import org.ibex.js.*;
import org.ibex.util.*;
import org.ibex.plat.*;
-
-import org.ibex.core.*; // FIXME
+import org.ibex.core.*;
/**
* A Surface, as described in the Ibex Reference.
* Platform subclasses should include an inner class subclass of
* Surface to return from the Platform._createSurface() method
*/
-public abstract class Surface extends PixelBuffer implements Callable {
+public abstract class Surface implements Callable {
// Static Data ////////////////////////////////////////////////////////////////////////////////
private static final JS T = JSU.T;
private static final JS F = JSU.F;
- /** all instances of Surface which need to be refreshed by the Scheduler */
+ /** all instances of Surface which need to be refreshed by the Platform.Scheduler */
public static Vec allSurfaces = new Vec();
/** When set to true, render() should abort as soon as possible and restart the rendering process */
// Methods to be overridden by subclasses ///////////////////////////////////////////////////////
+ public abstract PixelBuffer getPixelBuffer(); ///< returns a PixelBuffer representing this Surface
public abstract void toBack(); ///< should push surface to the back of the stacking order
public abstract void toFront(); ///< should pull surface to the front of the stacking order
public abstract void syncCursor(); ///< set the actual cursor to this.cursor if they do not match
if (button == 1) new Message("_Press1", T, root);
else if (button == 2) new Message("_Press2", T, root);
else if (button == 3) {
- Scheduler.add(new Callable() { public Object run(Object o) throws JSExn {
+ Platform.Scheduler.add(new Callable() { public Object run(Object o) throws JSExn {
Platform.clipboardReadEnabled = true;
try {
root.putAndTriggerTraps(JSU.S("_Press3"), T);
}
private final static JS MOVE = JSU.S("_Move");
- /** we enqueue ourselves in the Scheduler when we have a Move message to deal with */
+ /** we enqueue ourselves in the Platform.Scheduler when we have a Move message to deal with */
private Callable mover = new Callable() {
public Object run(Object o) {
if (mousex == newmousex && mousey == newmousey) return null;
protected final void Move(final int newmousex, final int newmousey) {
this.newmousex = newmousex;
this.newmousey = newmousey;
- Scheduler.add(mover);
+ Platform.Scheduler.add(mover);
}
protected final void HScroll(int pixels) { new Message("_HScroll", JSU.N(pixels), root); }
pendingHeight = height;
syncRootBoxToSurface = true;
abort = true;
- Scheduler.renderAll();
+ Refresh();
}
// FEATURE: can we avoid creating objects here?
protected final void PosChange(final int x, final int y) {
- Scheduler.add(new Callable() { public Object run(Object o) throws JSExn {
- root.x = x;
- root.y = y;
+ Platform.Scheduler.add(new Callable() { public Object run(Object o) throws JSExn {
+ // FIXME
+ //root.x = x;
+ //root.y = y;
root.putAndTriggerTrapsAndCatchExceptions(JSU.S("PosChange"), T);
return null;
}});
protected final void Focused(boolean b) { new Message("Focused", b ? T : F, root); }
private boolean scheduled = false;
- public void Refresh() { if (!scheduled) Scheduler.add(this); scheduled = true; }
- public Object run(Object o) { scheduled = false; Scheduler.renderAll(); return null; }
+ public void Refresh() { if (!scheduled) Platform.Scheduler.add(this); scheduled = true; }
+ public Object run(Object o) { scheduled = false; Platform.Scheduler.renderAll(); return null; }
public final void setMaximized(boolean b) { if (b != maximized) _setMaximized(maximized = b); }
public final void setMinimized(boolean b) { if (b != minimized) _setMinimized(minimized = b); }
}
}
- public void dirty(int x, int y, int w, int h) {
- dirtyRegions.dirty(x, y, w, h);
- Refresh();
- }
+ // This is how subclasses signal a 'shallow dirty', indicating that although the backbuffer is valid, the screen is not
+ public void Dirty(int x, int y, int w, int h) { dirty(x,y,w,h); }
+ public void dirty(int x, int y, int w, int h) { dirtyRegions.dirty(x, y, w, h); Refresh(); }
public static Surface fromBox(Box b) {
// FIXME use a hash table here
// make sure the root is properly sized
do {
abort = false;
- root.pack();
if (syncRootBoxToSurface) {
root.setWidth(root.minwidth, pendingWidth);
root.setHeight(root.minheight, pendingHeight);
} while(abort);
int[][] dirt = dirtyRegions.flush();
+
for(int i = 0; dirt != null && i < dirt.length; i++) {
if (dirt[i] == null) continue;
int x = dirt[i][0], y = dirt[i][1], w = dirt[i][2], h = dirt[i][3];
if (y+h > root.height) h = root.height - y;
if (w <= 0 || h <= 0) continue;
- root.render(0, 0, x, y, x + w, y + h, this, identity);
- drawPicture(scarImage, 0, root.height - scarImage.height, x, y, x+w, y+h);
+ // FIXME: set clip to -- x, y, x + w, y + h,
+ root.render(this.getPixelBuffer(), identity);
+ //getPixelBuffer().drawPicture(scarImage, 0, root.height - scarImage.height, x, y, x+w, y+h);
if (abort) {
// x,y,w,h is only partially reconstructed, so we must be careful not to re-blit it
this.boxContainingMouse = boxContainingMouse;
this.name = name;
this.value = value;
- Scheduler.add(this);
+ Platform.Scheduler.add(this);
}
public Object run(Object o) throws JSExn {
// Default PixelBuffer implementation /////////////////////////////////////////////////////////
- public static abstract class DoubleBufferedSurface extends Surface {
+ public static abstract class DoubleBufferedSurface extends Surface implements PixelBuffer {
public DoubleBufferedSurface(Box root) { super(root); }
PixelBuffer backbuffer = Platform.createPixelBuffer(Platform.getScreenWidth(), Platform.getScreenHeight(), this);
DirtyList screenDirtyRegions = new DirtyList();
+ public PixelBuffer getPixelBuffer() { return this; }
+ public void fillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, int argb) {
+ backbuffer.fillTriangle(x1, y1, x2, y2, x3, y3, argb);
+ }
+ public void drawPicture(Picture p, Affine a, Mesh h) {
+ throw new Error("drawPicture() not implemented");
+ }
+ public void drawGlyph(Font.Glyph source,Affine a,Mesh h,int rgb,int bg) {
+ //screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
+ backbuffer.drawGlyph(source, a, h, rgb, bg);
+ }
+ /*
public void drawPicture(Picture source, int dx, int dy, int cx1, int cy1, int cx2, int cy2) {
screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
backbuffer.drawPicture(source, dx, dy, cx1, cy1, cx2, cy2);
}
- public void drawGlyph(Font.Glyph source, int dx, int dy, int cx1, int cy1, int cx2, int cy2, int argb) {
- screenDirtyRegions.dirty(cx1, cy1, cx2 - cx1, cy2 - cy1);
- backbuffer.drawGlyph(source, dx, dy, cx1, cy1, cx2, cy2, argb);
+ public void drawGlyph(Font.Glyph source, int dx, int dy, int cx1, int cy1, int cx2, int cy2, int argb, int bc) {
+ }
+ */
+ public void stroke(Polygon p, int color) {
+ // FIXME
+ }
+
+ public void fill(Polygon p, Paint paint) {
+ // FIXME
+ }
+
+ public void drawLine(int x1, int y1, int x2, int y2, int color) {
+ screenDirtyRegions.dirty(x1, y1, x2, y2);
+ backbuffer.drawLine(x1, y1, x2, y2, color);
}
+ public abstract void _fillTrapezoid(int x1, int x2, int y1, int x3, int x4, int y2, int color);
public void fillTrapezoid(int x1, int x2, int y1, int x3, int x4, int y2, int color) {
+ // we don't dirty trapezoid-fills since it's faster to just do them directly than to copy from the backbuffer
screenDirtyRegions.dirty(Math.min(x1, x3), y1, Math.max(x2, x4) - Math.min(x1, x3), y2 - y1);
backbuffer.fillTrapezoid(x1, x2, y1, x3, x4, y2, color);
+ //_fillTrapezoid(x1, x2, y1, x3, x4, y2, color);
}
public void render() {
}
}
- /** This is how subclasses signal a 'shallow dirty', indicating that although the backbuffer is valid, the screen is not */
+ // This is how subclasses signal a 'shallow dirty', indicating that although the backbuffer is valid, the screen is not
public final void Dirty(int x, int y, int w, int h) {
- screenDirtyRegions.dirty(x, y, w, h);
- Scheduler.renderAll();
+ //screenDirtyRegions.dirty(x, y, w, h);
+ //Refresh();
+ blit(x,y,w,h);
}
public void dirty(int x, int y, int w, int h) {
super.dirty(x, y, w, h);
}
- /** copies a region from the doublebuffer to this surface */
+ // copies a region from the doublebuffer to this surface
public abstract void blit(PixelBuffer source, int sx, int sy, int dx, int dy, int dx2, int dy2);
-
+ protected void blit(int x, int y, int w, int h) {
+ blit(backbuffer, x, y, x, y, w + x, h + y);
+ }
}
}