) { return v1==v ? v2 : v2==v ? v3 : v3==v ? v1 : NULLVERTEX; }
+ public Vertex prevVertex(Vertex v) { return v1==v ? v3 : v2==v ? v1 : v3==v ? v2 : NULLVERTEX; }
public String toString() { return "<<"+v1+""+v2+""+v3+">>"; }
public boolean intersectsSegment(Vertex a, Vertex b) { return isect(v1,v2,a,b) || isect(v3,v2,a,b) || isect(v1,v3,a,b); }
- public double area() {
- double a = v1.distance(v2);
- double b = v3.distance(v2);
- double c = v1.distance(v3);
- double s = (a+b+c)/2;
- return Math.sqrt(s*(s-a)*(s-b)*(s-c));
+ public float area() {
+ float a = distance(v1,v2);
+ float b = distance(v2,v3);
+ float c = distance(v3,v1);
+ float s = (a+b+c)/2;
+ return (float)Math.sqrt(s*(s-a)*(s-b)*(s-c));
}
public boolean checkSkinny() {
- if (!(r / Math.min(Math.min(v1.distance(v2), v2.distance(v3)), v3.distance(v1)) > B)) return false;
- System.out.println("skinny triangle " + this);
- for (Iterator it = vertices.iterator(); it.hasNext();) {
- Vertex v = (Vertex)it.next();
- for (Iterator nit = v.next.iterator(); nit.hasNext();) {
- Vertex v2 = (Vertex)nit.next();
- double midx = (v.x+v2.x)/2;
- double midy = (v.y+v2.y)/2;
- if (distance(midx,midy,ccx,ccy) <= v.distance(midx,midy)) {
- System.out.println(" but splitting it would encroach on a segment");
+ if (!(r / Math.min(Math.min(distance(v1,v2), distance(v2,v3)), distance(v3,v1)) > B)) return false;
+ if (debug) Log.debug(this,"skinny triangle " + this);
+ for (Vertex v=0; v<numvertices; v++) {
+ for (Iterator nit = next(v).iterator(); nit.hasNext();) {
+ Vertex v2 = ((Integer)nit.next()).intValue();
+ float midx = (x(v)+x(v2))/2;
+ float midy = (y(v)+y(v2))/2;
+ if (distance(midx,midy,ccx,ccy) <= distance(v,midx,midy)) {
+ if (debug) Log.debug(this," but splitting it would encroach on a segment");
return false;
}
}
if (deleted) throw new Error("gargh!");
if (!strokeOnly) {
if (special) {
- buf.fillTriangle((int)a.multiply_px((float)v1.x, (float)v1.y),
- (int)a.multiply_py((float)v1.x, (float)v1.y),
- (int)a.multiply_px((float)v2.x, (float)v2.y),
- (int)a.multiply_py((float)v2.x, (float)v2.y),
- (int)a.multiply_px((float)v3.x, (float)v3.y),
- (int)a.multiply_py((float)v3.x, (float)v3.y),
+ buf.fillTriangle((int)a.multiply_px((float)x(v1), (float)y(v1)),
+ (int)a.multiply_py((float)x(v1), (float)y(v1)),
+ (int)a.multiply_px((float)x(v2), (float)y(v2)),
+ (int)a.multiply_py((float)x(v2), (float)y(v2)),
+ (int)a.multiply_px((float)x(v3), (float)y(v3)),
+ (int)a.multiply_py((float)x(v3), (float)y(v3)),
0xff0000ff);
} else if ((evenOdd && count%2!=0) || (!evenOdd && count!=0)) {
- buf.fillTriangle((int)a.multiply_px((float)v1.x, (float)v1.y),
- (int)a.multiply_py((float)v1.x, (float)v1.y),
- (int)a.multiply_px((float)v2.x, (float)v2.y),
- (int)a.multiply_py((float)v2.x, (float)v2.y),
- (int)a.multiply_px((float)v3.x, (float)v3.y),
- (int)a.multiply_py((float)v3.x, (float)v3.y),
+ buf.fillTriangle((int)a.multiply_px((float)x(v1), (float)y(v1)),
+ (int)a.multiply_py((float)x(v1), (float)y(v1)),
+ (int)a.multiply_px((float)x(v2), (float)y(v2)),
+ (int)a.multiply_py((float)x(v2), (float)y(v2)),
+ (int)a.multiply_px((float)x(v3), (float)y(v3)),
+ (int)a.multiply_py((float)x(v3), (float)y(v3)),
color);
} else {
- buf.fillTriangle((int)a.multiply_px((float)v1.x, (float)v1.y),
- (int)a.multiply_py((float)v1.x, (float)v1.y),
- (int)a.multiply_px((float)v2.x, (float)v2.y),
- (int)a.multiply_py((float)v2.x, (float)v2.y),
- (int)a.multiply_px((float)v3.x, (float)v3.y),
- (int)a.multiply_py((float)v3.x, (float)v3.y),
- 0xff000000 | ((color & 0x00ffffff) >> 8));
+ if (debug)
+ buf.fillTriangle((int)a.multiply_px((float)x(v1), (float)y(v1)),
+ (int)a.multiply_py((float)x(v1), (float)y(v1)),
+ (int)a.multiply_px((float)x(v2), (float)y(v2)),
+ (int)a.multiply_py((float)x(v2), (float)y(v2)),
+ (int)a.multiply_px((float)x(v3), (float)y(v3)),
+ (int)a.multiply_py((float)x(v3), (float)y(v3)),
+ 0xff000000 | ((color & 0x00ffffff) >> 8));
}
}
painted = true;
+ //#repeat t12/t23/t31 v1/v2/v3 v2/v3/v1
if (t12 != null && !t12.painted) {
t12.fill(buf, a, color, evenOdd, count + wind(v1, v2), strokeOnly);
- drawLine(buf, (v1.x*2+v2.x)/3, (v1.y*2+v2.y)/3, (v1.x+2*v2.x)/3, (v1.y+2*v2.y)/3, a,
- wind(v2,v1)==0?0xff000000:0xff0000ff);
- }
- if (t23 != null && !t23.painted) {
- t23.fill(buf, a, color, evenOdd, count + wind(v2, v3), strokeOnly);
- drawLine(buf, (v2.x*2+v3.x)/3, (v2.y*2+v3.y)/3, (v2.x+2*v3.x)/3, (v2.y+2*v3.y)/3, a,
- wind(v3,v2)==0?0xff000000:0xff0000ff);
- }
- if (t31 != null && !t31.painted) {
- t31.fill(buf, a, color, evenOdd, count + wind(v3, v1), strokeOnly);
- drawLine(buf, (v1.x*2+v3.x)/3, (v1.y*2+v3.y)/3, (v1.x+2*v3.x)/3, (v1.y+2*v3.y)/3, a,
- wind(v3,v1)==0?0xff000000:0xff0000ff);
+ if (debug)
+ drawLine(buf, (x(v1)*2+x(v2))/3, (y(v1)*2+y(v2))/3, (x(v1)+2*x(v2))/3, (y(v1)+2*y(v2))/3, a,
+ wind(v2,v1)==0?0xff000000:0xff0000ff);
}
+ //#end
+ }
+ public int wind(Vertex a, Vertex b) {
+ if (next(a).contains(new Integer(b)) && next(b).contains(new Integer(a))) return 0;
+ if (y(a) < y(b) || (y(a)==y(b) && x(a)<x(b))) return wind(b, a);
+ if (next(a).contains(new Integer(b))) return 1;
+ if (next(b).contains(new Integer(a))) return -1;
+ return 0;
}
- public int wind(Vertex a, Vertex b) { return a.wind(b); }
public void clear() {
if (!painted) return;
painted = false;
public Triangle(String source, Vertex v1, Vertex v2, Vertex v3, boolean fake) { this(source, v1,v2,v3,fake,false); }
public Triangle(String source, Vertex v1, Vertex v2, Vertex v3, boolean fake, boolean ignoreProblems) {
this.source = source;
- double a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- if (a==0) {
+ float a = 0;
+ for(int i=0; i<3; i++) {
+ a=(y(v2)-y(v3))*(x(v2)-x(v1))-(y(v2)-y(v1))*(x(v2)-x(v3));
+ if (a!=0) break;
Vertex t = v2; v2=v3; v3=v1; v1 = t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- if (a==0) {
- t = v2; v2=v3; v3=v1; v1 = t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- }
- if (a==0) {
- t = v2; v2=v3; v3=v1; v1 = t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- }
- if (a==0) {
- t = v1; v1=v3; v3=t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- }
- if (a==0) {
- t = v2; v2=v3; v3=v1; v1 = t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- }
- if (a==0) {
- t = v2; v2=v3; v3=v1; v1 = t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- }
- if (a==0) {
- t = v2; v2=v3; v3=v1; v1 = t;
- a=(v2.y-v3.y)*(v2.x-v1.x)-(v2.y-v1.y)*(v2.x-v3.x);
- }
}
if (a==0) throw new Error("a==0 for " + v1 + " " + v2 + " " + v3);
this.v1 = v1; this.v2 = v2; this.v3 = v3;
- double a1=(v1.x+v2.x)*(v2.x-v1.x)+(v2.y-v1.y)*(v1.y+v2.y);
- double a2=(v2.x+v3.x)*(v2.x-v3.x)+(v2.y-v3.y)*(v2.y+v3.y);
- ccx=(a1*(v2.y-v3.y)-a2*(v2.y-v1.y))/a/2;
- ccy=(a2*(v2.x-v1.x)-a1*(v2.x-v3.x))/a/2;
- r = v1.distance(ccx, ccy);
+ float a1=(x(v1)+x(v2))*(x(v2)-x(v1))+(y(v2)-y(v1))*(y(v1)+y(v2));
+ float a2=(x(v2)+x(v3))*(x(v2)-x(v3))+(y(v2)-y(v3))*(y(v2)+y(v3));
+ ccx=(a1*(y(v2)-y(v3))-a2*(y(v2)-y(v1)))/a/2;
+ ccy=(a2*(x(v2)-x(v1))-a1*(x(v2)-x(v3)))/a/2;
+ r = distance(v1,ccx, ccy);
if (fake) return;
for(int i=0; i<triangles.size(); i++) {
Triangle t = (Triangle)triangles.elementAt(i);
- if ((t.v1==v1&&t.v2==v2)||(t.v1==v2&&t.v2==v1)) {
- if (t.t12!=null && !ignoreProblems) {
- System.out.println("v1=="+v1);
- System.out.println("v2=="+v2);
- System.out.println("t.v3=="+t.v3);
- System.out.println("v3=="+v3);
- special = true;
- t.special = true;
- triangles.add(this);
- System.out.println(t.t12.source);
- throw new Error();
- //t.t12.delete(null);
- }
- t.t12=this;
- t12=t;
- //continue;
- }
- if ((t.v1==v2&&t.v2==v3)||(t.v1==v3&&t.v2==v2)) {
- if (t.t12!=null && !ignoreProblems) {
- special = true;
- t.special = true;
- System.out.println("v2=="+v2);
- System.out.println("v3=="+v3);
- System.out.println("t.v3=="+t.v3);
- System.out.println("v1=="+v1);
- System.out.println("t.t12.v1=="+t.t12.v1);
- System.out.println("t.t12.v2=="+t.t12.v2);
- System.out.println("t.t12.v3=="+t.t12.v3);
- special = true;
- t.special = true;
- triangles.add(this);
- throw new Error();
- //t.t12.delete(null);
- }
- t.t12=this;
- t23=t;
- //continue;
- }
- if ((t.v1==v3&&t.v2==v1)||(t.v1==v1&&t.v2==v3)) {
- if (t.t12!=null && !ignoreProblems) {
- special = true;
- t.special = true;
- System.out.println("v1=="+v1);
- System.out.println("v3=="+v3);
- System.out.println("t.v3=="+t.v3);
- System.out.println("v2=="+v2);
- special = true;
- t.special = true;
- triangles.add(this);
- throw new Error();
- //t.t12.delete(null);
- }
- t.t12=this;
- t31=t;
- //continue;
- }
- if ((t.v2==v1&&t.v3==v2)||(t.v2==v2&&t.v3==v1)) {
- if (t.t23!=null && !ignoreProblems) {
- t = t.t23;
- System.out.println("v1=="+v1);
- System.out.println("v2=="+v2);
- System.out.println("t.v1=="+t.v1);
- System.out.println("v3=="+v3);
- special = true;
- t.special = true;
- triangles.add(this);
- System.out.println(t.source);
- throw new Error();
- //t.t23.delete(null);
- }
- t.t23=this;
- t12=t;
- //continue;
- }
- if ((t.v2==v2&&t.v3==v3)||(t.v2==v3&&t.v3==v2)) {
- if (t.t23!=null && !ignoreProblems) {
- special = true;
- t=t.t23;
- t.special = true;
- triangles.add(this);
- System.out.println(t.source);
- throw new Error();
- //t.t23.delete(null);
- }
- t.t23=this;
- t23=t;
- //continue;
- }
- if ((t.v2==v3&&t.v3==v1)||(t.v2==v1&&t.v3==v3)) {
- if (t.t23!=null && !ignoreProblems) {
- special = true;
- t = t.t23;
- t.special = true;
- System.out.println("v1=="+v1);
- System.out.println("v3=="+v3);
- System.out.println("t.v3=="+t.v3);
- System.out.println("v2=="+v2);
- special = true;
- t.special = true;
- System.out.println(t.source);
- triangles.add(this);
- throw new Error();
- //t.t23.delete(null);
- }
- t.t23=this;
- t31=t;
- //continue;
- }
- if ((t.v3==v1&&t.v1==v2)||(t.v3==v2&&t.v1==v1)) {
- if (t.t31!=null && !ignoreProblems) {
- t=t.t31;
- special = true;
- t.special = true;
- System.out.println("v1=="+v1);
- System.out.println("v2=="+v2);
- System.out.println("t.v2=="+t.v2);
- System.out.println("v3=="+v3);
- triangles.add(this);
- System.out.println(t.source);
- throw new Error();
- //t.t31.delete(null);
- }
- t.t31=this;
- t12=t;
- //continue;
- }
- if ((t.v3==v2&&t.v1==v3)||(t.v3==v3&&t.v1==v2)) {
- if (t.t31!=null && !ignoreProblems) {
- special = true;
- t=t.t31;
- t.special = true;
- triangles.add(this);
- System.out.println(t.source);
- throw new Error();
- //t.t31.delete(null);
- }
- t.t31=this;
- t23=t;
- //continue;
- }
- if ((t.v3==v3&&t.v1==v1)||(t.v3==v1&&t.v1==v3)) {
- if (t.t31!=null && !ignoreProblems) {
- t=t.t31;
- System.out.println("t.v1="+t.v1);
- System.out.println("t.v2="+t.v2);
- System.out.println("t.v3="+t.v3);
- System.out.println("v1="+v1);
- System.out.println("v2="+v2);
- System.out.println("v3="+v3);
- special = true;
- t.special = true;
- triangles.add(this);
- System.out.println("source=="+source);
- System.out.println("t.source=="+t.source);
- throw new Error();
- //t.t31.delete(null);
- }
- t.t31=this;
- t31=t;
- //continue;
- }
+ if ((t.v1==v1&&t.v2==v2)||(t.v1==v2&&t.v2==v1)) { if (t.t12!=null) throw new Error(); t.t12=this; t12=t; }
+ if ((t.v1==v2&&t.v2==v3)||(t.v1==v3&&t.v2==v2)) { if (t.t12!=null) throw new Error(); t.t12=this; t23=t; }
+ if ((t.v1==v3&&t.v2==v1)||(t.v1==v1&&t.v2==v3)) { if (t.t12!=null) throw new Error(); t.t12=this; t31=t; }
+ if ((t.v2==v1&&t.v3==v2)||(t.v2==v2&&t.v3==v1)) { if (t.t23!=null) throw new Error(); t.t23=this; t12=t; }
+ if ((t.v2==v2&&t.v3==v3)||(t.v2==v3&&t.v3==v2)) { if (t.t23!=null) throw new Error(); t.t23=this; t23=t; }
+ if ((t.v2==v3&&t.v3==v1)||(t.v2==v1&&t.v3==v3)) { if (t.t23!=null) throw new Error(); t.t23=this; t31=t; }
+ if ((t.v3==v1&&t.v1==v2)||(t.v3==v2&&t.v1==v1)) { if (t.t31!=null) throw new Error(); t.t31=this; t12=t; }
+ if ((t.v3==v2&&t.v1==v3)||(t.v3==v3&&t.v1==v2)) { if (t.t31!=null) throw new Error(); t.t31=this; t23=t; }
+ if ((t.v3==v3&&t.v1==v1)||(t.v3==v1&&t.v1==v3)) { if (t.t31!=null) throw new Error(); t.t31=this; t31=t; }
}
triangles.add(this);
}
- public void delete(Triangle t, Vertex v, Vector vec) {
- if (deleted) return;
- if (t12==t) { t12 = null; if (vec != null) { vec.add(v1); vec.add(v2); } }
- if (t23==t) { t23 = null; if (vec != null) { vec.add(v2); vec.add(v3); } }
- if (t31==t) { t31 = null; if (vec != null) { vec.add(v3); vec.add(v1); } }
- }
- public void delete(Vector vec) {
+ public void delete() {
if (deleted) return;
deleted = true;
triangles.remove(this);
- if (t12 != null) t12.delete(this,null,vec); else if (vec != null) { vec.add(v1); vec.add(v2); }
- if (t23 != null) t23.delete(this,null,vec); else if (vec != null) { vec.add(v3); vec.add(v2); }
- if (t31 != null) t31.delete(this,null,vec); else if (vec != null) { vec.add(v1); vec.add(v3); }
+ if (t12 != null) { if (t12.t12==this) t12.t12=null; if (t12.t23==this) t12.t23=null; if (t12.t31==this) t12.t31=null; }
+ if (t23 != null) { if (t23.t12==this) t23.t12=null; if (t23.t23==this) t23.t23=null; if (t23.t31==this) t23.t31=null; }
+ if (t31 != null) { if (t31.t12==this) t31.t12=null; if (t31.t23==this) t31.t23=null; if (t31.t31==this) t31.t31=null; }
}
public boolean contains(Vertex v) {
- double x = v.x;
- double y = v.y;
+ float x = x(v);
+ float y = y(v);
if (v==v1) return false;
if (v==v2) return false;
if (v==v3) return false;
- if (v.intersectsSegment(v1,v2)) return false;
- if (v.intersectsSegment(v2,v3)) return false;
- if (v.intersectsSegment(v3,v1)) return false;
- int a = side(v1,v2,x,y);
- int b = side(v3,v2,x,y);
- int c = side(v1,v3,x,y);
- return (a==side(v1,v2,v3)) && (b==side(v3,v2,v1)) && (c==side(v1,v3,v2));
+ if (isect(v1,v2,v)) return false;
+ if (isect(v2,v3,v)) return false;
+ if (isect(v3,v1,v)) return false;
+ return (side(v1,v2,x,y)==side(v1,v2,v3)) && (side(v3,v2,x,y)==side(v3,v2,v1)) && (side(v1,v3,x,y)==side(v1,v3,v2));
}
}
public Mesh(Polygon p) {
p.sort();
triangles.setSize(0);
- vertices.setSize(0);
-
- newTriangle(newVertex(p.minx-10, p.miny-10),
- newVertex(p.maxx+10, p.miny-10),
- newVertex(p.maxx+10, p.maxy+10), "original0");
-
- newTriangle(newVertex(p.minx-10, p.miny-10),
- newVertex(p.minx-10, p.maxy+10),
- newVertex(p.maxx+10, p.maxy+10), "original");
-
for(int i=0; i<p.numcontours-1; i++) {
- Vertex last = null, first = null;
+ Vertex last = NULLVERTEX, first = NULLVERTEX;
boolean good = false;
for(int j=p.contours[i]; j<p.contours[i+1]; j++) {
Vertex v = newVertex(p.x[j], p.y[j]);
if (v==last) continue;
if (v==first) continue;
- if (last == null) { last = v; continue; }
- if (first ==null) { first = v; continue; }
+ if (last == NULLVERTEX) { last = v; continue; }
+ if (first == NULLVERTEX) { first = v; continue; }
good = true;
break;
}
- System.out.println("contour " + i + " is " + (good?"good":"bad"));
+ if (debug) Log.debug(this,"contour " + i + " is " + (good?"good":"bad"));
if (!good) continue;
- last = null; first = null;
+ last = NULLVERTEX; first = NULLVERTEX;
for(int j=p.contours[i]; j<p.contours[i+1]; j++) {
- System.out.println("****************************************");
Vertex v = newVertex(p.x[j], p.y[j]);
if (v==last) continue;
- if (first==null) first=v;
- if (last != null) last.next.add(v);
+ if (first==NULLVERTEX) first=v;
+ if (last != NULLVERTEX) next(last).add(new Integer(v));
last = v;
- System.out.print(((int)v.x)+","+((int)v.y)+" ");
- }
- if (last!=first) last.next.add(first);
- System.out.println();
- }
-
- while(true) {
- boolean redo = false;
- for(int k=0; k<vertices.size(); k++) {
- Vector vec = new Vector();
- Vertex vx = (Vertex)vertices.elementAt(k);
- redo |= vx.makeNonDegenerate(vec);
+ makeNonDegenerate();
+ force();
}
- if (!redo) break;
+ if (last!=first) next(last).add(new Integer(first));
}
-
+ makeNonDegenerate();
+ force();
/*
redo = true;
for(; redo;) {
}
break;
}
- System.out.println("I now have " + vertices.size() + " vertices");
+ System.out.println("I now have " + numvertices + " vertices");
*/
- while(true) {
- boolean redo = false;
- for(int k=0; k<vertices.size(); k++) {
- Vertex v = (Vertex)vertices.elementAt(k);
- v.forced = false;
- }
- for(int k=0; k<vertices.size(); k++) {
- Vertex v = (Vertex)vertices.elementAt(k);
- redo |= v.force();
+ }
+
+ // Drawing //////////////////////////////////////////////////////////////////////////////
+
+ private void drawLine(PixelBuffer buf, float x1, float y1, float x2, float y2, Affine a, int color) {
+ buf.drawLine((int)a.multiply_px(x1, y1), (int)a.multiply_py(x1, y1),
+ (int)a.multiply_px(x2, y2), (int)a.multiply_py(x2, y2),
+ color);
+ }
+ public void fill(PixelBuffer buf, Affine a, int color, boolean evenOdd, boolean strokeOnly) {
+ for (int i=0; i<triangles.size(); i++) ((Triangle)triangles.elementAt(i)).clear();
+ ((Triangle)triangles.elementAt(0)).fill(buf, a, color, evenOdd, 1, strokeOnly);
+ }
+
+ public void stroke(PixelBuffer buf, Affine a, int color) {
+ if (debug)
+ for (int i=0; i<numvertices; i++) {
+ Vertex v = i;
+ for(Iterator it = next(v).iterator(); it.hasNext();) {
+ Vertex v2 = ((Integer)it.next()).intValue();
+ drawLine(buf, x(v), y(v), x(v2), y(v2), a, 0xffff0000);
+ }
}
- if (!redo) break;
+ for (int i=0; i<triangles.size(); i++) {
+ Triangle t = ((Triangle)triangles.elementAt(i));
+ Vertex v1 = t.v1;
+ Vertex v2 = t.v2;
+ Vertex v3 = t.v3;
+ if (debug||t.wind(v1,v2)!=0) drawLine(buf,x(v1),y(v1),x(v2),y(v2),a,(debug && t.wind(v1,v2)!=0) ?0xffffffff:color);
+ if (debug||t.wind(v3,v2)!=0) drawLine(buf,x(v3),y(v3),x(v2),y(v2),a,(debug && t.wind(v3,v2)!=0) ?0xffffffff:color);
+ if (debug||t.wind(v1,v3)!=0) drawLine(buf,x(v1),y(v1),x(v3),y(v3),a,(debug && t.wind(v1,v3)!=0) ?0xffffffff:color);
}
}
+
+ // Geometric Utility Functions //////////////////////////////////////////////////////////////////////////////
+
+ public float distance(Vertex v1, Vertex v2) { return distance(x(v1), y(v1), x(v2), y(v2)); }
+ public float distance(Vertex v1, float x, float y) { return distance(x(v1),y(v1),x,y); }
+ public float distance(float x1,float y1,float x2,float y2) {return (float)Math.sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));}
+ public int side(Vertex v1, Vertex v2, Vertex v3) { return side(v1, v2, x(v3), y(v3)); }
+ public int side(Vertex v1, Vertex v2, float x, float y) { return side(v1, x(v2), y(v2), x, y); }
+ public int side(Vertex v1, float x, float y, Vertex v3) { return side(v1, x, y, x(v3), y(v3)); }
+ public int side(Vertex v1, float x, float y, float x2, float y2) {
+ float a = y-y(v1), b = x(v1)-x, c = -1 * (a*x(v1)+b*y(v1));
+ return (- (a*x2+c)/b > y2) ? -1 : (- (a*x2+c)/b < y2) ? 1 : 0;
+ }
+
+ public boolean isect(Vertex v1, Vertex v2, Vertex v3, Vertex v4) {
+ if (v1==v3 || v1==v4 || v2==v3 || v2==v4) return false;
+ float a = side(v1,v2,v3);
+ float b = side(v1,v2,v4);
+ float c = side(v3,v4,v1);
+ float d = side(v3,v4,v2);
+ return a!=b && c!=d && a!=0 && b!=0 && c!=0 && d!=0;
+ }
+
+ public boolean isect(Vertex v1, Vertex v2, Vertex v) {
+ return
+ side(v1,v2,v)==0 &&
+ x(v) - Math.max(x(v1),x(v2)) < 0 &&
+ x(v) - Math.min(x(v1),x(v2)) > 0 &&
+ y(v) - Math.max(y(v1),y(v2)) < 0 &&
+ y(v) - Math.min(y(v1),y(v2)) > 0;
+ }
+
+
}