private RTree<T> triangles = new RTree<T>();
private PointSet<Vertex> vertices = new PointSet<Vertex>();
-
- public boolean option_wireframe = false;
+ public boolean option_wireframe = false;
public boolean option_errorNormals = false;
+ public boolean option_selectable = true;
public void render(GL gl, Matrix m) {
if (option_wireframe) {