1 package edu.berkeley.qfat;
4 import java.awt.event.*;
6 import javax.media.opengl.*;
7 import javax.media.opengl.glu.*;
8 import com.sun.opengl.util.*;
10 import edu.berkeley.qfat.geom.*;
11 import edu.berkeley.qfat.geom.Point;
13 public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
15 public Mesh tile = new Mesh(false);
16 public Mesh goal = new Mesh(false);
17 public Matrix[] translations;
18 public Mesh.Vertex[] points;
21 public boolean tileon = true;
22 public boolean tilemeshon = false;
23 public boolean goalon = false;
24 public boolean anneal = false;
25 public boolean neighbors = false;
27 public int breaks = 0;
29 boolean shift = false;
30 boolean control = false;
32 public void mouseWheelMoved(MouseWheelEvent e) {
33 tz -= e.getWheelRotation();
36 public void keyTyped(KeyEvent e) { }
37 public void keyPressed(KeyEvent e) {
38 switch(e.getKeyCode()) {
39 case KeyEvent.VK_CONTROL: control = true; break;
40 case KeyEvent.VK_ALT: alt = true; break;
41 case KeyEvent.VK_SHIFT: shift = true; break;
42 case KeyEvent.VK_SPACE: breaks++; break;
43 case KeyEvent.VK_D: dump(); break;
44 case KeyEvent.VK_A: anneal = !anneal; break;
45 case KeyEvent.VK_N: neighbors = !neighbors; break;
46 case KeyEvent.VK_T: tileon = !tileon; break;
47 case KeyEvent.VK_G: goalon = !goalon; break;
48 case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
51 public synchronized void dump() {
53 PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
54 pw.println("solid dump");
55 for(Mesh.T t : tile) {
56 Vec normal = t.norm();
57 pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
58 pw.println(" outer loop");
59 for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
60 pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
62 pw.println(" endloop");
63 pw.println("endfacet");
65 pw.println("endsolid dump");
68 } catch (Exception e) { throw new RuntimeException(e); }
70 public void keyReleased(KeyEvent e) {
71 switch(e.getKeyCode()) {
72 case KeyEvent.VK_CONTROL: control = false; break;
73 case KeyEvent.VK_ALT: alt = false; break;
74 case KeyEvent.VK_SHIFT: shift = false; break;
78 public void mouseClicked(MouseEvent e) { }
79 public void mouseEntered(MouseEvent e) { }
80 public void mouseExited(MouseEvent e) { }
81 public void mousePressed(MouseEvent e) { }
82 public void mouseReleased(MouseEvent e) { }
86 public void mouseMoved(MouseEvent e) {
96 public void mouseDragged(MouseEvent e) {
98 tx += (mousex - e.getX())/(float)20;
99 ty += (mousey - e.getY())/(float)20;
101 anglex -= mousex - e.getX();
102 angley += mousey - e.getY();
109 * Take care of initialization here.
111 public void init(GLAutoDrawable gld) {
113 gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
114 gl.glViewport(0, 0, 500, 300);
115 gl.glEnable(GL.GL_DEPTH_TEST);
116 gl.glClearDepth(1.0);
117 gl.glDepthFunc(GL.GL_LEQUAL);
118 gl.glMatrixMode(GL.GL_PROJECTION);
120 gl.glMatrixMode(GL.GL_MODELVIEW);
122 float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
123 float mat_shininess[] = { 50.0f };
124 gl.glShadeModel(GL.GL_SMOOTH);
125 //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
126 //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
127 //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
128 //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
129 gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
130 gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
131 gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
132 gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
133 gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
134 gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
135 gl.glEnable(GL.GL_LIGHTING);
136 gl.glEnable(GL.GL_LIGHT0);
138 gl.glEnable(GL.GL_LIGHT1);
139 gl.glEnable(GL.GL_LIGHT2);
140 gl.glEnable(GL.GL_LIGHT3);
141 gl.glEnable(GL.GL_LIGHT4);
142 gl.glEnable(GL.GL_LIGHT5);
144 gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
145 gl.glEnable(GL.GL_COLOR_MATERIAL);
153 public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
154 public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
155 public void display(GLAutoDrawable drawable) {
157 if (translations==null) return;
159 glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
160 Graphics2D g = (Graphics2D)f.getGraphics();
161 g.setColor(Color.black);
162 g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
163 g.setColor(Color.red);
164 int top = f.getHeight()-100;
165 g.drawString("temperature: "+temps, 10, 30+top);
166 g.drawString("acceptance: "+accepts, 10, 50+top);
167 g.drawString("vertices: "+vertss, 10, 70+top);
168 g.fillRect(140, 25+top, temps, 10);
169 g.fillRect(140, 45+top, accepts, 10);
170 g.fillRect(140, 65+top, vertss, 10);
172 GL gl = drawable.getGL();
174 gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
175 gl.glPointSize(5.0f);
177 glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
178 glu.gluLookAt(0, 0, (tz/10)-1, 0, 0, 0, 0, 1, 0);
179 gl.glRotatef(anglex/3, 0, 1, 0);
180 gl.glRotatef(angley/3, 1, 0, 0);
182 gl.glBegin(GL.GL_TRIANGLES);
184 draw(gl, true, safeTriangles);
186 draw(gl, false, safeTriangles);
189 //draw(gl, false, tile);
191 gl.glBegin(GL.GL_TRIANGLES);
192 gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
194 draw(gl, false, goal);
199 //gl.glDisable(GL.GL_DEPTH_TEST);
200 gl.glColor4f(1,1,1,1);
201 for(Matrix m : translations) {
202 //if (v1.z==0 && v1.y==0) continue;
206 Point p = new Point(0, 0, 0).times(m);
207 Vec v = new Vec(p.x, p.y, p.z);
208 v = v.times((float)1.04);
209 gl.glTranslatef(v.x, v.y, v.z);
211 if (neighbors) draw(gl, false, safeTriangles, m);
213 gl.glTranslatef(-v.x, -v.y, -v.z);
216 //gl.glEnable(GL.GL_DEPTH_TEST);
217 gl.glEnable (GL.GL_LIGHTING);
220 protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
222 private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
223 private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
227 synchronized(safeTriangles) {
228 for(Mesh.T t : tris) {
229 if (red < 0.15) red = 1.0f;
230 if (green < 0.15) green = 1.0f;
231 if (blue < 0.15) blue = 1.0f;
236 if (triangles) switch(t.color/*class*/) {
237 case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
238 case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
239 case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
240 case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
241 case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
242 case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
243 case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
246 if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
247 else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
248 else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
249 else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
251 //gl.glBegin(GL.GL_LINES);
254 gl.glBegin(GL.GL_TRIANGLES);
259 gl.glDisable(GL.GL_LIGHTING);
260 gl.glBegin(GL.GL_LINES);
261 gl.glColor3f(1, 1, 1);
262 m.times(t.e1().p1.p).glVertex(gl);
263 m.times(t.e1().p2.p).glVertex(gl);
264 m.times(t.e2().p1.p).glVertex(gl);
265 m.times(t.e2().p2.p).glVertex(gl);
266 m.times(t.e3().p1.p).glVertex(gl);
267 m.times(t.e3().p2.p).glVertex(gl);
269 gl.glEnable(GL.GL_LIGHTING);
273 Point centroid = t.centroid();
274 gl.glBegin(GL.GL_LINES);
275 gl.glColor3f(1, 1, 1);
277 centroid.glVertex(gl);
278 centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
282 for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
283 gl.glDisable(GL.GL_LIGHTING);
284 gl.glBegin(GL.GL_LINES);
285 gl.glColor3f(1, 1, 1);
287 //p.p.plus(p.norm().times(p.score())).glVertex(gl);
288 if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
289 //tile.nearest(p).centroid().glVertex(gl);
291 gl.glEnable(GL.GL_LIGHTING);
300 //private JTextArea ocanvas = new JTextArea();
302 private GLCanvas glcanvas;
303 public MeshViewer(Frame f) {
305 GLCapabilities glcaps = new GLCapabilities();
306 glcanvas = new GLCanvas();
307 glcanvas.addGLEventListener(this);
308 f.add(glcanvas, BorderLayout.CENTER);
309 glcanvas.addMouseListener(this);
310 glcanvas.addMouseMotionListener(this);
311 glcanvas.addMouseWheelListener(this);
312 glcanvas.addKeyListener(this);
314 public void repaint() {