checkpoint
[anneal.git] / src / edu / berkeley / qfat / MeshViewer.java
index 3799ab5..a3b591b 100644 (file)
@@ -11,8 +11,239 @@ import java.util.*;
 import edu.berkeley.qfat.geom.*;
 import edu.berkeley.qfat.geom.Point;
 
-public class MeshViewer extends Viewer {
+public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
 
-    public MeshViewer(JFrame f) { super(f); }
+    Mesh.Vertex closest = null;
+
+    private HashSet<Mesh> meshes = new HashSet<Mesh>();
+    public synchronized void addMesh(Mesh m) { meshes.add(m); }
+    public synchronized void removeMesh(Mesh m) { meshes.remove(m); }
+
+    private int mousex;
+    private int mousey;
+    private Matrix projection = null;
+    private Point clickPoint = null;
+
+    GLCanvas glcanvas;
+
+    Point clickClosest = null;
+
+    float tz = 0;
+    float anglex = 0;
+    float angley = 0;
+
+    boolean alt = false;
+    boolean shift = false;
+    boolean control = false;
+
+    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
+    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
+
+    public synchronized void init(GLAutoDrawable gld) {
+        GL gl = gld.getGL();
+        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+        gl.glViewport(0, 0, 500, 300);
+        gl.glEnable(GL.GL_DEPTH_TEST);
+        gl.glClearDepth(1.0);
+        gl.glDepthFunc(GL.GL_LEQUAL);
+        gl.glMatrixMode(GL.GL_PROJECTION);
+        gl.glLoadIdentity();
+        gl.glMatrixMode(GL.GL_MODELVIEW);
+
+        float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+        float mat_shininess[] = { 50.0f };
+        gl.glShadeModel(GL.GL_SMOOTH);
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);  
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);  
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
+        gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f,    4.0f,  -10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f,   10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f,   10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f,  10.0f,  -10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f,  -10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f,  -10.0f, 0.0f }, 0);
+        gl.glEnable(GL.GL_LIGHTING);
+        gl.glEnable(GL.GL_LIGHT0);
+
+        gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
+        gl.glEnable(GL.GL_COLOR_MATERIAL);
+
+        display(gld);
+    }
+
+    public synchronized final void display(GLAutoDrawable drawable) {
+        GL gl = drawable.getGL();
+        glcanvas.setSize(glcanvas.getParent().getWidth(), glcanvas.getParent().getHeight() - 100);
+
+        GLU glu = new GLU();
+        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+        gl.glPointSize(5.0f);
+        gl.glLoadIdentity();
+        glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
+
+        glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0);
+        gl.glRotatef(anglex/3, 0, 1, 0);
+        gl.glRotatef(-(angley/3), 1, 0, 0);
+
+        for(Mesh mesh : meshes)
+            mesh.render(gl, Matrix.ONE);
+
+        // highlight the point closest to the mouse; we do this here to avoid flicker
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+        if (closest != null) {
+            gl.glColor3f(1,1,1);
+            gl.glBegin(gl.GL_POINTS);
+            closest.getPoint().glVertex(gl);
+            gl.glEnd();
+        }
+
+        // update vertex visibilities
+        // FIXME: only do this when we switch into vertex-finding mode
+        updateVisibility(gl);
+
+        Matrix projection = Matrix.getProjectionMatrix(gl);
+        double dist = Double.MAX_VALUE;
+        if (getMouseClick() != null) return;
+        closest = null;
+        for(Mesh mesh : meshes)
+            if (mesh.option_selectable)
+                for(Mesh.Vertex v : mesh.vertices()) {
+                    if (!v.visible) continue;
+                    Point p = projection.times(v.getPoint());
+                    int x = (int)p.x;
+                    int y = (int)p.y;
+                    int mousex = (int)getMouse().x;
+                    int mousey = (int)getMouse().y;
+                    if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+                        dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+                        closest = v;
+                    }
+                }
+
+        projection = Matrix.getProjectionMatrix(gl);
+    }
+
+    protected synchronized void updateVisibility(GL gl) {
+        Matrix projection = Matrix.getProjectionMatrix(gl);
+        IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
+        gl.glFlush();
+        gl.glDrawBuffer(GL.GL_BACK);
+        gl.glReadBuffer(GL.GL_BACK);
+        gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
+        gl.glFlush();
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+        gl.glColor3f(0,0,0);
+        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+        for(Mesh mesh : meshes) mesh.render(gl, Matrix.ONE);
+        for(Mesh mesh : meshes)
+            if (mesh.option_selectable)
+                for(Mesh.Vertex v : mesh.vertices()) {
+                    Point p = v.getPoint();
+                    gl.glColor3f(1,1,1);
+                    gl.glBegin(gl.GL_POINTS);
+                    p.glVertex(gl);
+                    gl.glEnd();
+                    gl.glFlush();
+                    
+                    Point projected = projection.times(p);
+                    gl.glReadPixels((int)projected.x-1, (int)projected.y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+                    
+                    boolean vis = false;
+                    for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
+                    v.visible = vis;
+                    if (vis) {
+                        gl.glColor3f(0,0,0);
+                        gl.glBegin(gl.GL_POINTS);
+                        p.glVertex(gl);
+                        gl.glEnd();
+                    }
+                }
+        gl.glShadeModel(GL.GL_SMOOTH);
+        gl.glEnable(GL.GL_LIGHTING);
+        gl.glDrawBuffer(GL.GL_FRONT);
+    }
+
+    /** return the position of the mouse as a point in window-space */
+    public Point getMouse() {
+        return new Point(mousex, glcanvas.getHeight()-mousey, 0);
+    }
+
+    /** return the position where the mouse button was pressed, or null if it is not currently pressed */
+    public Point getMouseClick() {
+        return clickPoint;
+    }
+
+    public void mouseWheelMoved(MouseWheelEvent e) {
+        tz -= e.getWheelRotation();
+    }
+
+    public void keyTyped(KeyEvent e)  { }
+    public void keyPressed(KeyEvent e)  {
+        switch(e.getKeyCode()) {
+            case KeyEvent.VK_CONTROL: control = true; break;
+            case KeyEvent.VK_ALT: alt = true; break;
+            case KeyEvent.VK_SHIFT: shift = true; break;
+        }
+    }
+
+    public void keyReleased(KeyEvent e) {
+        switch(e.getKeyCode()) {
+            case KeyEvent.VK_CONTROL: control = false; break;
+            case KeyEvent.VK_ALT: alt = false; break;
+            case KeyEvent.VK_SHIFT: shift = false; break;
+        }
+    }
+
+    public void mouseClicked(MouseEvent e) { }
+    public void mouseEntered(MouseEvent e) { }
+    public void mouseExited(MouseEvent e) { }
+    public void mousePressed(MouseEvent e) {
+        clickPoint = getMouse();
+        clickClosest = closest == null ? null : closest.getPoint();
+    }
+
+    public void mouseReleased(MouseEvent e) {
+        clickPoint = null;
+        clickClosest = null;
+    }
+
+    public void mouseMoved(MouseEvent e) {
+        mousex = e.getX();
+        mousey = e.getY();
+    }
+
+    public void mouseDragged(MouseEvent e) {
+        if (shift) {
+            if (closest != null && projection != null && clickClosest != null) {
+                synchronized(this) {
+                    Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
+                    Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
+                    closest.move(delta, false);
+                }
+            }
+        } else {
+            anglex -= mousex - e.getX();
+            angley += mousey - e.getY();
+        }
+        mousex = e.getX();
+        mousey = e.getY();
+    }
+
+    public MeshViewer(JFrame f) {
+        glcanvas = new GLCanvas();
+        glcanvas.addGLEventListener(this);
+        f.add(glcanvas, BorderLayout.CENTER);
+        glcanvas.addMouseListener(this);
+        glcanvas.addMouseMotionListener(this);
+        glcanvas.addMouseWheelListener(this);
+        glcanvas.addKeyListener(this);
+    }
+
+    public void repaint() {
+        glcanvas.repaint();
+    }
 
 }
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