checkpoint
[anneal.git] / src / edu / berkeley / qfat / Mesh.java
index f635754..f96346d 100644 (file)
@@ -66,6 +66,24 @@ public class Mesh implements Iterable<Mesh.T> {
         }
     }
 
+    public void unscore() {
+        HashSet<Vert> done = new HashSet<Vert>();
+        for(T t : this)
+            for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) {
+                if (done.contains(p)) continue;
+                done.add(p);
+                p.unscore();
+            }
+    }
+    public void fundamental() {
+        HashSet<Vert> done = new HashSet<Vert>();
+        for(T t : this)
+            for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) {
+                if (done.contains(p)) continue;
+                done.add(p);
+                p.recomputeFundamentalQuadric();
+            }
+    }
     public float rescore() {
         int num = 0;
         double dist = 0;
@@ -75,6 +93,7 @@ public class Mesh implements Iterable<Mesh.T> {
                 if (done.contains(p)) continue;
                 done.add(p);
                 p.rescore();
+                
             }
         return (float)(dist/num);
     }
@@ -126,24 +145,24 @@ public class Mesh implements Iterable<Mesh.T> {
         E e;                // some edge *leaving* this point
 
         Vert bound_to = this;
-        int nearest_vert_in_other_mesh_count;
-        float nearest_vert_in_other_mesh_x;
-        float nearest_vert_in_other_mesh_y;
-        float nearest_vert_in_other_mesh_z;
-        Vert nearest_vert_in_other_mesh;
+
+        /** the nearest vertex in the "score_against" mesh */
+        Vert   nearest_in_other_mesh;
+        /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */
+        int    quadric_count;
+        /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */
+        Matrix quadric = Matrix.ZERO;
+
         Matrix binding = new Matrix();
         float oldscore = 0;
         boolean inserted = false;
 
-        public Matrix quadric() {
-            Matrix m = new Matrix(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
-            E e = this.e;
-            do {
-                T t = e.t;
-                m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
-                e = e.pair.next;
-            } while(e != this.e);
-            return m;
+        public Matrix errorQuadric() { return quadric; }
+
+        private Matrix fundamentalQuadric = null;
+        public Matrix fundamentalQuadric() {
+            if (fundamentalQuadric == null) recomputeFundamentalQuadric();
+            return fundamentalQuadric;
         }
 
         public Point getPoint() { return p; }
@@ -153,49 +172,50 @@ public class Mesh implements Iterable<Mesh.T> {
             pointset.add(this);
         }
         public float score() { return oldscore; }
+
+        public void recomputeFundamentalQuadric() {
+            unscore();
+            Matrix m = Matrix.ZERO;
+            E e = this.e;
+            do {
+                T t = e.t;
+                m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
+                e = e.pair.next;
+            } while(e != this.e);
+            fundamentalQuadric = m;
+            rescore();
+        }
+
         public void unscore() {
-            if (nearest_vert_in_other_mesh == null) return;
-            nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x -= p.x;
-            nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y -= p.y;
-            nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z -= p.z;
-            nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count--;
-            if (nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count==0) {
-                nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x = 0;
-                nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y = 0;
-                nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z = 0;
-            }
-            nearest_vert_in_other_mesh = null;
+            if (nearest_in_other_mesh == null) return;
+            if (fundamentalQuadric == null) return;
+            nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric);
+            nearest_in_other_mesh.quadric_count--;
+            if (nearest_in_other_mesh.quadric_count==0)
+                nearest_in_other_mesh.quadric = Matrix.ZERO;
+            nearest_in_other_mesh = null;
         }
-        public Vert partner() { return nearest_vert_in_other_mesh==null ? this : nearest_vert_in_other_mesh; }
-        public Point nearest_vert_in_other_mesh() { return nearest_vert_in_other_mesh_count==0 ? partner().p :
-                new Point(nearest_vert_in_other_mesh_x/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_y/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_z/nearest_vert_in_other_mesh_count); }
+
         public void rescore() {
             if (score_against == null) return;
 
             score -= oldscore;
             oldscore = 0;
 
-            if (nearest_vert_in_other_mesh != null) unscore();
-            Vert po = this;
-            if (nearest_vert_in_other_mesh == null) {
-                nearest_vert_in_other_mesh = score_against.nearest(po.p);
+            if (nearest_in_other_mesh != null) unscore();
+            if (nearest_in_other_mesh == null) {
+                nearest_in_other_mesh = score_against.nearest(p);
 
                 // don't attract to vertices that face the other way
-                if (nearest_vert_in_other_mesh.e == null || nearest_vert_in_other_mesh.norm().dot(norm()) < 0) {
-                    nearest_vert_in_other_mesh = null;
+                if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) {
+                    nearest_in_other_mesh = null;
                 } else {
-                    nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x += po.p.x;
-                    nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y += po.p.y;
-                    nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z += po.p.z;
-                    nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count++;
+                    nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric());
+                    nearest_in_other_mesh.quadric_count++;
                 }
             }
 
-            double s1, s2;
-            if (nearest_vert_in_other_mesh_count==0) s1 = 0;
-            else                s1 = p.distance(nearest_vert_in_other_mesh_x/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_y/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_z/nearest_vert_in_other_mesh_count);
-            s2 = nearest_vert_in_other_mesh==null ? 0 : po.p.distance(nearest_vert_in_other_mesh.p);
-            oldscore = (float)(s1 + s2);
+            oldscore = quadric_count == 0 ? 0 : (quadric.preAndPostMultiply(p) / quadric_count);
             score += oldscore;
         }
 
@@ -214,22 +234,10 @@ public class Mesh implements Iterable<Mesh.T> {
                 throw new RuntimeException(e);
             }
             rescore();
-            boolean good = true;
-            /*
-            for(T t : this) {
-                for(E e = this.e; ;) {
-                    if (e.intersects(t)) { good = false; break; }
-                    e = e.pair.next;
-                    if (e == this.e) break;
-                }
-            }
-            */
-            /*
-                if (t==this.t) continue;
-                if (this.intersects(t)) good = false;
-            }
-            */
-            return good;
+
+            // should recompute fundamental quadrics of all vertices sharing a face, but we defer...
+            // FIXME: intersection test needed?
+            return true;
         }
         public boolean move(Vec v) {
             Matrix m = new Matrix(v);