+ tileMenu.add(new MyMenuItem("Hammerhead") { public void hit() {
+ synchronized(this) {
+ tile = new Mesh(false);
+ Matrix mm = Matrix.ONE;
+ float height1 = .1f;
+ float height2 = .1f;
+ float width = .4f;
+ float depth = .1f;
+ // top
+ Point a1 = new Point( -width/2, height2/2, -depth/2);
+ Point b1 = new Point( 0, height2/2, -depth/2);
+ Point c1 = new Point( 0, height1+height2/2, -depth/2);
+ Point d1 = new Point( width/2, height1+height2/2, -depth/2);
+ Point e1 = new Point( width/2, height2/2, -depth/2);
+ Point f1 = new Point( width/2, -height2/2, -depth/2);
+ Point g1 = new Point( width/2,-height1-height2/2, -depth/2);
+ Point h1 = new Point( 0,-height1-height2/2, -depth/2);
+ Point i1 = new Point( 0, -height2/2, -depth/2);
+ Point j1 = new Point( -width/2, -height2/2, -depth/2);
+ Point a2 = new Point( -width/2, height2/2, depth/2);
+ Point b2 = new Point( 0, height2/2, depth/2);
+ Point c2 = new Point( 0, height1+height2/2, depth/2);
+ Point d2 = new Point( width/2, height1+height2/2, depth/2);
+ Point e2 = new Point( width/2, height2/2, depth/2);
+ Point f2 = new Point( width/2, -height2/2, depth/2);
+ Point g2 = new Point( width/2,-height1-height2/2, depth/2);
+ Point h2 = new Point( 0,-height1-height2/2, depth/2);
+ Point i2 = new Point( 0, -height2/2, depth/2);
+ Point j2 = new Point( -width/2, -height2/2, depth/2);
+
+ quad(tile, mm, a1, b1, i1, j1);
+ quad(tile, mm, c1, d1, e1, b1);
+ quad(tile, mm, b1, e1, f1, i1);
+ quad(tile, mm, i1, f1, g1, h1);
+
+ quad(tile, mm, j2, i2, b2, a2);
+ quad(tile, mm, b2, e2, d2, c2);
+ quad(tile, mm, i2, f2, e2, b2);
+ quad(tile, mm, h2, g2, f2, i2);
+
+ quad(tile, mm, d1, d2, e2, e1);
+ quad(tile, mm, e1, e2, f2, f1);
+ quad(tile, mm, f1, f2, g2, g1);
+ quad(tile, mm, h1, g1, g2, h2);
+ quad(tile, mm, i2, i1, h1, h2);
+ quad(tile, mm, j1, i1, i2, j2);
+ quad(tile, mm, a2, a1, j1, j2);
+ quad(tile, mm, a1, a2, b2, b1);
+ quad(tile, mm, c2, c1, b1, b2);
+ quad(tile, mm, c1, c2, d2, d1);
+
+ transforms = new Matrix[] {
+
+ mm.times(Matrix.translate(new Vec( width, 0, 0))),
+ mm.times(Matrix.translate(new Vec( -width, 0, 0))),
+ mm.times(Matrix.translate(new Vec(-width/2, height1+height2, 0))),
+ mm.times(Matrix.translate(new Vec( width/2, height1+height2, 0))),
+ mm.times(Matrix.translate(new Vec(-width/2,-height1-height2, 0))),
+ mm.times(Matrix.translate(new Vec( width/2,-height1-height2, 0))),
+
+ mm.times(Matrix.translate(new Vec( width/2, 0, depth))),
+ mm.times(Matrix.translate(new Vec( -width/2, 0, depth))),
+ mm.times(Matrix.translate(new Vec( 0, height1+height2, depth))),
+ mm.times(Matrix.translate(new Vec( 0,-height1-height2, depth))),
+
+ mm.times(Matrix.translate(new Vec( width/2, 0, -depth))),
+ mm.times(Matrix.translate(new Vec( -width/2, 0, -depth))),
+ mm.times(Matrix.translate(new Vec( 0, height1+height2, -depth))),
+ mm.times(Matrix.translate(new Vec( 0,-height1-height2, -depth))),
+
+ Matrix.ONE
+ };
+ fixupTile();
+ }}});